... from watching the trailer over and Over. And over! Which is what resident (and self-proclaimed) Star Wars expert Kosta did. So much so that he had some sort of Star Wars epiphany and decided to put together a list of things he noticed. Some of which actually relate to the game. Mostly, they read like the ramblings of a conspiracy theorist.
Even though it’s a purely cinematic look at the game, and a fantastic one at that, the fact that it's made entirely from in-game footage and assets makes it all the more impressive. This means there’s a lot of hidden stuff to be found throughout it's two minute run-time, stuff that may or may not pertain to the final product. Plenty of food for thought then, for the Star Wars fans out there. Which begs the question, what do Wookies eat?
The irony of DICE's position on modding in their later years versus those of the early days may be lost on them, but that it's yielded a result such as Star Wars Battlefront is still something to celebrate, as Nathan Lawrence discovered while talking to DICE's Sigurlina Ingvarsdottie about all things Star Wars Battlefront.
“We wanted to do Battlefront,” said Ingvarsdottie. “The people that lead the studio made it very clear to the higher-ups that DICE wanted Battlefront, that it was a great idea given our pedigree in multiplayer shooters and given how we [have] the Star Wars fandom, and in many cases the Battlefront fandom, we felt like it was a perfect fit. We really wanted the game.”
While we kontinue to kelebrate the release of the Xth Mortal Kombat game, proper, Nathan Lawrence chats with the NetherRealm brass to learn what it takes to kraft a narrative around an o(u)therworldly fighting game series.
From his interview:
For senior producer Adam Urbano, innovation is incredibly important in the fighting genre. “We like changing and exploring and trying new things because we innovate or die,” admitted Urbano, “especially with what we want to do in the fighting genre.” This was a comment in defence of what, for me, was an initially jarring inclusion of quick-time-ish events during certain cutscenes, a feature that’s new to the series.
Ubarno acknowledged the controversy during our interview. “It was very controversial in the beginning, but once Ed’s [Boon] vision was outlined and we got to play it, it turned out to be awesome. I don’t even like calling them quick-time events because of the connotation, but also they’re not. They’re sort of these interactive little story snippets where you have choice.”
AusGamers' Nathan "nachosjustice" Lawrence was invited out to the Star Wars Celebrations event taking place in Anaheim, CA this week and managed to get a sneak peek at DICE's hotly anticipated Star Wars multiplayer shooter, Battlefront.
Here's just a taste of what he saw:
Of the five-odd minutes of gameplay we were shown, it all took place on the familiar forest moon from Return of the Jedi in a mode we later learnt was called Walker Assault. This appears to Battlefront what Conquest Large is to Battlefield: namely, the largest mode on offer in Battlefront, as far as my DICE developer Sigurlina Ingvarsdottie suggested. It caps out at 40 players, which is 24 players shy of Battlefield’s biggest mode, but this won’t necessarily prove to be a problem, depending on how DICE balances it.
The Canberra-based studio behind the recently released Borderlands: The Pre-Sequel will soon be closing its doors for good. This won't be a downsizing or even a reshuffle, the entire studio will be closing with all staff being let go. As the last Australian studio working on AAA-games this is definitely bad news, with the high operating costs of developing games in Australia cited as the main reason for the closure.
2K released the following statement:
We can confirm we have taken steps to begin the studio closure process for 2K Australia in order to better manage ongoing development costs while improving the working proximity of our creative teams. We are very grateful for the team’s valuable contributions to numerous 2K projects, and are working with affected staff to explore reassignment opportunities where possible.
If you were too busy picking up your jaw from the nearest solid flat object after watching the latest trailer for Star Wars: The Force Awakens, you may have missed the teensy tiny footage of EA and Dice's Star Wars: Battlefront at the end. Not only that, but taking a look at the source code from the official website (which has now been removed), people have been able to ascertain the release date for the highly anticipated game. Plus, an in-game screenshot.
Okay, so if you haven't seen it yet a new trailer for Star Wars Furious VII: The Force Awakens dropped today and it looks as amazing as you could possibly hope. One might even call it A New Hope for the series. Ahem, but right at the end of the trailer (at the 1:48 mark) you can see footage of Star Wars: Battlefront in action. Since its debut, developer Dice have confirmed that it is indeed in-game footage.
As per the source code from the official site we also have a release date:
"The latest news and updates for Star Wars Battlefront. Available November 17, 2015 for PlayStation 4, Xbox One, and PC."
