Daybreak Games has announced its plan to split H1Z1 into two separate games on February 17. The first, dubbed 'Just Survive', will be the open-world zombie survival experience, and the other 'King of the Kill' will be the fast-paced shooter with multiple game modes. Treated as separate games (with the same price point), each will have its own separate development cycle. 'King of the Kill' is the first game expected to leave Steam Early Access with a full release on both PC and consoles expected sometime mid this year.
Just Survive is also expected to get a console release but there's no word yet on when it is expected to leave Early Access. As both parts of the H1Z1 experience are still available under the one banner, all current owners of the game will get access to both games come February 17.
To find out more about the split, head over to the official site.
In a recent interview with Forbes, Lead Writer on Titanfall Jesse Stern has revealed that the in-the-works sequel will feature a story-driven single-player mode. One that will retell "the story of the American Revolution and the American Civil War in space". Which, does sound very cool. Especially when you factor in large planetary excavation and construction ships being fashioned into hulking machines of war. Also, a TV spin-off is in development.
Although no details were given as to the status of the TV project in the interview, it certainly sounds like the sort of concept that, if translated well, could result in a compelling bit of sci-fi.
So we are doing our best to deliver a vision of grand global colonial warfare retelling the story of the American Revolution and the American Civil War in space. We imagined the next generation of immigrants moving out to the new frontier of an inhabitable planet. Rather than taking a traditional sci-fi approach to that we wanted to look at how that would happen practically, what the ships would look like and with machines that were designed for excavation and construction , demolition and working the land, and what happens when they are turned into instruments of war.
As per the original the main draw to Titanfall 2 will of course be the multiplayer, which Jesse Stern notes will be better than ever. And with the game now going multi-platform (the original was an Xbox One exclusive) Titanfall 2 should find a bigger audience this time around.
Which you can sign-up for now ahead of the full release in May. EA will be conducting the beta for the title on PlayStation 4, Xbox One, and on Origin for PC. Now, with the original being a single-player affair, simply announcing the beta raises a few questions. Will there be multiplayer? Will this include part of the story or other free-run modes? Hard to say, but we also got a fantastic new cinematic story trailer for the game today. And it looks good.
The trailer, which you can watch below, is quick to point out that the footage we see was captured in-engine. And the level of detail is impressive, as is the art-style and general look and feel of the game. What little we do see of the parkour certainly looks fluid, and there even looks like a new move where Faith can grab onto bars or walls to perform a super-quick 90-degree turn.
Mark the day in your calendars, because this is -- technically -- the first time you'll properly play a Legend of Zelda title in HD that isn't cartoon-inspired, visually. For many (myself included), it's a dream come true.
The worrisome thing about this release, however, is that it could just be a stopgap for The Legend of Zelda Wii U, which will more than likely wind up being delayed if history plays out the way Nintendo works at all. Still, Twilight Princess was bloody brilliant, and this gem is going to have me working out with that hulking controller when it's released next month.
Zelda fans new and old alike can look forward to several updates and improvements when The Legend of Zelda: Twilight Princess HD launches on Wii U on March 5. High definition visuals give classic scenes like Link riding Epona across the Eldin Bridge and Wolf Link howling at the moon a stunning new look, while other additions affect how the game plays, including new gameplay updates and Hero Mode.
By using the Wii U GamePad, players can now easily manage their inventory, access the map and quickly transform into a wolf via the touch screen, all without pausing the game. Players will also be able to use the GamePad to access Miiverse and can even play the game off-TV. Miiverse posts can be decorated with dozens of new Twilight Princess-related Miiverse stamps, hidden away throughout Hyrule.
The addition of a new item, the Ghost Lantern, will aid Link in the Poe Soul retrieving quest. When Link holds the Ghost Lantern it will helpfully glow when it detects a Poe in the area. Similarly, the number of Tears of Light that need to be collected by Link at various points in his adventure has been reduced from 16 to 12, making these collection tasks easier. Furthermore, if Link finds Rupees in a treasure chest while his wallet is already full, Rupees will no longer be returned to that chest. Players are also less likely to reach the limit of their wallets, as these have been modified to hold more Rupees.
