Ubisoft has revealed new details surrounding an "operator system" for Rainbow 6 Siege as well as information on the game's newly-revealed Collector Edition.
Rainbow 6 Siege was a standout game at last year's E3, pitting a team of extraction and rescue operatives against a team of baddies where one side's job is to infiltrate, kill and rescue, and the others is to hunker down and effectively defend. A heavily destructible environment and defensive items in close-quarters with traditional Rainbow 6 gameplay make the game a tantalising prospect in the competitive shooter space, and now Ubisoft has revealed a new "operator system".
Operators are specialists from the world’s top Special Forces units and masters in their respective fields. Each has their own unique expertise which adds a new tactical layer to the Siege experience and pushes team play even further. Players will put together these operators to create their best CTU (counter-terrorism unit) composition and defeat the opposing team.
You can also check out a gameplay trailer featuring operators embedded below.
The Collector's Edition of the game can also be seen below and will feature a collector's box, a skins pack for in-game weapons customisation (cosmetic) as well as a 120-page Tactical Guide to the game.
This high quality guide includes every single key element of the game – detailing each Counter Terrorist Unit, Operators, weapons, and maps with the highest level of detail and statistics. All this content has been created with the developer team and core gamers’ advice, giving you the most effective results in the field.
You can pre-order the game at the moment from the Uplay Shop.
Two new trailers for Halo 5: Guardians made their way into the world today, revealing very little by way of gameplay given their live-action base, but still offered fans a glimpse of the game's tone and narrative.
Accompanied by a trendy hashtag (#HunttheTruth), the new trailers are stylish pieces that show our Master Chief and our new character "Spartan Locke" both at each other's mercy in separate scenarios at the base of a giant statue of the series' hero, posing a question of just what the parallels can actually mean.
As the first truly next-gen release for the series, we're definitely more keen to see how the game will look in-engine and to see what it will offer over other entries in the franchise, but we'll probably have to wait until E3 to see anything else. It was also revealed the game will be available exclusively for Xbox One from October 27 -- so we have a little ways to go yet.
It's old-school in delivery, but these new screens for the much-delayed GTA V on PC prove, at least, that PC gamers will not be getting a next/new-gen port of everyone's favourite game of the last year.
Today, we've got an all new set of high resolution screenshots for you from the forthcoming PC version of GTAV. Arriving on April 14th, GTAV for PC is fully optimised to support all the latest and greatest hardware with an abundance of PC-specific enhancements.
Check out the PC system specs below in case you've missed them:
OS: Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1, Windows Vista 64 Bit Service Pack 2* (*NVIDIA video card recommended if running Vista OS)
Processor: Intel Core 2 Quad CPU Q6600 @ 2.40GHz (4 CPUs) / AMD Phenom 9850 Quad-Core Processor (4 CPUs) @ 2.5GHz
Video Card: NVIDIA 9800 GT 1GB / AMD HD 4870 1GB (DX 10, 10.1, 11)
Sound Card: 100% DirectX 10 compatible
HDD Space: 65GB
OS: Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1
Processor: Intel Core i5 3470 @ 3.2GHZ (4 CPUs) / AMD X8 FX-8350 @ 4GHZ (8 CPUs)
Video Card: NVIDIA GTX 660 2GB / AMD HD7870 2GB
Sound Card: 100% DirectX 10 compatible
HDD Space: 65GB
A new trailer for the next Exo zombies addition to Call of Duty: Advanced Warfare is now live and looks to be all kinds of infectious and includes some very big names in popular culture.
John Malkovich, Rose McGowan, Jon Bernthal and the ever-awesome Bill Paxton star in the zombies narrative of Call of Duty: Advanced Warfare, where they're now, in act 2, facing off against the over-powered undead hordes at a Burgertown Franchise.
It was late coming, but Advanced Warfare's Exo zombies continues to be one of the series' most enduring and loved modes, drawing in big names like those mentioned above, for its fun and disparate standing to the both the game's campaign and multiplayer, proper.
Enemy Territory and Brink fans rejoice, Dirty Bomb continues to hit milestones and elevate Splash Damage's reputation as a team-based multiplayer specialist, writes Nathan "NachosJustice" Lawrence.
From Nachos' most recent hands-on with the latest build of the game:
Dirty Bomb will kick your arse before it lets you kick others. The learning curve is about as shallow as a casual hike up Mount Everest and, refreshingly, no-one is apologising about this. Not the representative from publisher Nexon who rushed through his presentation so we, and he, could play the game. Certainly not developer Splash Damage, which unapologetically reinforced that this is a game best enjoyed by fans of fast-paced competitive shooters, and if you’re a fan of older titles such as Enemy Territory, that’s a bonus.
As one of the first crowdfunding success stories (raising over $4.5 million on Kickstarter), Obsidian Entertainment's Pillars of Eternity is finally out today for Windows, OS X, and Linux. Originally pitched as the spiritual successor to classic PC role-playing titles like Baldurs Gate, Icewind Dale, and Planescape: Torment, Pillars of Eternity aims to bring back a style of RPG many had thought was long gone.