Oh, and here's the screenshot.
Full details, plus and a properly sized trailer for the game is due tomorrow.
As decreed by the Gods of Timeliness, this week we take a look back at the very first Mortal Kombat. Not the original arcade release from 1992 but the home console versions released the following year on the Super Nintendo and Sega Mega Drive, on what was dubbed "Mortal Monday". And, only one of these two home versions of Mortal Kombat actually has blood. Can you guess which?
From this weeks entry:
If you cast your mind back to the early ‘90s, there was an overall consensus that the violence depicted in the Mortal Kombat series was a big deal. The fact that outside of blood being sprayed every time someone got hit, the game introduced a finishing move at the end of each bout where players were able to pull off a Fatality – a move that essentially killed their opponent in the most inventively gruesome way possible. For many this became the defining aspect of the series, and in a lot of ways it’s what drew the crowds to local video stores, milk bars, and arcades around the country. Any place that had a Mortal Kombat cabinet also had a group of teenagers and kids watching, and playing the game.
Joaby is as massive a 'Souls fan as I know. He's good at it and he knows the ins and outs of the design principles of those games. He also makes fun of me because I drop the controller almost always less than 20-minutes into any of the experiences and throw my hands up in frustration. So he's reviewed the game for us in both written form and as a video review on his own YouTube channel.
Still, it's not exactly the same as the Dark or Demon's Souls games. There are differences -- and these differences are significant. Bloodborne pushes the pace of the action in a way the Souls games never did -- when you lose health in Bloodborne, the health bar stays full for a moment, and you have a brief opportunity to regain some (or all) of it by pressing the attack. If you don't attack inside 3ish seconds or if you get hit again you'll lose that health, and the best way to get it back will be via Blood Vials (there are other ways, but Blood Vials are the primary method).
This changes how you approach combat in the game. The risk/reward scenario is different -- health lost isn't gone for good, so taking damage isn't cause for concern. There are absolutely bosses where (provided you aren't staggered for too long) taking a hit to get in close to them is better than hanging back and waiting for an opportunity to strike that might not come.
That's just a slice of his in-depth and thoughtful review of a game that does nothing but destroy your soul (in my humble opinion).
Just when you were starting to forget what it felt like to buy a new plastic guitar every year comes the announcement of a new game in the Guitar Hero franchise. Called Guitar Hero Live, this new take on the game does away with in-game graphics and avatars in favour of a video-based approach. That means playing along to music videos, and, in front of a crowd. First-person perspective and all.
Developed by FreeStyleGames, the studio behind the DJ Hero series, Guitar Hero Live aims to capture what it feels like to be a rock star more than ever before by putting players directly in-front of crowds. Ones that, surprisingly, will boo you if happen to mess-up your licks and strums and whatnot.
"Boooo, we don't like you anymore! Even though we paid good money to see you."
All jokes aside, Guitar Hero Live represents a pretty big departure for the series. Alongside the arena concert-like performances the game will also introduce a MTV-style music video channel called GHTV. Unlike MTV, which stopped playing music videos decades ago, GHTV will be a dedicated music video channel allowing players the world over to collectively jam alongside a changing roster of rock videos.
Not only that but the guitar itself has been re-designed to look more guitar-like. That means that the coloured buttons of old are gone with two rows of three buttons taking their place. According to the developer this new design aims to better replicate the way people actually play and should appeal to both newcomers and veterans alike.
Hey, remember that time when Blizzard said that it might be too difficult to port their fantastic free-to-play card battle game Hearthstone: Heroes of Warcraft to mobile devices? And you breathed a sigh of relief knowing that having it on your PC and tablet was enough of a distraction. Well, looks like they figured out a way as Hearthstone: Heroes of Warcraft is now playable on iOS and Android phones. In other news -- RIP productivity.
“We’re excited to welcome mobile gamers to the Hearthstone community,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “Hearthstone’s quick, super-accessible gameplay is perfect for gaming on the go, and with the mobile versions it’s incredibly easy to jump into a match and have some fun.”
Hearthstone: Heroes of Warcraft is a fast-paced, easy-to-learn digital card game for players of every skill level. Hearthstone offers a wide variety of ways to play, whether you want to prove your prowess in ranked matches, test your chops as a deck-builder in the Arena, battle crafty A.I. opponents to win new cards in the Solo Adventures, or challenge your friends to a duel.