Zelda veterans or brave new players who desire an added challenge can opt to play in Hero Mode right from the start. A testing new way to play through the main adventure, in Hero Mode Link will take double the normal damage and there are no health-replenishing hearts to be found. In a final layer of challenge the game world is also mirrored, so dungeon layouts will be reversed. For those in search of the ultimate challenge, tapping the Ganondorf amiibo on the Wii U GamePad when in Hero Mode will cause Link to take a staggering four times the normal damage until the play session ends.
Further tweaks and updates to The Legend of Zelda: Twilight Princess HD await discovery by keen-eyed fans as they play through the adventure.
The Legend of Zelda: Twilight Princess HD will be available at launch on March 5 as a Special Edition bundle including the Wolf Link amiibo and an audio CD with a selection of the game’s official soundtrack (SRP AU$99.95).
Check out a handful of new screens below, as well as an all-new story trailer for the HD makeover of Twilight Princess.
Bethesda has let loose details on when we'll exactly be playing the Doom reboot from id Software, accompanying the announcement with a brand-new campaign trailer.
May 13 is the lucky date, as the game will launch simultaneously on PC, PS4 and Xbox One. There's a premium collectors edition alongside a "Demon Multiplayer" pack, all of which you can learn about below:
The limited DOOM collector’s edition, created in conjunction with TriForce, includes an exclusive, fully-realized 12” tall collector’s statue of one of the game’s most iconic demons: the Revenant. Modeled from actual in-game 3D files and striking in appearance, the demonic Revenant stands on an LED-lit base with internal, slow-spinning turbine from the UAC facility on Mars. The DOOM collector’s edition also includes a copy of the game packaged in an exclusive, battle-worthy metal case.
The DOOM collector’s edition is available for pre-order through participating retailers and is priced at $119.99 (US), €129.99 (Europe), and £99.99 (UK). Players pre-ordering the DOOM collector’s edition or the standard edition of the game will receive the Demon Multiplayer Pack which contains a unique demon armour set with three skin variations, six metallic paint colours and three id® logo patterns that can be applied to weapons and armour, plus a set of six Hack Modules – one-time consumable items that can give you an edge in a multiplayer match.
Ahead of this year's Superbowl, Microsoft has put together a little teaser of what it might be like watching football in the near future with HoloLens on your face.
It's very impressive, to be honest, and still seems more useful in day to day scenarios than VR (I know they're definitely separate ideas), and if I could swap NFL out for AFL or NBA, I'd definitely be a happy camper.
Of course, all of this is "future tech" stuff, which means it's still in development, but that Microsoft has backed itself with a commercial showcasing all of this around the Superbowl suggests they know HoloLens is tracking to some level similar to this.
Watch it below, and share what you think it might also be awesome for (excluding porn, of course).
The closed beta for Overwatch is back next week, on February 10 to be exact. And it will arrive with a bunch of new stuff. From a progression system for characters, balance updates, new maps, and even a new game mode. As to what exactly that new mode entails, or what these new maps look like, we'll just have to wait and see.
Although it doesn't feature any in-game footage, here's a recent cinematic trailer for Overwatch.
Far Cry Primal isn't too far away, and it's easy to think of it as just an expansion of Far Cry 4, but nothing could be further from the truth. While the game definitely carries with it a lot of series familiarity, it does so with a context that works like no other Far Cry game has.
Here's a snippet from our thoughts on that:
In Far Cry 3, lamentably we played as Jason Brody -- an OC kid dropped into an island jungle war where the locals were apparently incapable of getting any further than when you came aboard and start killing everyone, despite having no skills in that area at all. In fact, it was the most divisive component to that game, which arguably lead to the introduction of Ajay Ghale -- an American-Kyrati half breed who returns home to scatter his Mother’s ashes, in Far Cry 4, only to be drawn into a rebellion against an all-too familiar dictator. While the location of Kyrat is clearly fictional, it was also obviously based on the Himalayas (or, more specifically, Nepal) and the developers felt that at least having the main protagonist of mixed-heritage from the location, would silence player dissent against pro-American leads.
