Another day, another Prey gameplay trailer, this time highlighting what Arkane is best known for: offering up a series of open gameplay systems for players to stack, combine and use in their own unique and dynamic ways.
90-seconds of intense-looking combinations is what's in-store for you here, while the video also continues to show off the visual flair of the reimagined property from Dishonored developer, Arkane Studios. Check out the video embedded below.
You might be mankind’s last hope aboard Talos I, but you’ve got a mighty arsenal to face down the Typhon threat. Armed with your wits, weapons and a host of incredible powers, it’s up to you to stop the alien invasion and save all of humanity. Piece of cake!
With 24 human upgrades and 20 unique alien powers to choose from (plus all of their upgrades), no two Morgans will be the same, and no two players will have the same experiences in Prey.
Along with the human abilities like Hacking, Leverage, Repair, and Gunsmith – all of which enhance Morgan’s innate strengths – you will have access to three distinct trees of Typhon-based abilities. Of course, there’s some risk when rewarding yourself with these amazing alien abilities. As you install alien powers, the turrets on the station will view you as a hostile entity, and you will increasingly run the risk of being targeted and hunted by the massive Nightmare Typhon. But with (sometimes literally) mind-bending abilities like these, we’ve got to say the risk is definitely worth it.
Check out the full list of alien powers at Bethesda.net and start thinking about who your Morgan will be, and how you plan to fight the invasion and save the world.
As eSports continues to build and grow here in Australia (aka 'Oceania'), Throwdown Esports, which is owned by Showdown -- the exclusive distributor of Twitch Media locally, has announced three Super Leagues featuring Rocket League, CS:GO and League of Legends with a decent prize-pool split among them as well as pathways into larger global competitions.
From their press-release:
Throwdown’s Rocket League Oceania Championship has quickly become the region’s largest, and strongest competition for Rocket League. Since the Season 2 announcement, just over a week ago, a record number of teams have registered to compete. Teams have plenty to play for with a prize pool of $20,000 + the top 2 Oceania teams heading overseas to compete in the Rocket League Championship Series World Championships. The open qualifier will be broadcast on Twitch this Sunday at 11 AM AEST.
Throwdown’s amateur focused Pro-Am tournaments for League of Legends and CS:GO will return for another massive season. Registrations commence from 29th of March. Collectively, there is a $12K prize pool up for grabs. Winners from amateur rounds will win a spot in the live finals where they will go head to head alongside pro players.
Following the success of Throwdown’s last Finals event, Season 2 will culminate in a bigger live finals event now taking place over two whole days, May 20 & 21, in Sydney’s Entertainment Quarter. Further announcements including ticket info and epic new formats with pro players will be announced over the coming weeks.
For a new league in the regional scene, Throwdown Esports has quickly established itself as a key platform for the local esports scene with premium services for gamers and sponsors. Throwdown is officially supported by Esports mega developers Riot Games (League of Legends), Psyonix (Rocket League).
Free pre-registrations for tournaments can be made via www.throwdowntv.gg ahead of the first series of qualifiers.
Here are the key dates for tournaments:
April 2 – Throwdown Rocket League Tournament begins
April 6 – Throwdown CS:GO Pro-Am begins
April 8 – Throwdown League of Legends Pro-Am begins
May 20 & 21 – Throwdown Esports Live Finals at the Entertainment Quarter, Moore Park, Sydney
We’re out of the blocks with our review a bit later than we’d have liked, but Nintendo has put AusGamers seemingly on the back-burner a bit, but that’s neither here nor there. Because we went ahead and bought the damn Switch and The Legend of Zelda: Breath of the Wild anyway and if you're one of those peeps who was unsure about whether or not the investment in the package was worth it, well we hope our in-depth review gives you the answers you need.
From our review:
That “difference” I mentioned in my OP is set around what this series actually is, because games have moved beyond Zelda -- nay, Nintendo-style -- game-development, and it could be argued it’s for the worse. While this is an open-world game, it still plays by traditional Zelda rules: Link is the only person capable of gathering the strength to defeat an ancient evil called Ganon. The strength he gathers is derived from four unique parts of the world, and includes different races. And all of this has happened before, again and again. It also includes a Princess named Zelda, though in this iteration of the long running series, she’s not nearly as strongly represented, which is a real shame because she’s always been an equal to our main hero throughout, and often the reason we manage to get the job done in the end anyway.
