Nintendo and Online Shooter go together like two things that you normally wouldn't think to put together. Like watermelon and cheese. Or rockmelon and cheese. Anyway the point is that Splatoon, the funky, colourful, and super fun online shooter from Nintendo is out tomorrow for the Wii U. Also, cheese and different types of melon. Get on that too.
What is Splatoon? Well, Nintendo's answer to the online shooter craze for one. As teams use ink to paint over each other and claim the arena for their team.
In a series first, the premiere videogame series for the world's favourite sport will feature a line-up of national teams to play as. Wait, hold on a second. That doesn't sound like news. In fact, that sounds completely wrong. Let me read that again. Okay, so it looks like FIFA 16 will be the first FIFA game to feature female national teams for the first time. Right, now that's definitely news worthy.
And the sort of thing that makes perfect sense. Soccer is a global sport, and there's popular and competitive leagues made up of female teams. Plus there's a female World Cup, which Australia does pretty well in. Plus, sports games hardly ever feature female teams. So the time is right.
EA Sports have noted that you won't be able to pit female teams against male teams.
Another day, another big MMO goes free to play. Am I right? Well, not exactly but it's starting to look like the subscription-based model for an online role-player isn't going to work anymore. That latest game to embrace the Free is WildStar from Carbine Studios and NCSoft. Created by ex-Blizzard veterans, the vibrant sci-fi MMO is set to become Free to Play later this year.
But, you might me one of those shrewd consumer types. A Stephen Farrelly type. Someone who's been swindled in the past and is a little nervous about any new purchase, especially for something labelled 'Free'.
"So, uh is this really free? Because there was this one time that I traded in my car for these magic beans. Turns out they weren't magic at all, they were just regular beans. I mean they were delicious beans, but probably not worth an entire car."
Players can acquire the game, create an account, login and play through everything the game has to offer without spending any money, so yes, we do mean free.
That said, we will also offer completely optional in-game purchases that cover a wide range of player services, convenience options, and cosmetic offerings.
We place no restrictions on any of the game’s content. Every zone, every dungeon, every raid, every battleground... they’re all available. All players will be able to create characters of every race, class, and path while choosing any tradeskills they like. Characters can achieve level 50 and path level 30, just as they can under the current system.
Strange how they avoided the whole magic bean thing. Anyway, check out the trailer below.
AusGamers was recently invited out to a pre-E3 showcase in which we were handed a controller and given free reign to Batman our way through the most realistic and stunning virtual creation of Gotham City ever, with Batman: Arkham Knight.
Not only is the game gorgeous though, it plays as silky-smooth as we've come to expect from Rocksteady and is one of the few games that is likely to drag me away from The Witcher 3: Wild Hunt this year.
From my preview:
Key to Batman’s success in whatever form he’s presented in, is his readiness for every scenario. Part of that readiness is a synergy between the man and his toys -- everything feels like it belongs, and like so many videogame systems in design, they’re able to be layered to be utilised across the board. It’s why nothing ever feels convenient, and it’s why you always feel all-powerful as the World’s Greatest Detective. So with this in mind, it makes perfect sense that the Batmobile would not only be used to help boost further when gliding, but during combat for takedowns and for expanding Batman’s path where he might not otherwise be able to go -- it even aids him in the apprehension of villains, or the safe delivery of the good guys.
The full extent to which the Batmobile is used throughout the game, and what else it’s capable of, is yet to be revealed, but in a recent hands-on session two things beyond that synergy mentioned above stood out: you’re almost never forced to use the Batmobile, especially in traversal -- how you get around is entirely up to you and, the Riddler Challenge race courses with the Batmobile kick ass.
This week we take a look at the shock that came before the shock. That is the System that came before the Bio. As in System Shock 2, the precursor to one of the most critically acclaimed first-person shooters of recent times. As in the Bioshock games. Anyway, System Shock 2 is a classic for good reason. And in the latest Throwback Thursday we delve into why. And all without sounding unnecessarily convoluted. As in, this introduction.
From this weeks entry:
"System Shock 2 (1999), whose development was led by Irrational Games (who would later create the seminal Bioshock series), would not only be a deep and rewarding RPG like its predecessor – but also a shooter, a survival horror game, and a story-driven experience where the narrative seemingly never interrupted the gameplay.
Looking at all the individual elements that make up System Shock 2 and it’s clear to see why the game is still as revered today as it was when it was first released. By no means a commercial success, after all it sold less than 60,000 copies after six months on store shelves, System Shock 2 was a critical darling and earned many Game of the Year awards following its release."
