With alpha testing for Star Wars: Battlefront on PC due to commence very soon comes footage of the game in action. And of course going against the terms and conditions of the alpha, this footage is unofficial. And in the eyes of EA and developer Dice, not on. But hey, take a look anyway.
In one of the clips (most of which have already been taken offline) we get a glimpse of a team battle taking place on Hoth. And much like the impressive E3 showing, Hoth looks fantastic. But, more like Battlefield than any footage shown so far.
In a new video that showcases an extended look at a chase sequence from the upcoming Uncharted 4, comes footage of what will most likely go down as one of the most impressive chase sequences in videogame history. Yeah, it looks that good. And clocking in at 15 minutes, it just keeps on going and going.
Uncharted 4 is said to be the last game for series star Nathan Drake, and based on the above footage, it also looks to be the one of the most visually impressive next-gen titles currently in development.
Okay so maybe announcing that you'll be announcing a new expansion to the popular city builder Cities: Skylines may technically be the announcement, but lets not get bogged down in semantics. In a recent interview, Colossal Oder CEO Mariina Hallikainen, dropped word that we can expect full details of the city builder's upcoming big expansion, and other free content, at Gamescom next month.
In the interview, which you can read over at Tech Radar, Mariina Hallikainen goes into detail about the making of Cities: Skylines, its impact, and the importance of community feedback and participation. It's a great read for those interested in city builders, and especially if you're a fan of Cities: Skylines. But, if you're still grappling with the traffic problems in your city (based on the fact that you're probably not a city planner), don't expect any drastic changes on that front anytime soon.
MH: There's no way we're going to change it because the traffic behaves in that way due to computing power. If a car is going somewhere and there's a jam we can't recalculate the path for it to go a different way because it would cause massive performance issues, and we still need to have the big maps, so it basically comes down to choices.
It's something we're looking to improve and if we get the chance we'll try to give the player more control over it, but it's not going to be in the way that people have suggested where cars will change lanes. That wouldn't be difficult to program, but the effect of it would be devastating. I hope that people don't feel that traffic is so challenging that the game isn't fun anymore because that's the worst thing that could happen.
Also, check out our review, where we gave the game a very respectable 8.7.
World of Warships feels like its been in the 100-years closed beta war, but today the rest of the world can join in as the super-developer has opened its beta doors to everyone.
"World of Warships’ Closed Beta was strong out of the gate and showed no signs of slowing as players and streamers embraced the game, then took to the high seas for legendary naval combat,” said Jake Neri, Publishing Producer Wargaming NA via press release. “Participation was solid and a community of passionate, dedicated players was born to help shape the game with their feedback. We can only match that by working on the game with just as much passion. Building on all of this enthusiasm we look forward to welcoming even more players into the Open Beta test for a game we are so proud of.”
The Open Beta launches with over 80 warships from America and Japan and 10 original maps to participate in thrilling 12v12 matches. Players will shape the fight by harnessing the power of mighty battleships, swift destroyers, tactical aircraft carriers or versatile cruisers. Whether it is the fierce competition of PvP combat or the action-packed experience of PvE mode, commanders will take the helm, join forces with other players and sink the competition across the high seas.
Open Beta also brings new additions to the World of Warships experience. With the inclusion of Soviet and UK nations, the finest vessels that Britain and the USSR built will be joining the fleet. For the first time ever, World of Warships introduces a robust signal flag customization system. Earned in battle as achievements and applied to vessels to enhance performance, the signal flags in-game are not only cosmetic but also functional. Signal flags will display a player’s prowess on the water while providing buffs and advantages, such as giving extra credits for a battle, increasing the number of experience points gained in combat, improving the speed of the vessel, and more!
As the Open Beta commences, all purchased pre-order packages are credited to players. Closed Beta testers who used their bundles during the previous testing phase are credited them once again.
SMITE is beginning to make big waves in the competitive mash-up space, and will be one of the first games of its kind to rock console by way of an Xbox One release which is currently in closed-beta. Developer Hi-Rez also announced today that Aussie servers are happening.
The Aussie servers will be available for Xbox One at the game's open beta launch, which happens next week, but ahead of then we actually have a stack of keys to give away to get you into the closed beta. Click here for more on those.
SMITE on Xbox One is currently in Closed Beta. Player accounts will transition seamlessly into the Open Beta, which will be publicly available to all Xbox One owners and is Free To Play.
By offering game servers hosted in Australia, players in Australia and New Zealand will enjoy smoother gameplay experience when choosing the Australia region for matchmaking or custom matches. Existing SMITE players preserve all god unlocks, experience, and cosmetics they have already accumulated.
The SMITE community is already enjoying amazing growth on PC, with a regular community play night, SMITE NITE, on Thors-days, and esports competition in an Oceania Pro League competition providing a pathway for an Australian team to attend the SMITE World Championships in 2016.
