Trepidation could definitely be felt the Mafia world over when 2K and new developer Hangar 13 revealed Mafia III recently, but since then we were privy to an up-close-and-personal look at the game and also chatted with executive producer Andy Wilson.
Here's a snippet from our feature:
When all of this was announced, a lot of concern appeared to seep from the Mafia hardcore, and rightly so. A new studio is one thing, but the revelation that we’d moved out of the 40s and 50s and into the 60s with a mixed-race Vietnam vet, who is also an orphan, as the main protagonist, was more than enough to raise a few alarms. But as was the case in tying the original Mafia to Mafia II, Mafia III carries with it a thread that promises to maintain both the foundation for why these games are so highly regarded in the first place, with a sense of progression befitting the age of technology we’re now in, and by making sure the core values reflect the topic and context at hand. In other words, it might be a different era with a different main character who isn’t specifically a member of the mob, but the game’s setting allows for an exploration of the titular organisation in a way that’s never been done before, but it’s on-point.
“There are two interesting things about the period,” explains executive producer Andy Wilson. “First, it’s that age where the Mafia stops meaning ‘traditional Italian mob’, and you start seeing a lot more competing influences coming in, particularly in the US. Varying combinations of struggles for power.
“But also that decade and particularly that year (1968) was one of the most tumultuous in US history,” he adds. “And Mafia is about this kind of curated narrative; about this character and his journey, but also the world has to feel seamless, and to do that, a lot of it comes from the time-period because you want the environmental storytelling to be constantly reminding you where and when you are. And with a lot of what was happening [in 68] with Vietnam and the racial politics, it allows us to bring the world to life in a lot of different ways outside of the main narrative.
Next month Activision will release Transformers Devastation, a new game that looks every bit like the '80s cartoon series come to life. It even features the voice of Optimus Prime himself, Peter Cullen. Fun fact, Transformers began in the '80s as a cartoon series that was created to sell a line of toy robots that transformed into different types of cars. Naturally, it was a hit. Then, they had the smart idea to kill off all the major characters in a movie to make way for a new line of toys.
Which is why when head of the Autobots Optimus Prime died, that single event ended up being traumatic on a cataclysmic level for a number of kids. Which is why even though the recent Michael Bay-directed films were based on a cartoon series that was based on a toy line, they were still seen as completely soulless to Transformers fans.
Which brings us to Transformers Devastation, a new game from Activision and Platinum Games. Even small glimpses of it in action does more for the franchise than Marky Mark ever could. It feels like the real Transformers.
Oh, and in case you were wondering, they brought back Optimus Prime in the cartoon series. Turns out that killing off a character that kids loved was not the smartest idea in the world.
A new standalone expansion to Company of Heroes 2 has just been released. Dubbed British Forces this new expansion focuses on the British troops during World War II. And no doubt, covers a few of the historical battles they fought. In preparation for America to swoop in to save the world at the eleventh hour of course. A perspective gleaned from watching nothing but Hollywood movies. Either way, it looks like another fantastic addition to wonderful Company of Heroes franchise. For King and Country!
Company of Heroes 2: The British Forces is the new standalone multiplayer release in this esteemed World War II RTS franchise. It is the perfect entry point into the vibrant Company of Heroes 2 community. Play as the unconquerable Britons and their motley-crew of soldiers! A force remarkable for its diversity, including Englishmen, Scotsmen, Welshmen, Irishmen – representing everyone from the working classes to the upper class elite of the United Kingdom. Under the leadership of the fiery Sir Winston Churchill, this assorted mix put aside their differences and became the only remaining Western European nation to escape the grip of Axis-dominated Europe, before leading the final offensive with the other Allied Forces.
Very soon. So, when can we expect to get our hands on the final chapter in the long running StarCraft II saga? Sometime in the future, let's say in "blah days" time. Yeah, we don't exactly know. But, if you tune in live to the official StarCraft Twitch channel on Monday, September 14 from 3.00am AEST, you'll get to find out. Plus, you'll get to see the opening cinematic to the game.
