Which is a round about way of saying "watch this space". Revealed via the all-important Twitter-sphere, Techland dropped the bombshell overnight saying that Dying Light 2 -- the studio's "biggest project to date", would need "more development time to fulfill [its] vision".
Check out the full post in text form:
To our dedicated Community:
It was a busy year for us as we continued working on our biggest project to date. We know you are awaiting the game eagerly, and we want to deliver exactly what we promised.
We were initially aiming for a Spring 2020 release with Dying Light 2, but unfortunately we need more development time to fulfill our vision. We will have more details to share in the coming months, and we will get back to you as soon as we have more information. We apologize for this unwelcome news. Our priority is to deliver an experience that lives up to our own high standards and to the expectations of you, our fans.
Please stay tuned, and thank you to our fans around the world for your continued support, patience, and understanding.
In news most of us were *kind of* expecting, CD Projekt RED has delayed the release of the hotly-anticipated Cyberpunk 2077 by more than five months. Citing a requirement to spend more time playtesting and bug-fixing, the studio has moved release of the game to September 17.
As we know with projects of this magnitude, more time is actually a good thing and speaks to a commitment to polish (heh) the release by the devs. Here's what CDPR had to say on the matter:
Our resident Ninty expert (and thus, my protege), put together a bit of a think-piece one where he sees the Big N taking their sustained Nintendo Switch success to, in 2020, and potentially beyond. It's your hand, Nintendo.
(Get it? Because they used to dabble in play cards? And we're in a console transition year... oh, never mind.)
Here's a snippet from his Nindostradamus prediction feature:
We saw it with the Switch Lite last year, and perhaps we’ll see it again this year. Nintendo now have two main Switch models out in the wild, with the handheld-only Switch Lite nestled up nicely next to its do-it-all hybrid big brother. The Japanese-based company isn’t afraid of delivering multiple SKUs across a product range — with the brain-melting amount of different SKUs for the 3DS and 2DS line a pertinent example — and we can’t shake the feeling that we’re due another major shake up later this year.
Will it be the long-rumoured Switch Pro model? I’d say so. It makes the most sense, and with the new consoles on the way it’d give Nintendo a bit of staying power in that conversation. If this does come to fruition, I’d say it’d be a sure-fire bet to launch alongside a major exclusive, much like the Lite launching with The Legend of Zelda: Link’s Awakening in September last year. Breath of the Wild 2 seems the most obvious candidate if everything was to all line up smoothly, of course...
Sometimes a headline just speaks for itself, and when the trailer you're highlighting begins with "In 1945, Hitler summoned a Nazi zombie army...", you just sort of pay attention, you know?
Zombie Army 4: Dead War from Rebellion is as advertised, you slaying zombies in co-op madness. I actually had a chance to play this at last year's E3 and it was a lot of over-the-top fun, especially with a bunch of us.
Here's the lite skinny:
The year is 1946. Europe lies in ruins, torn apart by the nefarious “Plan Z.” A brave band of heroes cast the Führer into hell but little do they know… Hitler’s Hordes are back for more!
Face the darkness in single player or team up with friends as you blast your way through Nazi undead in this spine-chilling shooter from the makers of Sniper Elite 4.
A new story campaign for 1-4 players
Skills, special abilities, and upgrades
The Famous X-ray kill camera returns
Zombie Army 4: Dead War is due out on PC, PS4 and Xbox One early February. Watch the new 101 trailer embedded below.
Which is to say, yes, we've covered off our actual Top 10 Best Games, BUT we make the list out of 20 potentials, and always remember to acknowledge those who made a cut, just not the final cut. Here's our 10 runners up to the Top 10 Best Games of 2019...
And in no specific order, each one of these challenged the final group as if it were a Royal Rumble (timing), resting beneath belt-buckles or having been knocked out of the ring, but not over the top rope... yet finally succumbing to the pops, cheers and 'officials'' calls of the all-feud. Here's a small snippet from one enter:
The Eternal Castle - PC
Leonard Menchiari, Giulio Perrone, Daniele Vicinanzo | Review
There’s something immediately striking about The Eternal Castle’s authentic CGA 4-colour visuals -- showcasing an era of PC gaming when Emperor Palpatine was the main villain in a Star Wars film. Well, the first time he was. This release is also somewhat of a hoax, presenting itself as the long-lost remastered release of a 1980s computer game. It’s not, and there are a few modern touches to be found in the gameplay, but where The Eternal Castle stands out is how it leverages its primitive look to deliver some wonderfully minimal art and animation. Stuff that evokes the sort of mystery and wonder you got when games like the original Prince of Persia were king of the videogame sandcastle.