Despite originally being banned classification in Australia, and strict rules around how resubmissions go, it turns out Outlast 2 will make its way to our shores in R18+ form, with the reasoning being centred around outdated contextualisation that came with the original submission.
The full statement from the game's distributor can be seen below:
The original submission of Outlast 2 sent to the Australian Classification Branch contained the final game code and a video file for reference taken from an Alpha version of the game. This video file should not have been sent along with the game code, as its content was not representative of the final game.
In the second submission, the same game code was submitted, with a video file reflecting the final game content. The game was then approved for release with an R18+ rating. There will be only one version of Outlast 2 available worldwide.
Obviously it's great we'll be seeing the game after all, but it also speaks volumes about the potential need for an overhaul of how classification works in this country, especially after the full addition of an R18+ classification for games.
Australian distributor for Outlast 2, 18 Point 2, has stated this is the last they'll be speaking on the matter as well, given the furor that followed them and the original classification recently.
In 4K Ultra High Definition too, with all content both single and multiplayer from the late '90s RTS classic and the Brood War expansion. When it comes to HD remasters for classic Blizzard games StarCraft has been rumoured to be in the works for a while now, with the existence of it popping up prior to BlizzCon last year as a rumour. One that's finally come true! StarCraft: Remastered is expected to be released sometime this winter.
“StarCraft is a pure distillation of Blizzard’s DNA—its story, its balance, and all the little details reflect our long-running commitment to epic entertainment, and it’s been a staple in competitive gaming and esports for almost 20 years,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “With StarCraft: Remastered, we’re modernising the original game’s visuals, audio, and online support to ensure that players can enjoy StarCraft for another 20 years and beyond.”
The remastered graphics and audio will bring a modern look and feel to the timeless classic, with widescreen UHD support for up to 4K resolution. Other updates will include new illustrations to enhance storytelling in the StarCraft and StarCraft: Brood War campaign missions; advanced matchmaking; full connectivity to Blizzard’s gaming network for social features and updates; cloud saving for campaign progress, custom maps, replays, and keybinds; support for eight new languages in addition to the original five; and more. While these improvements will bring StarCraft to the modern era, gameplay and balance have been precisely preserved, for an experience that will feel identical to veteran players.
It certainly sounds like a remaster done right, and we'll be sure to post a first-look of it in action when that becomes available.
By now you've probably seen enough on Bethesda and Arkane Studios' upcoming Prey to know if its the sort of game you'd play. For us, it's the mix of System Shock, BioShock, and the free-from nature of Dishonored in a sci-fi setting that's got us interested in it. Almost to an unhealthy degree. And the latest video drops hints that the choices you make not only in the story, but player progression, will shape the ending.
Stuff like helping out the other humans aboard Talos I and going all in on alien upgrades that will fundamentally change your humanity will factor into the multiple endings.
A retail listing outing the existence of a new Destiny game? To quote Biff from Back to the Future Part II, "there's something strangely familiar about all this." This time though the leak comes from an Italian retailer, where a poster gives a release date of September 8. Apart from a date and mention of early access for PlayStation owners, the long rumoured PC version of Destiny 2 is still up in the air.
The only real takeaway is that the figures on the poster are all human, hinting at a different tone for the sequel. Maybe. We're basing that on the fact that Bungie are apparently ramping up the story-telling this time around, and nothing says story than a group of diverse humans with guns posing all serious like.
Microsoft has announced its Games with Gold lineup for April, and it's another great batch of free games for Xbox Live subscribers. On the Xbox One front there's the visually impressive launch title Ryse: Son of Rome available from April 1, and The Walking Dead: Season Two from April 16. The first season of The Walking Dead was offered up in the past so if you've been sitting on it, now's the time to dust off that digital download in preparation for Season Two.
On the Xbox 360 front, the two free games for April are Darksiders and Assassin's Creed: Revelations. Both playable on Xbox One thanks to backwards compatibility. In addition to the original Darksiders going backwards compatible the sequel, Darksiders II has also been added to the catalogue as of today.
In a surprise turn, it looks that Outlast 2 will see the light of day here in Australia with a new R18+ rating given to the game by the Australian Classification Board. And that's a figurative light of day as Outlast 2, like a lot of horror games, seems to take place exclusively at night. The R18+ rating is due to "high impact horror themes, violence, blood, gore and sex."