So, apart from the answering the age old question of whether or not Monday has a 3:00 AM (turns out it does), the StarCraft II stream will also be broadcasting the StarCraft II World Championship Season 3 Finals live from Poland. Where, Australia and New Zealand will have a presence. In the form of Starcraft II players Petraeus and iaguz.
So, be sure to check out the stream here, or tune in to Ausgamers on Tuesday. Where there's a distinct possibility we'll be reporting on all the news from the event. Spoiler alert -- we will.
And probably, the series as a whole. In a heartfelt video Hideo Kojima, the creator and director of the Metal Gear Solid series, catches up with a few key collaborators and admirers of the Metal Gear Solid games. Naturally, they've got nothing but praise for the man and the series. And then the video takes a genuinely heartfelt turn, as Kojima-san visits the family of a Metal Gear fan who recently passed away. Fair warning, your eyes will leak a salty fluid.
"The players are everything. Without them, nothing I do would matter. My mission is to exceed their expectations. It's all that matters to me." - Hideo Kojima
Being able to look at a list of servers and then pick where to play an online shooter is slowly becoming a thing of the past. In its place we find matchmaking systems that work off increasingly complex algorithms. Well, complex in the sense that they usually just plop you on the server with the lowest ping and average number of players. But for many PC players, being able to manually select a server by looking at its ping, the number of players, and where all their friends are at, is pretty important. Playing DICE's Battlefield 4 any other way would feel, wrong. So why then, is Star Wars Battlefront (also from DICE) going the matchmaking route?
For those of us who live in Australia, being able to select a local or low ping server is pretty important. Our distance from the rest of the world and insatiable appetite for seamless online gaming are but two of the many things that make us special. So hearing about a multiplayer matchmaking system for any upcoming game, makes us a little suspicious. Or at the very least, a tad skeptical. Star Wars Battlefront, from Swedish developer DICE, is using such a system. And coming from the developer behind the Battlefield series, which has a long history of server-browsing, this news has come as a shock to some. And naturally, has upset a few people.
But, should it? Although for all intents and purposes Battlefront is viewed as Battlefield: Star Wars Edition, the game is actually shaping up to be a very different experience. For one, the Star Wars name lends itself to a broader audience. So things like squads, commanders, iron sights, and other team-based shooter ingredients are being given the miss. Instead, players will only be able to team up with a single friend, or play co-operative missions with friends.
In turn the matchmaking system being implemented by Star Wars Battlefront will be based on player skill, although detail on how it will actually work are still vague. All in all it sounds like a clear attempt to ensure that casual players don't get thrown into an experience where they die repeatedly, without knowing why, how, or who. And are then chastised by their team for not being good at playing a pretend virtual war game. Or some other strictly hypothetical scenario. In a sense, matchmaking sounds about right for a Star Wars game. If it works as intended.
But, no server-browsing makes you wonder if the game will feel at home with the sort of hardcore audience that plays a game like Battlefield. At the very least, in a country where low ping is king, this news makes us a little bit skeptical.
Star Wars Battlefront will be available November 17, 2015 for PlayStation 4, Xbox One and PC.
We got the game a bit later than we'd have liked, but a review is being worked on in earnest. In the meantime, check out the launch trailer.
The Mad Max video game introduces an original story set within the universe of Mad Max and features deep car customization that impacts its handling, metal-grinding vehicular action and gives players a vast arsenal of mobile weaponry within The Wasteland. Players become Max, the lone warrior who must fight to stay alive by engaging in vicious on-ground fighting, as well as physics-based vehicular combat, against savage factions who are fighting for domination and survival in this gritty, dynamic open-world.
There is no question the brilliant-on-paper Evolve is struggling to find a consistent player-base, and thankfully 2K is addressing this, offering up a weekend of free-play starting this Friday.