Unfortunately Ajay came complete with an American accent and wound up being something of a Jason Brody clone. It’s a problem the series has had for a while now, given the idea they want to drop players into exotic locales, but are too weary to remove Americana altogether from the product, as if no one in the US would buy the game because they couldn’t relate to it.
Successful Kickstarter roguelike, Darkest Dungeon, has found its way into the hands of our very own Glen "Barry McBruce" Gugliotti who has taken the emotional rollercoaster simulator for our review spin.
The unique thing Darkest Dungeon throws at players is the concept that all the game's heroes are actually human, and seeing as they're facing unspeakable evil and horror, they tend to get a little on-edge, adding a unique mental component to the game.
Here's a snippet from his review:
At its core, Darkest Dungeon is a turn-based RPG, governed by a brutal RNG/dice roll system where everything has a cost, one such example is Occultist class which can heal but also has a chance to cause the healed character to bleed, so much of the game falls under this Risk Vs Reward system. While exploring the dungeons below the manor, keeping the party’s torch lit results in a better chance to surprise enemies and take less adventuring stress, but it means you receive decreased loot from enemies. Do you spend your money on upgrading a hero's weapon and armor or do you buy provisions for the adventure? Its these constant decisions that keep you constantly second guessing yourself.
Blizzard's slice of competitive card perfection, Hearthstone, is getting revamped. Or re-shuffled, with some new modes. First up there's Standard Play, which will only feature players and opponents with decks made up of cards from the current and previous year. In addition to this there's also be Wild Mode which is basically the status quo, where anything and any-card goes.
As to why the change, well it seems pretty clear. Thanks of course to the following handy set of bullet notes from Blizzard.
Standard promises a fresher Hearthstone experience!
Standard will help make for a more dynamic and balanced metagame.
A select set of cards makes each new card have more impact!
The developers will have more freedom to design exciting new cards.
It lets newer players jump in faster without having to collect as many cards.
Still not convined? Well, Lead Designer Ben Brode has got you covered.
To find out more about the new way to Hearthstone and find out about what else is in store, head on over to Battle.Net.
2016 is certainly going to be an interesting year for the Big N. For one we'll get to see the company dip their toes into the mobile scene, first with the Mii-focused effort Miitomo, and then later on with a more mascot-friendly release. Also the company is launching its new network which will consolidate accounts with a single My Nintendo interface. One that will give people the ability to purchase content from PC and mobile devices and send them directly to systems like the 3DS and Wii U.
Miitomo, which is not really a game but more of a communication app, is set for worldwide release next month (including Australia). And later in the month My Nintendo will launch, the new service which in addition to eShop access will include community events, points to earn, and rewards to unlock. There's no doubt that both the mobile release and the new network feels like a new unified direction for Nintendo, one that will no doubt play a part in the company's still very-mysterious console, Nintendo NX.
In a clear homage to DICE's classic World War II: The Second One multiplayer classic Battlefield 1942, and the never-released but something that was always talked about sequel, comes Battalion 1944. A new project from Bulk Head Interactive that aims to bring the classic WWII-themed shooter from years ago into the modern age. Running on Unreal Engine 4 and targeting both PC and current-gen consoles, Battalion 1944 is already pushing all the right buttons.
For one, even though the WWII-set shooter may have seen more than its fair share of releases over the years, it has been a while since the time-period has gotten some serious FPS-love. In addition to the setting, the focus for Battalion is clearly on providing intense, infantry-focused, skill-based competitive action.
Even though the project is still very early in development, with completion reliant on a successful crowdfunding campaign, early footage is still pretty impressive.
It certainly looks and feels like a modern, visually impressive take on the classic Medal of Honor, Call of Duty, and Battlefield of old.
The long in development slo-mo-Matrix-style-2D-side-scrolling-action-thing Cobalt has finally been released. And it's available now on Steam, Xbox One, and Xbox 360. From developer Oxeye Game Studio and Minecraft publisher Mojang, Cobalt is like the lovechild of Worms, The Matrix, and Super Smash Bros. It certainly looks like a lot of fun, with both local and online multiplayer supported and a slew of modes, maps, and weapons on offer.