After years of games-specific shows like E3 and Gamescom this year we trekked all the way to Las Vegas for CES 2020 - easily one of the biggest tech events on any calendar year. Amid all the robots, artificial intelligence, and self-driving cars we managed to check out the latest in gaming tech. And judging by what we saw - 2020 is going to be great year.
CES is huge, several times the size and scope of something like E3 and covers just about anything and everything with silicon or a microchip of some-kind. In addition to hypothetical futures where we all go from business meeting to business meeting in automated Hyundai helicopter Uber things, CES is also the place where the biggest names in the industry showcase upcoming products.
From LG to Samsung to AMD to Dell to Lenovo and others like ASUS, Razer, and MSI. When it comes to gaming the biggest innovations at CES this year centred around the advances coming to display technology in 2020. So much so that even though our main gaming display is only a few months old – we’re already looking to upgrade. The way we perceive portable on-the-go gaming and laptops will continue to evolve throughout 2020 too, thanks to the line between performance and portability continuing to blur. Now, that doesn’t mean that the traditional desktop PC is dead – it isn’t and won’t be for a while. In fact, from what we saw at CES the desktop is about to become more versatile than ever.
And it's bloody awesome. In part because the presentation is awesome and very on-point when you consider how games are presented on-stage at press events, or now through streaming reveals and other video. Basically, this is a glimpse at what Cyberpunk would look like if it was released on PSOne.
There's not a lot of info we can share beyond the fact this is very, very awesome. It's a very good example of just how far you can go as a creator in Media Molecule's Dreams, and as the creator of the demo -- Barely Regal points out in the Comments, this is a full-blown project for him he plans on finishing, which should be very interesting. Check it out embedded below.
Thanks to the global-first initiative of the first console retail release for a Wargaming game in World of Warships Legends, at EB Games, alongside news the game is now cross-play friendly, Wargaming gave us a MASSIVE number of codes to give away. 10,000 to be exact.
Which makes this feel more like a conscription lottery than a giveaway, but hey, who doesn't like free stuff.
You get jokes, right?
At any rate, in an AusGamers first, this key giveaway has a USD silver bullion prepper lock away value of $65,000. And, frankly, that's a lot. Also, did we mention it's free?
There's no sign up or pre-roll or anything dodgy, which is the Internet norm these days. Just drop us your email, and a code is delivered to you... on-site. That means you need to ensure you copy down your code from AusGamers and not rely on the email sending it through. The email is confirmation your entry has been recived and a code allocated to that entry.
Finally. We're here. The Number One game in our Top 10 Best Games of 2019, as presented on Day 10. This is a fun list for us, and one we feel privileged to share given the access to games, developers and more we get as one of not just Australia's oldest and longest-running online gaming destinations, but in the world.
So, who took out the crown?
One Jesse Faden, one astral-shifting pistol and one hell of a story wrapped in infectious gameplay in a game-world we would happily get lost in, if it was real. Creepy as it might be. Here's a snippet from our final entry:
Remedy has spent its time as a developer centred almost solely on story, matched by our interactive medium’s ability to break through passive walls; crafting gameplay, and gameplay loops, that feed this slithering narrative, wriggling this way and that. And in Control, the studio has offered up its greatest masterclass in combining storytelling and interactivity.
If you haven’t walked the halls, corridors, cafeterias, offices… et al, of The Oldest House yet, in the shoes of protagonist, Jesse Faden, you’re a monster...
Congrats to the cats at Remedy and to the greenlighting cats at 505 Games, playing Control was genuinely our pleasure.
Originally a PC title released back in 2017, Stories Untold is an episodic thriller charging players through four different stories that contain the same mystery. And now the studio is ready to drop the game on Nintendo Switch, increasing Ninty's library of offbeat Indie titles some of the other platforms are yet to see.