The catch? Well, you have to purchase the game at the fee-play's conclusion in order to keep your progress, though presumably this is only relevant to anyone who hasn't already purchased the game. For those who have, it's a chance to try out an upcoming free adaptation of Goliath: Meteor Goliath.
Those who currently own Evolve are also encouraged to participate in the free weekend to experience Meteor Goliath and the recently released Hunt 2.0. Released on August 11, 2015, Hunt 2.0 is an update providing significant improvements to the popular Hunt mode experience with improved matchmaking, revamped leaderboards, and more. In Hunt 2.0, players can choose to play exclusively as a Monster or Hunter, while never having to join a match already in progress.
There are, obviously, caveats to retaining your progress over the weekend, the most alarming of which is that "retained progress does not include DLC characters unlocked during free weekend". Moreover, there's also no word on whether the broken up initially-released content will be packaged in or discounted, meaning more than likely this is a move to entice you to play a game that is actually very good, in its entirety, in a hope the product speaks for itself. Personally, the price of admission for the whole package is what needs to be addressed first and foremost. Here's the rest of the press release:
This coming weekend†, new players are invited to experience the wealth of content in Evolve, ranging from four playable Monsters and 18 playable Hunters across four unique classes, to five game modes and 19 maps at no cost. Following the free weekend, players can purchase the full game to retain their progress‡.
In addition to the free weekend of Evolve, Meteor Goliath, a free adaptation of the iconic Goliath Monster, will also be available permanently for all Evolve players on September 3, 2015. As Evolve’s first adaptation, Meteor Goliath features an alternate character variant that combines new looks, effects, audio and gameplay into a stunning, blue-fire wrapped package. Whereas the original Goliath excels at focusing on one Hunter at a time, Meteor Goliath spreads his attacks using increased range and residual fire damage, while showcasing the following rebalanced abilities:
Rock Throw now travels faster and lights enemies on fire;
Leap Smash has increased range and lights enemies on fire;
Fire Breath has increased range and emits blue flames;
Charge has a longer duration and lights enemies on fire.
For complete details on Meteor Goliath, visit the Evolve blog: right here.
This weekend, all Evolve players can experience the currently available DLC characters for free on Xbox One, PlayStation®4 computer entertainment system§ and Windows PC. Starting at 5:01 PM AEST on September 4, 2015 all Evolve players will gain access to the playable characters included in Evolve Hunting Season 1|| and the playable Behemoth Monster for 24 hours. Starting at 5:01 PM AEST on September 5, 2015, all Evolve players will gain access to the available playable characters from Evolve Hunting Season 2# for 24 hours.
Couldn't help but point out that you catch a glimpse of some peds playing cricket, but otherwise this newest Assassin's Creed Syndicate trailer does a lot to really sell the open-world they've created this time around. It truly looks alive.
From Whitechapel to Westminster, immerse yourself in the most diverse playground of the franchise.
Discover the Assassin's Creed Syndicate massive living open-world in the London Horizon trailer.
Considering the size of peripheral open-world life we've been seeing evolve in the open-world space, especially more recently with The Witcher 3, and considering it is an area that often doesn't feel as fleshed as it could in the AC franchise, I'm now more optimistic about Syndicate than I've ever been.
Watch the trailer embedded below, and stay tuned for more on the game from us soon.
We're not far out from Sony's anticipated outing at Paris Game Day, and ahead of that the company has announced new features and details for the PS4's 3.00 update.
The update will see the arrival of a range of new features and improvements, including news ways to connect and enrich the user experience both on and off the PS4 system. Key features of the update offer greater social interaction and new ways to play such as the launch of Communities on PS4 allowing anyone to create, discover and join community profile pages. Each community profile, set-up by an owner and focusing on a particular topic or game title, will feature:
A Community Wall that members can view. This will serve as an announcement board run by the owners and moderators and allowing for general discussion.
A Community Now Playing area where member parties are discoverable and joinable.
A Community Members Page where all community members are listed.