That's right, LEGO Star Wars is back! And this time, it's personal. Well, not really. Personally I thought Episode VII was a great cinematic Star Wars experience, and this feels like the perfect video-game tie-in. Even though the LEGO-themed games of late have kind of felt like more of the same, and no doubt this will probably use the same template, it's good to see the series going back to Star Wars. We even get a trailer that parodies the first Episode VII teaser.
To sum it up in a single word -- charming.
LEGO Star Wars: The Force Awakens is out June 28, 2016, and will be available on just about every platform you can imagine.
With the beta for The Division wrapping up we're ready to share our thoughts after spending a number of hours roaming the virus-plagued streets of Manhattan, NYC. Does the long-awaited RPG-slash-shooter-thing from Ubisoft live up to the hype? Is it too early to tell? Spoiler alert, it's a little bit of both. Have your own thoughts from playing the beta? Let us know.
As for the question of what exactly The Division is, the beta answers. It’s a co-operative cover based shooter. It’s an RPG. It’s an open-world title much like what we’ve seen before from Ubisoft. There’s also a pretty cool competitive element in the form of an area called the Dark Zone. But it also feels like its own thing. In fact, the best thing about The Division that we can glean from this early look is how confident it is in its own skin. From the way just about every UI feature is stylishly integrated into the game-world, how the map and GPS system feels less like a game mechanic and more like a real-world thing, to the way the streets and alleys of Manhattan feel lived both lived in, and ominously quiet, The Division is one of the most immersive online-RPG-shooter hybrids we’ve ever seen.
Thanks to a new Status Menu for settlers that lets you know if they're being lazy and not meeting their daily Tato quota. Which then makes the dispensing of corporal punishment just that little bit more justifiable. As opposed to tyrannical. It can also be used as a handy tool to properly manage any settlement peacefully. Apparently. Anyway Fallout 4 has been patched! Released today for the PC version, with PS4 and Xbox One coming soon, the latest Fallout 4 patch also brings a number of improvements and bug fixes to the game.
The PC looks like it's also getting some graphical love with the addition of HBAO+, the fanciest and most advanced of the lighting effects. Spiffy.
This new patch brings the game up to version 1.3, which means probably means something. Here's the full list of changes.
New ambient occlusion setting, HBAO+ (PC)
New weapon debris effects (PC NVIDIA cards)
Added status menu for settlers in your settlements
Added ability to rotate an object you are holding with left/right triggers and pressing down on left thumbstick lets you switch the rotating axis
Improved "ESDF" keys remapping support while in Workshop mode (PC)
General memory and stability improvements
Improved performance when looking through a scope
Fixed issue where player could warp to a different location when aiming
Companions can no longer get stuck with radiation poisoning
Fixed an issue where Vault 81 residents would not dismember correctly
Big Leagues perk now displays calculated damage correctly
Fixed issue with third person camera not displaying properly after exiting certain crafting stations
Fixed an issue where subtitles would occasionally not update properly
Effects will properly be removed on companions when items are unequipped
MacReady’s Killshot perk now calculates headshot percentages properly
Fixed an issue with NPCs getting stuck in Power Armor
Fixed a rare issue with companions getting stuck in down state
Second rank of Aquaboy now calculates properly
Fixed an issue with resistance not always lowering the damage correctly when added by mods
Enabled number of characters available when renaming an item (XB1)
Fixed issue with player becoming dismembered while still alive
Robotics expert is now usable in combat
Stimpaks can now be used on Curie after the transformation
Playing a holotape found in wilderness while switching point of view no longer causes the screen to blur or controls to be locked
Fixed an issue with "Taking Independence" where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle
Fixed an issue where invulnerable characters would get stuck in combat
Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest
Fixed an issue where Synths could attack the Castle while the player was friends with the Institute
Fixed an issue where killing a caravan would leave a quest open