The mobile version of Hearthstone brings all of the exciting features and content available in the Windows, Mac, and tablet versions of the game, including Goblins vs Gnomes, Curse of Naxxramas, and the newly released Blackrock Mountain. As with the other versions of the game, players will have full access to their existing card collection when they log in to the game on their mobile phones.
The latest entry in the long running fighting game series that has Kaptivated audiences for decades, Mortal Kombat X, is out today for Konsoles and PC. Sporting a Kinematic single player mode, plus the usual light slapping and ripping out of spines from bodies, Mortal Kombat X is also being touted as the most brutal Kombat game yet. Albeit, one Kentered around an epic battle between the forces of good an evil.
New and Klassic Characters: Featuring Klassics such as Scorpion, Sub-Zero, Raiden and Kano, as well as new characters such as Cassie Cage, Kotal Kahn, Ferra-Torr and D’Vorah, the roster will include fan favourites where both good and evil must battle it out.
Character Variations: Mortal Kombat X offers three different versions for each playable character, all of which have their own fighting style, special moves, abilities and strategies. The Variation that players choose affects the style and overall strategy by which the game is played.
Epic, Cinematic Storyline: A deep story mode continues up to 25 years after the events of 2011’s Mortal Kombat and advances the dark tale - introducing new characters such as Cassie Cage, daughter of fan favourites Sonya Blade and Johnny Cage.
Visceral Kombat: Mortal Kombat X introduces the next evolution of fighting with the return of X-ray and Finishing Moves that showcase brutal battles like never before with enhanced graphics and animations.
In celebration of this being Mortal Kombat X's release week, and ahead of our official review, we asked Nathan "Babality" Lawrence to take a look back at the 10 best Fatalities of the series. Videos included.
"We've come along way, baby."
That's what you really ought to say to yourself after looking back at the Fatalities of yesteryear in one of fighting games' best-loved series, against its current-day released in Mortal Kombat X. Visual fidelity might be the main differentiator here though, as the Fatalities have remained as brutal as ever, as Nate discovered in his 10 best Fatalities feature.
Beyond some serious visual sheen, PC gamers will also be nabbing themselves a machinima editor for GTAV, allowing for creative types everywhere to craft their own stories from the lives of everyone living in greater Los Santos and Blaine County.
Watch today’s video “An Introduction to the Rockstar Editor” for an overview of just some of the features of this powerful video creation tool including special camera modes, filters, depth of field and audio customisation options -- as well as the unique Director Mode feature that allows players to stage creative moviemaking sequences from a cast of characters ranging from familiar faces from Story Mode, to pedestrians and even animals.
Players will be able to upload finished videos to YouTube and to the Rockstar Games Social Club to share with friends.
Watch the trailer for the Rockstar Editor embedded below, and drop your initial desktop thoughts on the long-awaited PC release in the Comments below.
Destiny's next major expansion, House of Wolves, is set to arrive May 19 for the base game across all available platforms and will offer players loads of new content and gear.
Expand your Destiny adventure with a wealth of weapons, armor, and gear to earn in new story missions, three new competitive multiplayer maps, and a new cooperative Strike. Expansion II introduces a new competitive elimination mode in the Crucible and an all-new arena activity – The Prison of Elders. The Reef is open. Join the Awoken and hunt down the Fallen rising against us.
Watch the full cinematic trailer below, and let us know if you're still playing the game, and if so, what its current state is like.
Stealth game alumni no doubt know who (or what) Sneaky Bastards is, but in case you don't, it's a dedicated forum-turned-magazine-turned-development-branch celebrating all games stealth. Creator Dan Hindes, who is also the Australian editor of Gamespot, has just launched a Kickstarter campaign for his stealth-platformer, Wildfire, and we urge you to get on board.
Wildfire is a stealth platformer where you have the ability to control fire. As this rare, latent power unexpectedly manifests within you, you'll find yourself pursued by a deadly army of swordswomen, skilled archers, and their vicious, trained animals, who fear what you are capable of. Sneak in shadows, creep through tall grass, and conceal yourself in smoke as you summon fire to terrify enemies. Use their fear against them to create opportunities to slip past, or trick them into their own demise - but be careful that the fires you start don't grow out of control and scorch everything in their path - including you!
Watch the debut trailer of Wildfire below and check out the game's Kickstarter page which has a lot more in-depth information on the creators and the game's myriad parts.