Making gaming on PS4 a more social experience, System Software Update Version 3.00 is planned to introduce two new service partners to the SHARE Feature as part of a major social media update. Players will be able to share 10-second video clips directly to Twitter via the DUALlSHOCK®4 Wireless controller ‘SHARE’ button, with Twitter video posts appearing simultaneously on all other feeds including ‘What’s New’. Secondly, the update will see the introduction of YouTube Live, with high quality live video streaming available to all Players in all games.
System Software Update Version3.00 makes it easier than ever to participate in and watch in-game events with other Players through the launch of Events on PS4. This feature allows Players to discover, register, participate in and watch in-game events and will make events easily accessible via ‘My Events’ and ‘Featured Events’. Notifications for start times can be received on both PS4 and the PlayStation®App, with Players then able to share events directly to Facebook or Twitter by pressing the ‘SHARE’ button on their DUALSHOCK 4 controller.
With this increased broadcast functionality, the update will also see Players able to Request to Watch Gameplay of a friend once their activity is displayed in ‘Now Playing’. By requesting to watch a broadcast, the friend can then respond by connecting with you or starting a Share Play session.
Favourite Groups will be added to the Friends app on PS4. Players can add new or existing groups as a Favourite group to check the online status of group of friends easier than ever and instantly start a game session. Players will be able to create and join multiple groups, change the group name and customize the thumbnail alongside the addition of Stickers – a range of emotive pictures that can be sent back-and-forth as a message.
The System Software Update will also see increased PS4 online storage capacity from 1GB to 10GB for all PlayStation Plus members.
System Software Update Version 3.00 will see an improvement to Live from PlayStation where popular community content will be collated for all to see. Players will be able to view the most popular broadcasts, video clips, and screenshots shared from PS4. Popularity will be based on the number of views from other players.
Other key features include an update to the What’s New section allowing for real-time engagement, plus the ability to comment live on Players’ activity.
The PS4 System Software Update Version 3.00 is currently in beta testing.
Do any of these new features appeal to you? If you haven't bought into either a PS4 or Xbox One, can you see yourself doing so with either soon?
The Deadpool game that released on Xbox 360 and PlayStation 3 is getting the re-release treatment for Xbox One and PlayStation 4 this November, and comes packaged with all previously-released DLC.
We didn't really dig that original release, and based on our score, you're going to be paying a little over $10 for each increment of 1/10 we gave it at AUD$59.95. Its problems were myriad, but came very heavily down to it becoming repetitive very early on, and the basic gameplay just didn't engage. The humour was on-point, but to our reviewer Butters' point it was "like an SNL skit; amusing at first but goes on way too long".
Anyway, for the Deadpool fans out there, here's the press release:
The Hanging Gardens of Babylon. The original draft of Hamlet. Third-wave ska. All treasures of human vision and artistry lost to the unfathomable reaches of time. But sometimes, life, uh, finds a way. Deadpool, THE third-person action-shooter made by ME, DEADPOOL, and NOBODY ELSE, especially not anyone at Activision Publishing, Inc. or Marvel Entertainment (hey, what about ME?!) (oh, puhh-lezz!) is hitting the PlayStation®4 computer entertainment system and Xbox One this Spring.
Here’s your fact sheet: Deadpool is a deluxe combo platter drizzled with guns, katanas, guns and katanas, explosives, pancakes, sassy one-liners, mutant powers (like my turbo healing factor), babes and baddies. “Is there more, Deadpool?” YEA, PROBABLY.
Now because I’m an incredibly honest and forthright fellow, let me just tell you: these new versions of Deadpool are not 100% perfect (of course they’re perfect. It’s Deadpool, dummy!) (No thing or person is perfect!). You see, in full-disclosure, somehow Wolverine is still in my video game. (See! I told you.) I just… ugh. But it does include all my original DLC, including two Challenge maps (“GRT Plaza” and “Inside the Tower”), as well as the form-fitting Uncanny X-Force and D-Pooly suits (I do loves me some form-fitting) for use in the never-ending thunderdome of carnage I call Infinite Mode.