Fixed an issue where Dogmeat would stay at Fort Hagen after "Reunions" was completed
Fixed an issue where the player couldn't talk to Desdemona to complete "Underground Undercover"
Fixed an issue where the player could get stuck exiting the cryopod
Fixed an issue where the player could no longer get Preston as a companion
In "The End of the Line," fixed an issue that would prevent the player from killing the leaders of the Railroad
Fixed an issue with Minutemen quests repeating improperly
Fixed an issue where the player couldn't get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel
After finishing "The Big Dig," fixed an issue where Hancock would no longer offer to be a companion or help with the "Silver Shroud" quest
Fixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze
During "Unlikely Valentine," fixed an issue where the player could be blocked from entering Vault 114
In "Confidence Man," Bull and Gouger can now be killed
During "Taking Independence," fixed an issue that would prevent the radio transmitter from powering up
In "Human Error," fixed an issue where killing Dan would cause the quest to not complete properly
Fixed an issue with "Tactical Thinking" where leaving dialogue early with Captain Kells to reprogram P.A.M. could cause quest to not completely properly
Fixed a bug that would cause settler counts to appear incorrectly
Fixed an issue that could prevent the player from setting up a supply line in settlements with a high population
Improvements to snapping pieces together while in Workshop mode
Fixed an issue that caused powered items to stop functioning permanently if its power source was ever removed
Player can now build workbenches in their Diamond City house
Building wires no longer uses up copper
Fixed issue with certain settlement attacks not generating properly
Fixed an issue with settlement happiness calculations
Settlers assigned to weapons stand will now stand next to it
Diamond City house now shows provided power
Repairing items will now correctly consume resources
Fixed an issue where companion would ignore commands at workshop locations
Fixed an issue with crops appearing destroyed after saving and reloading
In other Fallout-related news it looks like Bethesda is holding another E3 conference this year, which is neat. And a bit surprising as the one for last year seemed to only exist to service the announcement of Fallout 4. What will this year's show bring? Only time will tell. Literally, because it's still a bunch of months away.
AusGamers was recently given a chance to play through roughly three hours of the first part of Far Cry Primal, where we also captured the adventure in video form, creating this video preview for you.
While much of the motion in terms of gameplay, and gameplay loops will be familiar, those specifics we're used to in the Far Cry series are far more at home in Ubisoft's bold Far Cry Primal.
The verdict is still out on the final product, but the three-odd hours of gameplay we were able to sink our saber teeth into recently out at Ubisoft, proved there's more than enough to have punters excited. It's a dark and brutal world, where the player -- not the player-character -- is finally the fish out of water, and the sum of its parts make an asymmetrical whole that will leave you spread across its stone age vasts.
It's also a gorgeous and inviting world, despite the above, and with the added ability to make friends with even hyenas, and have them do your combat bidding, there's an entirely new way to play Far Cry.
The latest version of the massively ambitious space thing Star Citizen (Star Citizen Alpha 2.1.2) can now be tried for free (for the next week) in what's being called a Free Fly Event. All you need to do is sign-up for an account, and then patiently wait for the 27.8 GB install to complete. Yeah it'll take a while, but once that's done you'll get access to a space ship to fly around with. And do a bunch of space things.
The Free Fly event gives everyone access to three unique parts of the Star Citizen experience:
Star Citizen Alpha 2.1.2 – Also known as Crusader or the “mini-PU,” this is the nucleus of the world we’re building! Featuring multiple space stations and environments, scripted missions, places to explore and more, Alpha 2.1.2 is your first look at a much larger universe!
Arena Commander – Arena Commander is a ‘game within a game’ that we’ve used to develop our flight mechanics and ship combat balance. Take on human opponents or an AI swarm in single seat fighter.
Social Module – Interact with other players while you explore our first landing zone, ArcCorp! The Social Module is intended as a starting point for our world building.