Designed from the ground up to play perfectly on a controller, SMITE is the first major MOBA to reach console and its action packed gameplay will test the skills of Xbox One players.
“We’re delighted to offer SMITE communities the best possible experience on PC and now console, and we are impressed with the growth of the game on PC in Australia. We are pleased to support the release of SMITE on Xbox One with dedicated Australian servers from next week,” said Andy Anderson, Xbox One Senior Producer, Hi-Rez Studios via press release.
On top of all this, a new God joined the cast this week -- Ravana, the Demon King of Lanka.
This Hindu god is a martial artist and mighty conquerer, who made terrible sacrifices for great power. Nine times he offered his own head to Lord Shiva, nine times in agony, it grew back. On the tenth sacrifice, he was granted invulnerability against gods and demons. This caused the god Vishnu to seek rebirth as a human warrior, Rama, and an earth shaking rivalry was born.
The Demon King enters the fray with the "Combo Breaker" PC for its action MOBA game, SMITE, the online Battleground of the Gods.
This content update introduces Ravana to the pantheon of playable characters within SMITE along with balancing updates that will significantly affect the competitive scene, and includes new God skins and voice packs for Tyrant Ravana, Dragon King Ao Kang and Iron Crow Hou Yi.
You can learn more about the new God via his reveal page, otherwise check out his reveal video below.
n-Space has just released a full 15-minute video showcasing the BCD E3 sessions attendees got to see of their D&D-inspired Sword Coast Legends.
The video embedded below follows members of the team playing as the hapless four-player party, being toyed with at the hands of the game's DM system (human-controlled, of course), and it's looking like a lot of sweet (in-depth) fun.
A second trailer embedded after the gameplay video showcases the game's campaign creation, giving you a bit more than just some fun asymmetrical multiplayer to bite into.
Piranha Bytes and Nordic Games have announced a collaborative development effort called Elex, which is described an "action role-playing experience" that takes place in a "post-apocalyptic science fantasy universe".
The creators of Gothic turn over a new leaf together with Nordic Games and tackle their first new, collaborative project: ELEX
Nordic Games teams up with veteran studio Piranha Bytes to work on their first collaborative and new project: ELEX. The Eclectic, Lavish, Exhilarating, Xenial open-world RPG is scheduled to release in Winter 2016/2017 on PC and current gen console platforms. This is by far the most ambitious project for Piranha Bytes and Nordic Games to-date.
"To say we are excited to see this new project unfold in the hands of Piranha Bytes is an understatement. ELEX is going to be edgy, dark, uncompromising, complex, and we love it already,“ comments Reinhard Pollice Business & Product Development Director at Nordic Games. “We will be premiering a vertical slice build at Gamescom 2015, more info will be released in due time."
"Apart from being enthusiastic about the cooperation with Nordic Games, it is great to know, that we will have ample creative freedom with ELEX, which is a very important factor for us” said Björn Pankratz, Game Director at Piranha Bytes. "We can't wait to show you a completely new game experience with a fresh setting, new assets and plenty of possibilities."
Interestingly, there's basically no media beyond the press announcement above for the game, which is a bit rare these days, though there is a static website and a Facebook page.
It's description also reads a bit like they're building The Witcher 3 meets Fallout 4 with some more thrown in, where the game "puts players into a huge, seamless game world full of original characters, mutated creatures, deep moral choices and powerful action".
Gothic certainly has its place among the classics though, so we'll reserve judgement until we can see how the thing is going to look and play. Which we imagine will happen at this year's Gamescom.
With the surprise announcement of Shenmue 3 at E3, and the Kickstarter campaign already raising over $3.8 million dollars with two weeks to go, we go back to where it all began. And that is, the expensive, expansive, and ambitious Shenmue for the Sega Dreamcast.
From this weeks entry:
Playing Shenmue around the time of its release was an experience unlike any other. The word unique has just about lost all meaning as a way to describe a gaming experience, but Shenmue was for lack of a better word, unique. Here was a game where you could wake up, walk down to the local arcade and spend your day (and entire allowance) playing classic Sega games like Space Harrier. And if you got bored there you could go down to the park to catch up with friends, buy a snack from the convenience store, or even use a nearby phone booth to call home.
Joaby is back talking about another on of his in-depth dislikes, this time the implementation of the Batmobile in Batman: Arkham Knight.
From Joab's video (which we've accompanied with the complete transcript):
So yeah, you might not like the Batmobile because functionally it's not as good as it could be. But what if it's more than just that? What if the Batmobile not only failed to add anything to the game, what if it detracted from the experience as well? What if the Batmobile's existence in Batman: Arkham Knight makes the game worse?