I’m bringing it all to PlayStation®4 and Xbox One on Nov. 17 for $59.95 as a digital and physical retail title – however you want me, baby! (Hee hee, you know you want me.) You better believe it’s rated MA15+ (Mature Accompanied) by the Australian Classification Board, too. (YES!) (You, sir, are so NOT mature.) “But Deadpool, how can we engage with your personal brand in the meantime?” Worry not, my beloveds! You may follow me on that Facebook thingy at ‘RealDeadpool’ for all the shameless self-promotion you could ever wallow in.
Is this a game you could see yourself playing again, or for the first time if you didn't play on last-gen?
Ubisoft has revealed that Tom Clancy's Endwar Online -- "a RPG strategy spinoff game continuing the story of Tom Clancy’s Endwar", has left its Alpha testing phase and moves into closed beta, which will run until November this year. New invites will also be issued soon.
The Closed Beta is now live and will run until beginning of November and will come with two brand new commanders on each side, a brand new PvE mode called Special Operations, multiple characters per account support, a new VIP system and tons of miscellaneous polishing and improvements.
Developed by Ubisoft Shanghai, the team behind the console version of Tom Clancy’s EndWar®, Tom Clancy’s Endwar Online® is a RPG strategy spinoff game continuing the story of Tom Clancy’s Endwar. Set in the aftermath of a massive global war between the biggest superpowers on Earth, resources and money have run dry and the factions are on the brink of collapse. As one of the last leaders, you are tasked with rebuilding your homeland and spearheading the final battle for all that is left. Create a hero general, build and lead an army made of the finest commanders and weapons, engage in challenging single player missions to reclaim your homeland from rogue armies, and put your skills to the ultimate test in intense player vs. player battles against the other factions’ generals.
You can register your interest in joining the closed beta by signing up here.
Taking inspiration for the second-fiddle Dwarves often play in fantasy games (and based on a series of books), KING Art Games has taken to Kickstarter with its The Dwarves game that celebrates the stoic little brawlers as, obviously, titular heroes.
In games, dwarves have often gotten the short end of the stick. These brave, and deceivingly strong heroes have been a supporter to many a quest in the past, and now it's time they take center stage.
An exciting adaptation of the best-selling novel of the same name, The Dwarves has stormed Kickstarter courtesy of developer KING Art Games.
The campaign has already reached nearly $40,000 in just a few short hours, showing just how lovable these diminutive warriors are.
Metal Gear Solid V: The Phantom Pain is out and available, but like so many other games we received it too late and it's simply too big to definitively review just yet, but Joaby is having some serious fun with it and produced a "review in progress" feature for y'all to digest if you're not sure on *seemingly* Kojima's last Konami-published outing.
From Joab's review in progress:
The game is gorgeous. It runs at a solid, flawless 60 frames per second on PS4, the loading times are disgustingly short and it looks beautiful. Hair is probably the only area it falls short in, a problem many games have. The lighting is fantastic, using HDR Bloom to create pockets of mystery out of any indoors environment -- during the day anyway. During the night darkness is your ally -- as it should be in a stealth game -- but even then the way torches and spotlights create a blinding flare is used to fantastic effect.
More important though -- it plays brilliantly. As Snake, or Big Boss, or whatever you want to call yourself, you always feel like you're in control -- once you know how the game works and the systems work, you always feel like you possess the tools you need to complete a mission. If you like, you can sit outside an area of operation for minutes at a time marking out guards on patrol before heading in to complete your mission. Some Metal Gear purists might feel like this removes the challenge, but I see it as a logical evolution of the Soliton Radar (which is absent in TPP). On top of that, the guards operate on shifts, so if you take too long to scout things out time will catch up with you and your hard work will be for naught.
Welcoming back some tech review love to AusGamers, with our newest contributor (and an old AG local), Glen "Barry McBruce" Gugliotti, we take a look this week at D-Link's DSL-2877AL.