Blizzard's answer to the awesome that is Team Fortress 2 is definitely shaping up to become a big player in the online shooter space. In a newly released video, showcasing an entire round from the perspective of Tracer, you can get an early glimpse into how exactly a round of Overwatch could play out. Which is to say, fast, frantic, and genuinely kinetic.
Tracer, who seems to be like Scout from Team Fortress 2 (but on some sort of sci-fi version of crack), is an interesting choice for this unedited look at a round of Overwatch. Mainly because Tracer is probably the fastest character in the game, zipping around at will, whilst being able to pull off moves so fast that you'll no doubt miss half of them due to the process of blinking.
This new video follows a batch of recent Overwatch gameplay videos featuring detailed looks at different characters in the game -- including Hanzo, McCree, Mercy, and Zenyatta.
Dirty Bomb will finally enter its open beta phase next week on June 2nd, which is an open invite for everyone to jump in and start playing dirty with all the bombs the game gives you. Oh, and Aussie servers will be up and running at launch, too.
“Dirty Bomb takes us back to our roots as a company dedicated to making competitive multiplayer shooters for hardcore gamers,” said Paul Wedgwood, CEO of Splash Damage. “Twenty years ago I played obsessively in a clan, competed in tournaments, made a mod for Quake 3, and as a result, founded Splash Damage with clan mates and friends. We’re grateful to have Dirty Bomb shaped by our players from an early alpha stage - With their dedication and feedback, along with the support from Nexon America, we think we’ve created something special.”
Dirty Bomb is a return to the classic FPS PC feel with frenetic run ‘n gun action built for players with an appetite for heated competition, and the first in a new generation of games published by Nexon America. Free-to-play, and more importantly, free-to-win, Dirty Bomb is a unique asymmetrical team-based game in which players will select from a diverse group of Mercenaries, each with their own shining personalities, assorted talents and super-cool weapons, to create specialized squads to take into the fray on a quest for riches and bragging rights. From launch Dirty Bomb will support dedicated Australian servers, ensuring that Aussies players with quick trigger fingers will not beholden to high pings, just their own abilities.
There's a recently new behind-the-scenes video showcasing all you need to know about the game in case you've avoided it up until now, which you can watch below.
As it's the talk of the town and everyone's doing it, Joaby plunged himself into the Witcher 3: Wild Hunt and loved myriad aspects of the game, but it wouldn't be a Joab experience without pitfalls glaringly opening up for him, and so he's brought his ranting self to AusGamers to present a case for why you should probably just play The Witcher 3 on easy.
Joaby and I are on odd pages in the same book. It's like one of us is reading upside down, but we both accuse one another of being that lopsided weirdo.
I play games like The Witcher 3: Wild Hunt, Batman, The Evil Within and most shooters on the hardest difficulty setting available, but I hate the Souls games -- games he relishes the challenge from, as well as other games like Civilzation, but he also likes playing most of the aforementioned on settings that allow him to just sink into the world. We're the original odd couple!
I don't wholly agree with a lot of what he says here, particularly in combat, but his case is thoroughly thought through and meticulously articulated, so we thought we'd hand him a soapbox and let him run with his shocking suggestion of playing The Witcher 3: Wild Hunt on easy.
The next piece of DLC content for the most recent, and advanced in the warfare department, Call of Duty has been named and shamed by Activision. Well, not exactly shamed. I couldn't really think of a word that rhymed with named. Anyway, it's called Supremacy and will feature four new multiplayer maps plus the next chapter in the Exo Zombies saga, called Carrier. Which adds Bruce Campbell into the zombie slaying mix. Groovy.
The popular Exo Zombies saga continues in the all-new episode, Carrier. Following the end of the last episode, Infected, Bruce Campbell (Army of Darkness, Burn Notice) steps in and joins the battle-hardened cast of John Malkovich (In the Line of Fire, RED, Burn After Reading), Bill Paxton (Aliens, Titanic, Edge of Tomorrow), Rose McGowan (Planet Terror, Scream), and Jon Bernthal (Fury, The Wolf of Wall Street). In Carrier, the four are trapped on an Atlas aircraft carrier. Carrier features advanced new weaponry, enemy Atlas Strike teams, Sentinel support squads, and a host of new zombie enemies.
Supremacy is set to drop June 2nd on Xbox platforms, with Windows and PlayStation at a later date.
Aimed! Should have used that, because of it being a shooter and all.
The asymmetric shooter Evolve, which kind of came and went in a bit of a fog, has just added some free content in the form of an Arena Mode. How exactly would an Arena mode work in an asymmetric environment? Also, what exactly does asymmetric mean?