Forgetting the dropping of "Fast" from its title (sort of), Furious 7 is still sating fans of the long-running street-racing/action movie series, and now transcends the silver-screen as its starring cast -- the 1970 Dodge Charger, the 2014 Maserati Ghibli S and the 2014 Jeep Wrangler Unlimited, to name a few -- have landed on the Forza Horizon 2 open-world playing field.
The cars arrive as both a promotional option and as part of the Forza Horizon 2 monthly car pack (this month you get one extra car than normal), for the regular price of AUD$6.65.
There are eight cars in total:
Living life a quarter mile at a time starts with the 1970 Dodge Charger R/T, but the rest of the cars in the “Furious 7” Car Pack more than hold their own. From the menacing luxury of the 2014 Maserati Ghibli S to the armored beast that is the 2014 Jeep Wrangler Unlimited, these cars have to be seen, heard, and driven to be believed. All of the cars in the pack have been authentically recreated, including details never before seen in a Forza game – like the awesome functioning blower in the 1970 Dodge Charger R/T. And let’s not forget this month’s free car – the 1998 Toyota Supra, which is available to all Forza Horizon 2 players at no additional cost. Watch them grind in theaters beginning on April 3 and then drive them yourself in Forza Horizon 2.
Watch the trailer for the Furious 7 car pack embedded below, and keep scrolling down for screens of all the shiny new toys.
PlayStation Plus users can download Arkan Studio's much-loved Dishonored for free for PS3 between now and May 5, Bethesda revealed.
A PlayStation Plus subscription is required to not only nab the game, but to also play its content (so if your sub lapses at any time, you won't have access to the game). The offer dries up on the 5th, which also happens to be new content release day for Bethesda's other well-received shooter, Wolfenstein, when The Old Blood drops for PC, PS4, Xbox One, PS3 and Xbox 360.
Here's an excerpt from our Dishonored review, in case the game has somehow slipped you by:
It’s probably easiest, from the outset, to give you the requisite comparisons for contextual purposes. In every review of this game you read, these will appear almost like a checklist, but it’s important to lay a foundation given this is new waters for everyone, which in itself is an important point I’ll touch on shortly. Thief, Deus Ex and BioShock - those three games could very easily sum up for you the types of situations and opportunities you’ll be faced with in Dishonored, and yet levelled by the aforementioned narrative construct, any components it harbours from those games is left to “homage” rather than “borrow”, because it’ll conjure familiarity for most, but on the whole everything is delivered in such a grounded way, it all becomes the property of the Dishonored universe.
I remember playing the absolute death out of the Harvest Moon franchise on the N64, and so know and understand the triumphs and euphoria associated with successful videogame crop growth. So I'll also be diving headfirst into the hay-bail of fun Farming Simulator 15 is going to bring to consoles next month.
It even has online multiplayer, you guys. So we can all farm together.
Seriously though, this does look like a lot of fun, and is also dam pretty for a game built around tractors and cows.
With a brand new graphics and physics engine, Farming Simulator 15 offers an immense open world filled with details and visual effects! In solo, but also for the first time online on consoles with the PlayStation 4 and the Xbox One, manage and develop your own farm: harvesting, animal husbandry (cows, chicken and sheep), sales of fresh products, investment in new and more powerful vehicles or tools… Discover also the new activity in Farming Simulator 15:woodcutting, and its selection of entirely dedicated vehicles and tools!
Across hundreds of acres of land offered by the new Nordic environment, and a renovated North American environment, use and drive over 140 authentic vehicles and farming tools, including new vehicles exclusive to consoles, from over 40 most famous manufacturers: New Holland, Ponsse, Case IH, Deutz-Fahr, MAN, Liebherr...
With Farming Simulator 15, Farming Simulator is also for the first time playable in multiplayer on consoles, with the PlayStation 4 and the Xbox One! Invite other players in your game: increase your productivity by sharing tasks or cooperating on bigger tasks, and develop your farm faster thanks to your help!
Watch the new console gameplay trailer embedded below, and let us know if you'll be bracing up with your gumboots on to successfully grow and manage your own crops and livestock.
Stunning. Amazing. Insanely detailed. Gorgeous. In terms of scope, the newly released gameplay trailer for The Witcher 3 is nothing short of breathtaking. Clocking in at under 5 minutes you'd be hard pressed to find a single dull moment. In fact, you'll be saying things like "Wow, that looks nuts", "Yikes, is that an arm coming out of that witch-thing's bag?" and "Did Geralt just use magic to remove that lady's top?"