Here's a snippet of Glen's review:
Sadly, like the NBN’s use of copper technology, VDSL modems are a bit behind the times in terms of wifi speeds. The majority of the VDSL equipped modems I found in my research only came with a top wifi specification of Wireless N. Even a quick search of staticice.com.au for ‘VDSL2+’ modems only shows us a single capable modem - the D-Link DSL 2877AL, which thankfully is the one we are taking a look at today.
The D-Link DSL-2877AL is a ADSL2+/VDSL2+ Modem that has more features than a mid 90s swiss army knife. Not only can the DSL-2877AL take care of your current ADSL2+ connection until the NBN co finishes that FTTN install, but it can also support a 4G USB dongle in case you are out of monthly quota or something catastrophic happens to your phone lines.
A world premier took place overnight as Io-Interactive released 15-minutes of gameplay footage for the next Hitman title, aptly named just Hitman.
HITMAN is a single player creative stealth action game, featuring the world’s ultimate assassin, Agent 47, in the prime of his career. As an operative of the International Contract Agency, his job is to take out powerful, high-profile targets around the world. Where each location is a living sandbox, where every NPC has a name and every room matters. The game has a pure focus on taking out your target and complete freedom of approach. Where you go, when you strike and who you kill… is all up to you. You have the power and intelligence of Agent 47 at your fingertips and it is your choice whether to use brute force or orchestrate a genuine masterpiece of assassination.
The gameplay trailer below showcases the various options and choices players have, and maintains the key tenets of what the series is about.
Watch it embedded below, and let us know your thoughts in the Comments.
Destiny's next major expansion The Taken King is just a couple of weeks away from grinding out your console disk tray, and ahead of the official release Bungie has dropped a gameplay trailer for the new content.
Destiny: The Taken King, the next great adventure in the first-person shooter Destiny universe, introduces a new story campaign and quests, new enemies to fight, new locations to explore, new Strikes and Crucible maps, a new Raid that will put players to the ultimate test, and more. To stand up to the challenge, players will have access to three new devastating Guardian subclasses, and a massive arsenal of weapons, armor, and gear.
Watch the trailer, which features one of my favourite Led Zeppelin songs, embedded below.
5 Lives is a Brisbane-based development studio made up of a lot of QGL/AusGamers regulars who have been sitting on a golden development nugget described as a spiritual successor to the original Syndicate.
Successfully Kickstarted, Satellite Reign has enjoyed an equally successful launch and is available now on Steam and other digital distribution services.
Satellite Reign has been released!
August 28, 2015
The time has come, it’s been over 2 years since we began thinking about Satellite Reign, and almost 2 years to the day since we moved into an office and began work on the game in earnest. And it’s all thanks to you—our backers. We literally couldn’t have done it without everyone who had backed and supported us, no matter how big or small your contribution, every little bit counted.
We’ve poured our hearts and souls into this game, and we hope you enjoy what our small studio has put together for you. We started off taking inspiration from a classic series but our goal was always to surpass it and evolve the criminally neglected genre. We hope we’ve done that for you all.
We’ve asked so much of you already, but we ask for one last favour, enjoy the game and tell your friends! Share the links to our trailers and where to buy it. A successful launch will help us grow Satellite Reign into something even better and greater.
Watch the launch trailer for the game embedded below and throw your support, love and critiques in the Comments below.
Boss Key Productions lifted the gameplay lid on their newly-announced Lawbreakers title, showcasing the game's fast-paced and over-the-top multiplayer.
LawBreakers is an upcoming competitive FPS game from Cliff Bleszinski and BossKey Productions. Featuring team-based action from any angle, its characters and spaces manipulate gravity to create a unique, dynamic style of gameplay that rewards skill – not streaks.
LawBreakers is set in an alternate future in which the world has been divided into dual factions, after a huge cataclysmic event known as ‘The Shattering’ changed gravity forever. Society has recovered in a manner of speaking, but two forces are fighting for control – a peacekeeping organization charged with upholding the law, and a highly-skilled crime syndicate bent on breaking it.