First up, the definition. According to Mr. Internet "Asymmetry is the absence of, or a violation of, symmetry". Righto, thanks for that. In terms of Evolve, where four hunters take on a single huge hulking monster, the arena mode will work like this.
The short version: The Monster and the Hunter squad all get dropped into a dome. No escape, no excuses – this ain’t over until someone goes down!
The new Arena Mode places five fixed domes on each of the 14 maps in Evolve. For those not up on your math, that’s 70 locked-down venues, ready for brawling.
At the start, you select a map, then you’re in for a best-of-three series of hardcore firefights. The Monster and Hunters are locked in that dome until one side is eliminated. After that match, you immediately jump to another dome on the same map for round two – that continues until there’s a victor.
The first Early Access Update for Killing Floor 2 has arrived on Steam and comes packaged with an all-new map for the co-op sci-fi horror game.
Tripwire Interactive today announced that the first update, Content Patch 01, for its co-op sci-fi horror FPS game, KILLING FLOOR 2 is available now on Steam. Recently teased on the official website, the content update features a brand new map – Volter Manor. Set against a Swiss cliff side, Volter Manor is a modern fortress with many deadly secrets to hide. Rid the Manor of all Zeds in sight to be rewarded with the coveted dosh!
In celebration of KILLING FLOOR 2’s successful Steam Early Access launch in April, Alan Wilson and Mark Hayler will reprise their infamous voice roles as in-game “classic” loyalty characters,Masterson and Briar for those fans who already own the original KILLING FLOOR game. Also, a fan-favorite feature of the first KILLING FLOOR returns. Now sprinkled throughout the maps in KILLING FLOOR 2 are ITEM HUNTS. Embark on the hunts and collect all of the new 8 achievements featured in the update!
Here's the full list of update inclusions and changes:
New map: Volter Manor
Added collectable items and related achievements to all 4 existing maps
Numerous fixes to cosmetic issues and map exploits in Biotics Lab, Burning Paris and Outpost
Added 2 new characters for owners of the original KILLING FLOOR: Classic Briar and Classic Masterson
Improved XP barks on player HUD
Added "Killed by" messages on HUD
Voice comms select on close instead of requiring a mouse click
Update bugsplat to give us more information, which may add a delay when submitting
Added a clientside filter for full servers (in addition to server-side)
Increased the EndOfGameDelay to 15 seconds
Fixed unintended extra applications of Field Medic’s Armament and Vaccination buffs when using Medic Grenades
Slowed down AI movement speed slightly in HOE
Crash fix for servers that have improperly set up server actors
Fixed issues when connecting to passworded servers via command line and Steam invites
Fixed some FX not being affected by night vision goggles when motion blur is enabled
Enabled UE stats for the SDK only
Are you playing this on Early Access? How does it stack against the first game? The team is also encouraging players to join their forums for feedback to help make the game better.
Good Old Games and Telltale have announced a publishing partnership that will see Telltale's acclaimed series of adventure titles moved to the GOG Galaxy platform, with future releases also included in the deal for Day One release.
To celebrate this, Game of Thrones: A Telltale Game Series is available at 40% off during launch week (until May 30, 12:59pm GMT) and will include the worldwide premier of Episode 4: Sons of Winter.
Even more tales are set to be released soon with The Wolf Among Us, Tales from the Borderlands, and and all seasons of The Walking Dead: A Telltale Games Series.
All Telltale Games to premiere on GOG.com will be DRM-free for the first time ever, and include GOG Galaxy support for one-click installation, auto-updating, game time tracking, and achievements!
"Thanks to GOG Galaxy, we're able to bring in major new titles, and the award-winning Telltale series are a prime example of that," says Guillaume Rambourg, Managing Director at GOG.com via press release. "Gamers finally get to enjoy the engaging, story-driven adventures DRM-free: anywhere and at any time - but also benefit from achievements and other optional GOG Galaxy features if they want to. It's the freedom of choice that GOG.com is all about."
Paradox Interactive has announced that Magicka 2, sequel to the surprise spell-a-licious hit Magicka, is now available for PC and PS4.
Paradox Interactive, a publisher of games with its own casting department, today released Magicka 2 for the PlayStation®4 computer entertainment system and for Windows PCs. Magicka 2, a game titled “Mad Magicks: Fury Robe” at one point (but not now), is available to download and play now on both platforms, enabling would-be Wizards everywhere to play alone or in groups through a new adventure with hundreds of spells and zero vampires. The game is available via PlayStation®Network and via digital retailers on PC for $14.99, or in a Deluxe Edition for $19.99, at the game’s website.
I had to include the full wording of the press release here, which I normally don't because it's boring, but these guys are wonderfully tongue-in-cheek.