Looks like Street Fighter V is getting its very own cinematic story mode filled with pre-rendered and real-time cutscenes. And based on the teaser trailer it looks suitably epic. Strange giant purple asteroids, Ryu doing his best serious face, M. Bison being all sinister, mysterious, and glowy-eyes. The only catch is that this mode won't be ready in time for launch and will be a free add-on coming in June. As for what's included when Street Fighter V launches next month? Well, Capcom has also released a new video covering all the game modes.
On the story front there will be a Character Story mode, one that gives each of the playable characters their own art-filled episode, serving as a way to learn how to play a particular style and also give you some clue as to why they want to punch and kick their opponents so badly. In addition to this mode the usual training, versus, and online modes are here, but expanded upon greatly. The online stuff comes in two flavours, the wonderfully titled 'Network Battle' which is where all the ranked and casual stuff happens, and the even better sounding 'Capcom Fighters Network' where you can watch live battles, replays, and view more statistics than you'd know what to do with.
Here's a video going through each of the modes.
And here's the teaser trailer for the cinematic story mode coming in June.
Street Fighter V is out February 16 on PlayStation 4 and PC.
Which probably begs the question, "The Elder Scrolls Online doesn't feature a Thieves Guild?" Turns out it doesn't, which is why the next bit of DLC for the PC and console MMO is focusing on the pick-pocketing, jewelry heisting, all around outlaws of the Thieves Guild. In a new video detailing some of the new content coming with the pack, Elder Scrolls Online developer Zenimax is wise to point to Oblivion and Skyrim as the template for crafting a new Thieves Guild-related story-line.
As with previous packs, it will come free for ESO Plus members, or cost 2,000 Crowns. Which is the in-game currency you exchange real-world dollars for.
Join the iconic Thieves Guild for the first time in ESO
Located in the southern peninsula of Hammerfell, Hew's Bane, a new zone available to characters of all levels and home of Abah's Landing, the Thieves Guild headquarters
A challenging new 12-player Trial: The Maw of Lorkhaj,
A new passive skill line, exclusive to members of the Thieves Guild
Hours of exciting story content and quests that will have you revisiting your favorite areas of Tamriel
A new Larceny System that includes repeatable activities such as heists, pickpocketing, stealing, and more
Two new delves, Bahraha's Gloom and Shark's Teeth Grotto, featuring all-new challenges and rewards
Two all-new formidable world bosses
Powerful new gear, unique crafting styles, and other rewards inspired by the Thieves Guild
Thieves Guild DLC launches on PC/Mac on March 7th, Xbox One on March 22nd, and PlayStation 4 on March 23rd. To find out more head to the official site.
Otherwise known as Early Access, where titles that are in a playable state are made available for people to purchase. To play, and in some cases act as testers. GOG.com's version, called 'Games in Development' as to alleviate any confusion as to what's on offer, features a first batch of titles including Starbound, Ashes of Singularity, and Project Zomboid. And like many other additions to the popular DRM-free service, all titles will be curated by the team at GOG.com.
And to celebrate the launch of its new 'Games in Development' platform, there's plenty of savings to be had on the first batch of titles. And for those that are a bit weary about the whole Early Access scene, GOG.com are offering a no-questions asked 14-day refund policy for all purchases.
So the beta for The Division is happening right now. As in, now now. If you've managed to snag a key or pre-order the game then no doubt your take on Tom Clancy's vision of a world where car doors are left open for strangers to close is still very fresh. And with the full-game set for release in a couple of months Ubisoft has revealed its initial plans for the future of The Division, which includes a Season Pass and some free content.
The Season Pass, which will be available at launch, will give players access to three planned expansions. Although details are a little scarce, we do know that they'll be themed and are expected to bring new gear, locations, and modes to the game. The first, "Underground", will naturally take place in a new underground location. And probably include a subway or two. The second expansion is titled "Survival" and will either be all about players trying their best to survive in a hostile environment or a surprise cross-promotion with the hit reality TV series Survivor. The Division: Outwit, Outplay, Outlast. The final expansion, dubbed "Last Stand", will probably raise the stakes in some capacity.
Season Pass holders are also set to receive exclusive content, gears, and other goodies on a regular basis. Ubisoft has also announced that there will also be additional free content, in the form of new co-operative challenges.