For those that can cast their minds back to a week ago, you'll recall a time when Outlast 2 was refused classification due to implied sexual violence. This meant that without a rating the game would not be able to be sold in Australia, with it all coming down to a singular sequence in the game that was described as a, for lack of a better term, demon orgy.
The reasoning for the reclassification to R18+ is not entirely clear, but it sounds like it may be due to the Classification Review Board overturning the original decision to give the game an R18+ rating. The rating also follows a speech in the Senate by David Leyonjhelm that singled out the previous ruling as another step in government overreach. Also, it's worth noting that this is reclassification of the game as is and not a new rating based on re-submission with the content in question cut.
So for now it looks like we can uncross the April 26 entry for Outlast II, which is now on track for release on PC, PS4, and Xbox One.
As few weeks ago we reported that the developers behind the CEMU emulator were able to get The Legend of Zelda: Breath of the Wild up and running on PC. In that the game loaded, but was far from playable thanks to the constant freezes and glitches. Plus, a lot of Link's abilities just didn't work at all. Well fast forward to today and Team Cemu have gotten the game running apart from a rather sluggish frame-rate.
What's most impressive is that all the physics and visual effects seem to be in place, hinting that the full game is entirely playable in this state.
When we originally reported on this back on the 8th of this month, we stated that "Team Cemu (are) currently being funded via Pateron to the tune of just over $8,000 USD per month". That figure now sits at $22,834 per month. A huge increase no doubt due to their efforts in attempting to emulate Breath of the Wild.
Nintendo's stance on emulation has been clear, and any argument relating to the preservation of hardware and software from a bygone era long lost to time is surely moot here. And with Team Cemu's funding growing by the day, it probably won't be long before some form of legal action is taken on behalf of Nintendo.
In partnership with the Academy of Interactive Entertainment (AIE) the new venture slated for next month will offer free game development workshops with experienced teachers. And will offer up classes on programming, design, and of course, how to bring your game to the Xbox platform. The best part is that workshops will run from April 10 during school holidays and be open to anyone over the age of 14.
For more details and registration info, head here. The course content includes the following, "Game Programming: How to Build an Adventure Game", "Game Design: Design the Next Blockbuster", and "Develop Games on Xbox One S". And to cement the cool factor of this initiative all Xbox Academy participants will nab an Xbox, an AIE approved Certificate of Course Completion, plus goodies in the form of hoodies, t-shirts, pins, bags, and USB drives to take their creations home.
Released earlier this year, by all accounts Capcom's return to the survival horror roots of the Resident Evil series has been embraced by fans the world over. Although the first-person perspective was a move away from the action-packed entries preceding it, Resident Evil VII was very much a way for the team at Capcom to return to the staight-up horror roots of the series. In the first part of a new making-of series we get to hear the producers and director of Resident Evill VII talk about the early stages of this, well, reboot.
Called 'Beginning Hours' we get a clear picture of a developer looking to move away from the cinematic action of Resident Evil 6, and look to movies like Evil Dead in trying to present a simple and pure horror experience.
Check it out.
No word on when the additional parts will be uploaded, we'll keep you posted.
Although sales have been good, and the the new Zelda is one of the best launch titles in the history of launch titles, that doesn't mean that the Nintendo Switch launch was without issues. One of those being an indeterminate number of people noting that their left Joy-Con controller would periodically, and frustratingly, de-sync for a bit. Which, when playing Zelda means that Link could just as easily fall of a cliff. After investigating this issue Nintendo has come up with a solution.
One that would mean future consoles and controllers won't be affected. For those that are affected Nintendo are offering a free repair, which CNET has reported as being as simple as a small piece of foam that protects the Joy-Con from interference. Yeah, that's all it was.
Here's Nintendo's full statement on the issue and resolution.
There is no design issue with the Joy-Con controllers, and no widespread proactive repair or replacement effort is underway. A manufacturing variation has resulted in wireless interference with a small number of the left Joy-Con. Moving forward this will not be an issue, as the manufacturing variation has been addressed and corrected at the factory level.
We have determined a simple fix can be made to any affected Joy-Con to improve connectivity.