Additionally, while three years old this year, Stories Untold for Nintendo Switch has had a significant user experience overhaul turning the port into a near standalone reimagining of the game as a point-and-click adventure title.
Independent developer No Code and label Devolver Digital have announced the celebrated experimental thriller Stories Untold will launch on Nintendo Switch next week on January 16. Combining a mix of classic text-adventure and point-and-click adventure in a modern presentation, four short stories are packaged together into a single mysterious anthology that earned widespread critical acclaim since release. Developer No Code reworked their debut game's user experience and controls to take advantage of the Nintendo Switch's Joy-Con.
What's more, the game is in the budget realm, coming in at only $15 Dollarydoos for our market.
The game will be available on Switch midway through January, 2020. Check out a trailer for the Switch (re)build embedded below.
And we honestly caaarrnlll'ts vaaytsh. Sorry, a twist this way, a release that way... that's better: and we honestly can't wait. The game sat in an open beta throughout the second half of last year, but now Brisbane-based Affable Games has dropped its full release date, which sees full release this month.
That being January 30 for both PC and Nintendo Switch. Here's the local studio's words on the milestone:
Speaking Simulator, the hilarious game about an android struggling to infiltrate human society, initiates its plan for world domination on Nintendo Switch™ January 30, launching simultaneously alongside the previously announced PC and Mac versions coming to Steam.
At the behest of an adorably malevolent but incredibly inept AI, venture forth into the human world as a robot built to live among them. Customise the android’s appearance, then utilise the latest in humanoid mouth technology to assimilate and ascend. How hard can talking to people be, anyway? Robots do not have social anxiety and existential dread...right?
Start off simple with first dates and job interviews, but as the android further ingrains itself into society, survive public speaking nightmares like wedding toasts and eulogies. Take too long between words or misplace the tongue and the robot will get nervous, causing its face to explode. Humans tend to find this suspicious. It’s hard to blend in when an android’s piston-powered tongue knocks out its teeth.
Simultaneously flail the tongue and manoeuvre lips with tricky controls to simulate human speech. Speaking Simulator utilises the most realistic gibberish system in all of gaming, created with real linguistic theory. One hand controls tongue placement, requiring quick presses on red buttons inside the mouth. The other hand elongates or purses the lips to form words. PC players can use webcams to control the android’s mouth movements.
Chase a high score in each level by sounding like a natural speaker. Unlock new upgrades adding layers of difficulty and increasing the score threshold. Use Socio-Optic Dynamics to make just the right amount of eye contact and Expressive Facial Pistons for some good ol’ human eyebrow wiggling. When all that stress is too much, blow off steam at a club in Self Expression Mode, where humans and robots can dance the night away.
“Words are hard, and a lot of us who are unquestionably human take that for granted,” said Jed Dawson, co-founder at Affable Games. “When we started making Speaking Simulator we realised the concept of pushing words out of mouth-holes is actually incredibly funny and gross, and therefore ripe for a comedy game.”
Speaking Simulator will be available in English, French, Italian, German, Spanish, and Traditional and Simplified Chinese January 30 on Nintendo Switch and PC/Mac via Steam.
Check out the game's latest trailer embedded below, and make sure to jump on board this hilarious concept either for the laughs, or to just support the local development community.
Day Nine of our Top 10 Best Games of 2019 has finally rounded the corner. Or the bend. Whichever.
There's likely a decently-acknowledged group of you out there that know what Number 1 will be, but why spoil the fun -- all aboard the post-apocalyptic escape train.
Which is more than to suggest that Metro Exodus made it in at Number Two in our Top 10 Best Games of 2019 list, leaving *tomorrow* as our final day of deliberation, and your final day of us annoying you for 10 days on the trot. Here's some words we wrote:
Some of what makes Exodus stand out is the seasonal shifts. To be honest, until we learnt that the game would feature a stop across all four seasons outside of the metro, above ground, it wasn’t as high on our radar as it ought to have been. Not in line with franchise fatigue, but more a question of “how much more supernatural subway traversal can we handle?” plagued expectation. However, we weren’t just *pleasantly* surprised with the game’s environmental diversity, but with how 4A gave us different ways to experience those unique spaces...