Watch the gameplay trailer embedded below. Is this a romp you could see yourself buying into?
We often see PR activations (read: stunts) around games with a theme, but this one from Warner Bros ahead of the release of Mad Max in Australia might be the most on-point one ever.
In celebration of the upcoming release of Mad Max in September, Warner Bros organised for a few "dust artists" to create artworks on cars -- from dust -- inspired by the Mad Max game.
To bring to life the dusty, post apocalyptic Wasteland of Mad Max, two cars were given the extraordinary makeover with artists covering each vehicle in a fine layer of dust and inscribing symbols and artwork inspired by the hotly anticipated game. Viewable here, a film-grade dust applicator was used to apply the dust with a range of techniques used to carefully etch intricate illustrations into the dusty canvas.
Pioneered in the United States, dust art is a growing global phenomenon that has inspired artists from around the world to create roadside Renoir’s, motorised Michalangelo’s and V8 Van Gogh’s.
Sydney street artists, Blackbook Ink, are the first local artists to jump on this trend and were commissioned to bring interpret Mad Max’s unique style and vehicular vision into their craft.
"This was definitely one of the most unusual projects we’ve ever been involved with," said Brode Compton, dust artist. "It was quite a challenge ensuring we achieved the look we were hoping for but we’re stoked with how they’ve turned out.”
Watch a video highlighting the activation embedded below. Mad Max is due out on PC, PS4 and Xbox One September 2nd.
I absolutely dislike horror movies because I can't control anything that's happening in front of me, and the hapless victims always make the worst decisions. It's the reason I adore horror games -- at least if I get a chainsaw to the face, I know it was my bad. Until Dawn, a PS4 exclusive from Super Massive Games flips the two notions above on their head, and combines them into a single, terrifying experience.
Here's a snippet from our review:
Yes, your urge to kill your avatars will rise quickly in the first act as you’re made to switch between them and select decisions that will either strengthen or jeopardise their personal relationships. Some practical tips I can give you here: people generally don't like it when you try to read their phone texts, deliberately miss a quick-time event to snatch them back from a cliff edge, or if you point your gun at them in a Russian roulette scenario. Some people, man. So fucking precious.
How all these American Pie rejects feel about one another is measured through trackable stats on your pause menu, too, and I’d be lying if I said I didn’t get drawn into the he-said-she-said bullshit of it all. Mostly because it greatly affects who lives, who cries, who bangs (no, it never gets that good), and how many of you are getting out of this six-hour adventure.
Lara Croft GO from the team who gave us Hitman GO is now available across a number of devices. It includes an upfront fee and in-app purchases, but is largely a singular puzzle-based gaming experience.
The turn-based puzzle adventure casts players as the iconic Tomb Raider® as she explores the ancient ruins of a long forgotten civilization. Over the span of five chapters, players must help Lara fight menacing enemies, overcome dangerous obstacles and traps, and ultimately, uncover the myth of the Queen of Venom. Along the way, players can collect ancient relics hidden throughout the game world to earn extra Lara Croft features and costumes for the most nostalgic fans.
“With Lara Croft GO, we set out to capture the iconic franchise’s sense of exploration and combat in a fun, accessible way, while still challenging players,” said Patrick Naud, Head of Studio at Square Enix Montreal. ”The result is a clever, distinctive gameplay experience that we think will resonate not only with fans of Lara Croft and the GO series, but with most mobile gamers in general.”
Inspired by classic Tomb Raider games, Lara Croft GO features a distinct art design and captivating soundtrack that will spark the player’s inner relic hunter as they tackle over 75 challenging puzzles in Lara’s quest to survive the deadly mysteries that await.
Watch a trailer for the game embedded below, and checkout some screens after that.
Included in the pack is the 1964 Ford Mustang -- a must-have for any car lover. There are also cars from BMW, Ruf and of course, Ford.