There are other reasons consumers may be experiencing wireless interference. We are asking consumers to contact our customer support team so we can help them determine if a repair is necessary. If it is, consumers can send their controller directly to Nintendo for the adjustment, free of charge, with an anticipated quick return of less than a week. Repair timing may vary by region.
Affected players are being directed to Nintendo's support page, here.
Ahead of the game's launch in the coming months Nintendo are offering up a multiplayer demo this weekend for Splatoon 2 on Nintendo Switch. Called the Splatoon 2 Global Testfire, it's available to pre-load from Nintendo eShop as we speak. In terms of when you can play Nintendo are limiting this to one hour blocks on both Saturday and Sunday.
The demo will include two maps to play on, The Reef and Mussleforge Fitness, and include both new and remixed weapons from the original game. The play times are as follows:
Saturday, 25th March
6:00am – 6:59am AEDT
2:00pm – 2:59pm AEDT
10:00pm – 10:59pm AEDT
Sunday, 26th March
6:00am – 6:59am AEDT
2:00pm – 2:59pm AEDT
10:00pm – 10:59pm AEDT
In addition to the Splatoon 2 Global Testfire, Nintendo Australia are also kicking off the 2017 Australia & New Zealand Splatoon Cup where the winning teams will get a free trip to E3 and Nintendo Switch consoles. For more info on that, and registration details, head here.
This is a good time to snap up a bargain if you've got a PlayStation 4 and want to check out a few of the system's exclusives. Both Uncharted 4: A Thief's End and The Last Guardian are on sale for $30.95, both great games and showcases for the console. The Order: 1886 not so much, but as it's only $17.95 you'll probably be in a better position to excuse its relatively short running time.
There are a number of games on sale at the moment, including Bloodborne and Ratchet & Clank. Not only for PlayStation 4 but also for PlayStation 3 and PS Vita. So head here to check them out.
With Patch 2.5.0 bringing some long-awaited additions to the game, including the Armory, a crafting material revamp, players no longer being limited to what Acts they want to complete bounties in, a Greater Rift tile set shake-up, and the introduction of Primal Ancients. Which are items with perfect rolls that will only drop for those that have completed a Greater Rift 70.
It doesn't stop there though with Seasons finally making their way to PS4 and Xbox One next week. And a friendly reminder that the Necromancer is coming. On the Necromancer front Blizzard has noted that the new character class is on track for launch in the second half of 2017, and will come alongside a rather hefty free update to the game that will include new zones, a new mode called Challenge Rifts, and more. The Necromancer will be sold separately though and will come bundled with a number of cosmetic items.
In the meantime, they've detailed some of the Necromancer's moves that you can check out here. Which, includes Blood Nova.
And the return of the Blood Golem. A pet that will sacrifice itself in a gory fashion only to reconstitute itself in an equally gory fashion.
The sixth tank to join the Overwatch roster, Orisa, is now live across both PC and console versions of the game. After being available in the Overwatch PTR on PC for a little while now, Orisa or OR15A is four-legged support robot that is all set to offer up teams new ways in which to build a team. In execution, and role, Orisa looks to provide a viable alternative to Overwatch mainstay Reinhardt.
Here's a look at her moves.
Orisa’s main weapon is her Fusion Driver, an automatic, rapid-fire chain gun with good range and accuracy, even at distance; however be mindful that Orisa’s movement slows down whenever she fires. Her Fortify ability boosts her personal defence, reducing damage taken and allowing her to become unstoppable for a short time. Halt launches a graviton sphere across the map, slowing nearby enemies as it passes, and pulling them toward it when it detonates. Protective Barrier places a device that creates a curved, stationary barricade, perfect for deflecting projectiles and shielding teammates from the front, sides, and above. Lastly, Orisa’s ultimate ability, Supercharger, deploys a high-powered cylinder that beams a buff to allies within its range, increasing the damage they can inflict on the opposing team.
For those that know the name David Leyonhjelm, the Australian Liberal Democratic Party Senator who used recent tragedies as a way in which to push an agenda centered around the softening of gun laws, his speech today about the ills of censorship should probably be taken with a grain of salt. Citing the recent classification refusal of Outlast II as an example the Senator went on to state that "Video games do not hurt anybody, and the Government and Classification Board should leave video gamers alone."