It adds very little. Batman is a capable superhero with just the cape on his back and the cowl on his noggin, and the half racecar/tank machine doesn't bring anything to the table to change that. I did some tests, and travel between the islands of Gotham as Batman on foot (so to speak) is just as quick as in vehicle. That's because Batman gets to take the path 'as the Bat flies', ignoring bridges and flying in a straight path.
What it adds the most is in the game's puzzle elements, where Batman is forced to use his new toy to solve simplistic puzzles or remote control destroy some obstacles. But this is, again, a scenario where the Batmobile is used to solve problems which wouldn't exist if the Batmobile didn't exist. It's almost poetic, if you think about it. One of the common criticisms/meta commentaries regarding the Caped Crusader is the idea that the costumed villains of Gotham wouldn't exist if Batman himself didn't. The idea is that Bruce Wayne donning the cowl escalated the crime scenario, and so to keep the natural order of things, to preserve the city's criminal ecosystem, the villains needed to raise the stakes as well. Essentially, the supervillains Batman fights wouldn't exist if Batman himself didn't.
But that's all a bit existential for a piece about a car with bat decals.
Activision Sierra's forthcoming reboot of King's Quest will be launching in a five-chapter setup with a bonus epilogue, and the publisher has announced part one of that setup will release at the end of next month.
Sierra today revealed that the first chapter of the new King’s Quest – titled King’s Quest: A Knight to Remember – will launch as a digital download in Australia and New Zealand on July 29 for $12.95 AUD or $14.95 NZD on the PlayStation 4 and PlayStation 3 computer entertainment systems, as well as Windows PC. It will arrive on July 29 for the same price on Xbox One, the all-in-one games and entertainment system from Microsoft, and the Xbox 360 games and entertainment system from Microsoft. It is rated PG - Mild fantasy themes and violence.
In addition, Sierra today announced that a bundle* of all five chapters, including a future bonus playable story epilogue, of the new King’s Quest – named King’s Quest: The Complete Collection* – is now available to pre-order on the PlayStation®Network and Steam for $49.95 AUD or $59.95 NZD. Xbox One pre-orders on the Xbox Games Store will begin on July 8 for the same price.
The game is being handled by the studio behind the critically acclaimed The Misadventures of P.B. Winterbottom and is being pushed out as a Sierra product and not an Activision product, which my or may not be a good thing. Either way it is actually looking pretty slick.
What are your thoughts on the Capter-style rollout of the game though?
Okay so that title may be a little misleading, but Nolan North (the voice behind Nathan Drake) has provided word on the new Star Wars game being developed by Visceral Games. And yep, it's going to be an all new adventure in the vein of Uncharted.
“If you're a big fan of Amy Hennig and her style of story, she's gone to EA and is going to reboot a brand new Star Wars franchise in the style of Uncharted. I happen to know a lot about it and it's going to be awesome.”
As the videogame equivalent of Indiana Jones, the other little move franchise created by George Lucas, a Star Wars game along the lines of the cinematic Uncharted sounds like a sure fire recipe for success. Throw in Uncharted co-creator and celebrated writer Amy Hennig leading development and the as-yet unannounced Star Wars game from Dead Space creators Visceral Games should prove to be something special.
And if anything, help lessen the blow of the fantastic looking Star Wars 1313 that was cancelled along with the closure of LucasArts. A blow still felt by Star Wars fans, and one that Nolan North was quick to point out that although this new game is different, it will be "along the same lines."
Domain names usually bear some resemblance to what a website is all about, especially when it comes to websites created in aid of a product, movie, or game. So when 2K Games registers www.mafia3thegame.com, questions like "What for?" or "I wonder what that could mean?" usually fall to the wayside. The only real question is, how long will it be until we get to see a glimpse of Mafia 3?
In addition to the above 2K Games has also registered:
For those unaware, the Mafia series began on PC as one of the first open world crime sagas in the vein of GTA. Except that it drew its inspiration from cinema classics like The Godfather. Mafia 2 which shifted the time period to the 1950s drew its inspiration from a broader range of mob-related media including Goodfellas and The Sopranos.
This focus on cinematic storytelling and glorification of organised crime along the lines of a Scorsese or Coppola film has always been the series' main draw card. And one that is more than fertile enough for a revisit. Which makes the prospect of Mafia 3 quite enticing.
Here's hoping we get a full reveal sooner rather than later.
Hey, remember 3D Realms? Makers of classic '90s action games like Duke Nukem and Terminal Velocity? And how the development of Duke Nukem Forever took so long as to not only live up to its namesake, but also just about close the studio for good? Well, they're back. With Bombshell, an isometric action game where you take on the role of explosives expert Shelly “Bombshell” Harrison.