Introduced in 1964, the Ford Mustang quickly became one of the company's most-recognizable models, single handedly starting the muscle car revolution that shaped the American car market for more than a decade.
After the first one million road cars of the original Mustang had been build, Ford gave its best-seller an extensive upgrade, equipping the car with a more powerful 4.7 liter V8 engine and introducing the now-iconic Fastback body style. Now, in 2015, the Mustang GT is the newest addition to Ford’s iconic range. Powered by a massive 5-litre V8 engine and delivering more than 428hp of power and 528 Nm of torque, buyers can choose between a full manual and automatic six-speed gearbox, the latter coming with genuine shifting paddles – a first in the long history of the Mustang.
Based on the Porsche 911 3.2, the 1987 CTR Yellowbird is one of Ruf’s most iconic models, and one that helped build their reputation for building no-compromise sports cars. The 3.4 liter twin-turbocharged flat six engine provided 469hp from two large turbochargers and intercoolers, and had been equipped with a new Bosch Motronic as well as an ignition setup originally designed for Porsche’s 962 Group C race car. Thanks to extensive weight-saving measures such as usage of fibreglass and aluminium, the CTR weighs just 1150 kilograms, resulting in a very impressive performance
BMW's 2002 Turbo road car made the history books in 1973 by becoming Europe's first-ever mass-produced road car powered by a turbocharged engine. The 2002Turbo's two-litre four cylinder engine provided 170hp of power, a figure that made the 2002 one of the most powerful cars on the road during its time. Unfortunately, the 1974 oil crisis forced an end to the 2002 Turbo's production after just one year as gas prices were soaring across the world. Only 1672 cars were produced during the model's limited production run, making the 2002 Turbo one of BMW's most iconic and most sought-after classics. Built to the Super 2000 touring car regulations, the 320TC is BMW's weapon of choice for competition in the World Touring Car Championship (WTCC) and countless national touring car series around the globe. Weighing 1170 kilograms, the car is powered by a 1.6 litre DI-turbo four-cylinder engine and a full adjustable six-speed sequential gearbox. Driven by veteran touring car aces such as Tom Coronel, Franz Engstler & Stefano D'Aste, the 320TC clinched five world championship wins.
Watch a trailer for the new car pack embedded below, and check out a handful of new screens after the trailer.
It's a no-brainer, really, but key members from the Just Cause 3 development team have chimed in with their thoughts on the game's destruction, and on its over-the-top action versus realism.
There are only a handful of gameplay snippets in here, and the toned-down nature of everyone who appears on camera is at complete odds with the foundation and basis for the game, but it's still always cool to get an insider view on an anticipated game.
Watch it embedded below. Just Cause 3 is out on December 1 for PC, PS4 and Xbox One.
Cliffy B's new startup Bosskey Productions has revealed its debut title: Lawbreakers. The reveal comes by way of a short CG trailer detailing the narrative foundation of the game set in a future where the destruction of the moon has adversely affected the gravity on Earth.
LawBreakers is a competitive team-based FPS set in an alternate future in which the world has been divided into two factions following a huge cataclysmic event known as ‘The Shattering’ that changed gravity forever. Afterward, the world recovered and ushered in a new age technological advancements providing gravity manipulation and supplement use that grants near-superhuman abilities. Now, the new technology rages and two forces fight for control; a peacekeeping organization charged with upholding the law, and a highly-organized crime syndicate bent on breaking it. Players will be asked to choose a side – it’s LAW versus BREAKERS.
Immediately after the name and live-action trailer were announced, Cliff Bleszinski and Arjan Brussee participated in a live Twitch stream on the new LawBreakers channel. Joined by former G4TV personality Blair Herter serving as host, Boss Key answered questions from their community and divulged another piece of news: One map and four characters from LawBreakers will be playable in Seattle during PAX Prime weekend.
A gameplay reveal is happening on Friday US time, so expect to see it in the future here in Australia, on the Saturday.