I've also played the game on both platforms and while it's a PC game through and through, the four-player co-op on a couch with friends is a pretty awesome way to play, too. It's a huge amount of chaotic fun with massive amounts of customisation as well.
It will likely be remembered as the biggest game of 2015 and it continues to reap praise and reward everywhere, but CD Projekt RED isn't shying away from their project now that it's out in the wild, and like any proud parent, they're more than happy to show off their creation -- and the work that went into it -- any chance they get.
Today a new video from the team highlights the breadth of languages the game comes completely packaged with in voice-over form. In fact there are 15 localised languages -- seven of which are fully voiced, while the remaining eight are completely subbed.
The video below is an interesting and clever way to showcase this, through the universal language of song, as it's sung, in The Witcher 3: Wild Hunt.
AusGamers was recently invited out to a pre-E3 showing in LA where we managed to get our hands on Avalanche's Mad Max take, as well as speak with a few of the developers.
The demo wasn't a hugely long one, and was designed as a show-floor slice for E3 purposes, but the core value of the game -- car combat, was present in spades.
Here's a bit from the interview feature:
“Well the game revolves around cars and car combat,” explains design director Magnus Nedfors. “The whole universe is a car-based cult, more or less. So it’s always difficult to design a new system for something like that -- how to create cars and so on, but we really tried to push it forward and make car combat a huge part of the game.”
This point is a design principle for the developer that sits alongside the core discipline for the series, but it’s where Avalanche has crafted its own story, because at the beginning of the game Max is stripped of “the last of the great Interceptors” and the player spends the game building a new car -- one the studio is calling the “Magnum Opus”. It’s a carrot I’m not convinced a lot of Mad Max fans are going to want to chase -- one of the fantasies of the series for fans, and a reason a true Mad Max game has always been wanted is to be able get behind the wheel of Max’s booby-trapped, heavily modified 1973 Ford Falcon XB GT Coupe.
Yeah I snuck that into the headline because, well, enough with Resident Evil already Capcom.
And I'm, like, a huge survival-horror fan, but the sheer number of Resi games being HDd and rebooted and re-released and episodically dropped in weird and strange ways is, frankly, confusing for fans and the franchise. Plus, dinosaurs are due their time back in popular culture and technology is there now so, you know, c'mon Capcom - give the fans what they want.
Anywhoo, Resident Evil 0 is getting a HD makeover and will be digitally released:
Earlier today at an event in Japan, Capcom confirmed Resident Evil 0, a remastered version of the popular prequel to the original title in the Resident Evil series, is currently in development. The game is planned for release on the PlayStation(R) 4 computer entertainment system, PlayStation(R) 3 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft, Xbox 360 games and entertainment system from Microsoft and PC in early 2016.
Original Director Koji Oda and additional staff are returning for the development of this new remastered version. Capcom will be sharing more information on the upcoming release in the coming weeks but you can check out what Producer Tsukasa Takenaka and Director Koji Oda have to say about the project on the official Resident Evil YouTube.
We're so close now to the release of another sandbox Gotham featuring everyone's favourite brooding bat-themed hero, Batman. In light of this, a video series has been released weekly by Rocksteady going into detail about the game's development, this week focusing on key characters of the game, as well as the Batmobile.
Arkham Insider Episode 3: This time, it's personal. We unveil a brand new mini-trailer featuring the Arkham Knight, and go into deep detail on some of the game's key characters. And as always, we answer your questions.
Arkham Insider is our weekly video series direct from Rocksteady Studios, bringing you exclusive new gameplay, developer insights and a look behind the scenes on the development of Batman: Arkham Knight.
As the game closes in on that retail spot, keep an eye out right here for more on what is shaping up to be the best entry in the surprise series yet.
2K Games shot through an email and have been teasing on social media a game presumably titled Advent. A new website is viewable that looks like a peachy futuristic utopia, but the site appears to be 'hacked' with a more dystopian spin revealing itself.
The city builder tag in our headline is purely speculative based on a few pieces of concept art we've pulled from the website, so it's completely up in the air what this could be, and it's also not known which of 2K's studios could be working on this, but whatever it is, it does look interesting.
If it is a city builder, fighting the reality of a dangerous real world while trying to build on this vision for utopia through the titular company, Advent would make for some very interesting challenges and scenarios. But again, this is just us reaching. Clearly we'll know more at E3, so stay tuned for more as it's made available. Otherwise, click here to check out the aforementioned website, and have a look at the concept images we pulled below.
The Witcher 3: Wild Hunt will likely give Skyrim a run for its money in the patches department in its lifetime, but with a world so big and rich, there are bound to be fixes and updates needed to keep the wheel turning for players. Plus CDPR love their players, so as long as they're supporting us, we'll support them.