As a carry over from the game announcement and closer-look extravaganza that was E3 2015, 3D Realms and Interceptor Entertainment have released a new trailer for the upcoming Bombshell, made up entirely of in-game footage.
Joaby had a chance recently to have a chat with Heroes of the Storm's Chris Sigaty about the game's shift into final release territory, as well as the challenges that come with the Australian eSports scene.
From the feature:
The team that wins the ANZ Finals (held on August 1 following two rounds of qualifiers) will fly to the United States to compete against champions from South East Asia, Latin America and North America and continue on to the World Championships in Anaheim in November. Relatively speaking, the ANZ champions will compete in a group of death before they even get to the world championships.
Heroes of the Storm is far from the only fish in the eSports pond, and other games are doing interesting things to drive up prize pools. Dota 2, a similar game, approaches prize funding using crowd-sourced funds to raise the pool above $11 million dollars for its "The International" tournament.
With this in mind, we got Executive Producer for Heroes of the Storm, Chris Sigaty, to give further details on Blizzard's plans HOTS eSports.
EA and DICE have quietly opened applications for closed alpha access to the hotly anticipated Star Wars: Battlefront.
Apply for your chance to join the Closed Alpha and help us prepare for the release of Star Wars™ Battlefront™ starting on November 17, 2015 in North America. Available for Origin on PC only, the purpose of the Star Wars Battlefront Closed Alpha is to perform a number of technical tests that will help the team at DICE as they continue the development of the game.
PC-only is fine, if the latest PC footage is anything to go by. Also, if any of our readers are lucky enough to be accepted, a heads up on how your rig is handling the game in the Comments would be well-appreciated.
Okay, so some of this footage we've already seen before. But this direct-feed unedited look at an early mission of XCOM 2, clearly sells the game as a true sequel to 2012's Enemy Unknown. Everything just looks better. From the animation to the cinematic close-ups, to the take downs, and even the interface. And probably most surprisingly, an action-packed story that looks every bit as good as the gameplay.
Knights of the Fallen Empire, the new expansion for Star Wars: The Old Republic (set for release on October 27th) is set to be a interesting left turn for the game. And the big-budget MMO genre as a whole. With a focus primarily on story, and a grand cinematic one at that, Knights of the Fallen Empire is being touted by BioWare as a return to their storytelling roots.
Now, being an expansion to an existing MMO you might be thinking that you'd need to grind through the main game in order to level up before tackling this new story-driven content. You'd be wrong of course, as BioWare will be giving players the option to dive straight into Knights of the Fallen Empire with an already Level 60 character. One that can be customised to suit your preferred play style.
Step into an epic story-driven adventure as your character becomes The Outlander, a veteran of the Great Galactic War. A third faction threatens the galaxy as we know it, and your choices will determine the fate of both the Sith Empire and Galactic Republic. Knights of the Fallen Empire includes the first nine chapters, fueled by BioWare-style cinematic storytelling, that kicks off a new player-driven story arc that puts you at the center of a conflict where your choices have impact on outcomes including unexpected twists and betrayals.
First nine chapters? Yeah, this definitely marks a new direction for the game, one that BioWare is already set to continue after the release of Knights of the Fallen Empire with more story-driven content.
Which, gives us another reason to embed the impressive CG trailer that debuted at E3. Even tough pre-rendered cinematic trailers for MMORPGs are usually so far removed from the actual end-product that they're essentially a lavish waste of money, this one is different! As it introduces a story that will drive an intergalactic adventure in the vein of other classic single-player RPGs from BioWare, the below cinematic is anything but a marketing placeholder.
It's actually quite impressive, and works extremely well as a short film set in the Star War universe. As the introduction to a story-driven RPG set in the Star Wars universe, its even better.
2K Sports has revealed that a special edition release for their upcoming annual entry in the NBA 2K series, will feature NBA legend Michael Jordan.
NBA 2K16 will feature Michael Jordan on the cover of this year’s Special Edition. The next iteration of the NBA videogame simulation series that’s been top-rated for the last 15 years, will celebrate Jordan’s Hall of Fame legacy and give fans even more options to customize their in-game experience.
Gamers that pre-order the Special Edition will receive NBA 2K16 on Friday, September 25, four days before the standard launch, along with memorabilia and other in-game content, including:
Jordan NBA 2K16 Poster;
Jordan Fathead® Wall Cling;
Digital Jordan shoes for your MyPLAYER;
Digital Jordan T-shirt for your MyPLAYER;;
Digital Jordan jersey for your MyPLAYER;
30,000 Virtual Currency;
3 Emerald Packs AND a new Special Edition Exclusive Moments Card.
Jordan’s appearance on NBA 2K16 marks the third NBA 2K cover appearance for the 14-time NBA All-Star, six-time NBA World Champion, five-time NBA Most Valuable Player and NBA Hall of Fame inductee.