Apparently we're being persecuted. But that viewpoint is fair enough, and his note relating to the average age of gamers being 33 is right on the mark. Should censorship in any form exist? An always interesting discussion point. Outlast II which was refused classification due to implied sexual violence, a straight out no-no in Australia, was cited as another example of overreach.
"This video game takes place in a fantasy world involving all kinds of creatures both human and non-human," said Leyonhjelm. "The mere suggestion of an out-of-screen encounter between a creature and a human character was enough to get it banned altogether by the Australian Classification Board. All of this operates on the false assumption that people who play video games are impressionable children who would play out anything they saw."
Up to this point the Senators speech was logical and understandable, but after this he went on to weirdly relate the above with government officials having restricted internet access to certain sites, including gaming publications. A standard corporate practice by a lot of industries that has more to do with productivity concerns than censorship.
In the end though the fact that Outlast II was refused classification in Australia, and therefore unable to be sold, has sparked renewed interest in overhauling our ratings system.
After spending several hours deep in the Bolivian jungle, desert, and for some reason the scenic snowy mountain region, we're ready to share our review of Ubisoft's Ghost Recon: Wildlands. The latest Tom Clancy joint that looks to transpose the stealth squad-based mechanics of the series into a large open world experience. How does it fare? Well, pretty well. To a point.
There comes a point when you begin adding bits and pieces from various titles, specific open-world elements that have worked well enough on other games, mechanics from genres more conducive to the idea of leveling-up a character, an aesthetic that implies gritty realism, and things start to look a little muddy. And often require a bit of explanation, or comparison to like-for-like examples to make sense. Ghost Recon Wildlands from Ubisoft Paris is a little bit Far Cry, a little bit Just Cause, a dash of Grand Theft Auto, a sprinkling of The Division, and every bit a Ubisoft Open World Game.
Set six to twelve months after the events of Uncharted 4, Uncharted: The Lost Legacy will feature an entirely new story set in the southern India where the leads will be searching for the Tusk of Ganesha. As per the reveal from last year The Lost Legacy will feature two leads, Chloe Frazer and Nadine Ross. And as per word from developer Naughty Dog, the game won't feature a Nathan Drake cameo.
Even though the team toyed with the idea. But, what it will feature is the biggest area ever for an Uncharted game, aimed around giving players the ability to explore and discover at their own pace. In describing the setup, when you add in traversal challenges, shootouts, puzzles, and hidden treasure to find, it begins to sound a bit like an open world environment. Well, more so than the series has been to this point.
Of course, the impressive action sequences that the series is known for will make a return. But it's great to see the series branching out a bit with this new entry. Including, revamped stealth gameplay with the introduction of a Silenced Pistol.
Dead Rising 4: Frank Rising, due for release next month, sees Frank West falling victim to the undead infection and racing against the clock to find a cure. Certainly, it sounds like a great twist to the Dead Rising formula, and in keeping with the series move toward arcade style combat becoming a zombie will have some benefits in terms of new abilities. And perhaps, being able to withstand a beating. As long as it doesn't involve the brain area.
Players will take control of a freshly-infected Frank West as the Willamette outbreak is far from over. Losing his humanity, Frank shambles through the city with a new hunger that can’t be satiated by food court burritos. Seemingly incurable, West will find help from an unlikely ally and be forced to fight to hold onto what makes him human as he races to find a cure for himself. Frank West’s new zombie form brings all new abilities and strength, while forcing him to feed upon other members of the horde to stay alive.
This will be followed up by another bit of DLC called Super Ultra Dead Rising 4 Mini Golf, which is more in line with the silliness that we've become used to with each entry in the series. Naturally, it will blend over-the-top mini golf in both single and multiplayer varieties with the fun of taking out zombies in interesting ways.
Both DLC packs will be sold separately or come together as part of the Season Pass, and will be available on Xbox One, Windows 10, and Steam.
After waiting patiently, as Nintendo's first mobile game proper released on iOS to rave reviews, Android users will finally be able to get their hands on Super Mario Run on March 23. The launch coincides with Version 2.0 of the game, which promises new features and playable characters. Foregoing the micro transaction model of many mobile games, a single purchase unlocks all Super Mario Run content.
A limited free trial mode is also available, and in the new update World 1-4 is being added to the free version. For a refresher here's a look at the launch version of the game that was released for iOS powered devices in December.