Here are Patch 1.04's notes:
Rebinding of all keys is now available after switching on the ‘Unlock Bindings’ option in the Options\Key Bindings submenu
Corrects an issue in the dialogue system that might have caused dialogue looping in certain scenes
Fixes an issue with incorrect behaviour of Wild Hunt warriors after they were affected by the Axii Sign
Corrects a bug that caused spontaneous combustion of gas clouds
1280 x 720 resolution is now properly displayed as a valid resolution option
Fixes boat stuttering in cutscenes
Texture rendering quality for the high and ultra presets has been improved
Further improvements made in NVIDIA Hairworks performance
A few additional gwent cards are now available in the Prologue area
Fixes an issue where users with usernames incorporating non-Latin characters were unable to import saves from The Witcher 2
Includes a series of overall stability and performance improvements
Fixes issues related to alt + tabbing and minimizing the game window
Updates the game icon
Enlarges the loot pop-up window in the UI
Fixes an issue where, in certain circumstances, the comparison window could extend beyond the game borders in the UI
Upgrading items included in gear sets no longer destroys rune sockets on said items
Introduces small tweaks in the UI for gwent
Corrects some missing translations in localised versions
The GAP boys are back with another stellar news/rant/talking-point/rant/interrupted/need a drink? podcast full of the usual fun and mayhem of their sort of weekly series.
The GAP Podcast Episode 273 - Jetlag Jail
On this episode of The GAP Luke Lawrie breaks Joab Gilroy out of Jetlag jail to talk Payday 2 Crimewave Edition, they discuss playing through GTA V (again) and of course they talk about the Witcher 3 some more. IN the news they take on the Assassin's Creed Syndicate reveal, make wild guesses about Need For Speed Underground, make beef with Diablo 3's cow level and DOOOOOOOOOOOOOOOOOOOOOOOM. This episode goes for just shy of 2 hours and it contains coarse language.
Destiny has certainly divided the gaming community, with a core group of dedicated Guardians playing week in, week out, up against a vocal and growing list of people unsure about the series' grand plan.
Our very own Kosta Andreadis has been Reefing it up to deliver the news on Bungie's newest addition to their divisive game. Is the news good, or bad?
From his review:
What are the ingredients that make up an expansion? Specifically, for what has been marketed as a competitive and cooperative online shooter with role-playing elements. New content for one thing. New areas to explore, too. And perhaps, an increase in level-cap or new skills to try out. But perhaps the key role for any expansion lies in the word itself. Which is to, you know, expand the game -- grow it in scope -- by taking this one thing and making it look, feel, and play, bigger.
On paper House of Wolves sounds like an expansion, with new content across the board and the sort of quality of life changes you’d expect. But in execution it’s more than a little underwhelming, and strangely presumptuous...
The Witcher 3: Wild Hunt is awesome. It’s a defining game for this generation, and for open-world games in general. It’s visuals are a step above its peers and the sheer volume of content within its walls is almost baffling.
Still, it does miss a few things...
...and, given developer CD Projekt RED has pledged some serious post-release support by way of free DLC and two massive expansions, plus myriad patches to make sure the experience is always the best for players, we thought we’d present five elements we think the game is missing that could very easily be added in.
Our list of five includes property purchase, upgradeable boats, a better UI, better hunting and a boost in climbing mechanics.
The long-gestating Warcraft movie, now at the helm of Duncan Jones (Moon), is finally coming along in acceptable form and is shaping up to be exactly what we're after. Check out these two new Orc shots from the film.
Thanks to Wired, we have the first two official images from the Warcraft movie, one an in-scene snap, and the other a character model close-up of the film's Orcs (or Orgrim Doomhammer as I've been assertively told), and they look good.
(Click the images for original sizes.)
What do you think? Are they on the right track? What will it take for this adaptation to make you feel all warm and fuzzy?
Thanks to our distribution friends at Namco Bandai here in Australia, and CD Projekt RED, we have an awesome The Witcher 3: Wild Hunt Collector's Edition give away!
We have two Collector's Editions to give away, one on PS4 and the other on Xbox One, as well as three copies of the game on either PS4 or Xbox One for six runners up.
The Collector's Edition features a hard cover art book, an action statue of Geralt doing what he does best, a Gwent deck, a Witcher medallion and more! (Please note: Our runner up prizes are promotional copies of the game, not retail).
As per usual, it's a thinking game where you need to tell us in 50 words or less:
"If You Could Create Your Own Monster for Geralt to Fight, What Would it Be?"