“Moments like these feel surreal when they finally arrive,” said Feargus Urquhart, CEO of Obsidian Entertainment. “Today is the culmination of two years’ hard work, but there’s even more to it than the usual game release day. Given where we were when we started on Pillars of Eternity, this is the start of a new chapter in the story of Obsidian. We’ll be forever grateful to all of our fans and backers for making this moment possible, and truly hope that we have lived up to the faith you placed in us.”
By popular demand this week's Throwback looks at a game that tried to re-invent the wheel. And by wheel, we mean use the mouse to simulate the movement of a sword arm. Kosta takes a look at 1998's Die by the Sword, and in the process discovers that simulating realistic motion isn't as easy as it sounds.
... when Die by the Sword touted that players would be able to take full control of their character’s sword arm and through forces, directional controls, feedback, and physics, completely re-write what it meant to play an action game, people took notice. With its seemingly ground-breaking VSIM technology, Die by the Sword was touted as a true game changer. Which the readme file that shipped with the game attests to.
Telltale's grasp on popular culture is ever-expanding at the moment, as they work to bring their unique and creative interactive storytelling to the best franchises around. So there was a big cheer that went up when they announced that Game of Thrones was now on their games-in-development list, and today we have Jickle's review of the series' third episode -- The Sword in the Darkness.
From the review:
It’s in this episode, which brings us to the midway point of a longer-than-usual season, that what you’re working towards really starts to coalesce. The game is at its most effective when it leaves the show behind: John Snow, Tyrion, Cersei and Margaery are all starting to feel like distractions away from the Forrester clan, whose tale is smaller than we’re used to from Game of Thrones, but no less important. Their struggle fits right into this world, and because they exist within a property famous for slaughtering its most popular characters the danger driving the action feels real.
The tensions being explored play out equally well in action sequences and regular conversations. There’s a temptation to really let off steam whenever the game gives you the chance to do something brutal, if the consequences don’t seem too severe – after showing humility with one character, you might let another lose control. The Sword in the Darkness doesn’t let up at all; the whole episode, and every choice and action, feels significant. You can’t please everyone, but the writing gives you reason to try.
After spending some quality time with the final game, Kosta gives us his take on the the moderately priced Cities: Skylines from Finnish studio Colossal Order. And by quality we mean a lot of time spent building roads, zoning districts, and laying down pipe. Does it live up to the hype? Could this be the successor to SimCity? And was that whole pipe remark a crude and low brow joke in reference to the act of running underground pipes to ensure your citizens get clean and fresh water? Yes to all three!
From the review.
From the three-coloured zoning to the placement of roads, power lines and water pipes, Cities: Skylines for the most part looks and feels like the product of a SimCity cover-band. In the wake of the lacklustre and fundamentally flawed SimCity from 2013, Skylines also feels like a true SimCity game. Which works wonders in its favour. And in a number of ways Skylines could very well be remembered as the true SimCity 5, the city builder people have been waiting for over a decade to get their hands on.
Called Jaws of Hakkon, the first story-driven DLC expansion for Dragon Age: Inquisition is out today for Xbox and Windows PC. Promising new story content and a new area to explore, players will get to "discover the fate of the last Inquisitor and the powerful dragon he hunted."
As for the price, Jaws of Hakkon is available via the Xbox Marketplace for $19.95 and strangely $24.99 via EA's Origin service. As for the amount of content in this expansion, that remains unclear but judging by the launch trailer below, Jaws of Hakkon is very much Dragon Age. And there's nothing wrong with that. No word yet on when this content is expected to hit the PS4.
Blizzard snuck in a huge update for Heroes of the Storm overnight, that sees the addition of an all-new playable character and a new battleground among much more.
Sylvanas Windrunner and Tomb of the Spider Queen are the new character and battleground added, respectively, while Team League -- a kind of Guild/Clan setup that allows teams to compete in ranked team matches.
Grab four of your pals and start talking serious strategy, because the arrival of our next Closed Beta patch will introduce Team League to Heroes of the Storm! Team League is our latest mode of ranked matchmaking, and will allow you and your closest allies in the Nexus to create dedicated, persistent teams in order to compete for rank against opposing teams. Just as 1v1 is broadly considered the primary, and most competitive, way to experience StarCraft II, we believe that Team League will represent the pinnacle of Heroes competition.
Normally we'd also post up the specific patch notes here, but as mentioned above, this was a big update, so it's easier if you just click here for Blizzard's naturally in-depth breakdown of what's been added, fixed and changed.
We also have a couple of new screens from the update you can check out below.
The Call of Duty: Advanced Warfare Ascendance DLC drop is almost upon us (April 1 for Xbox owners), and as is the marketing norm, it's accompanied by a new gameplay trailer that shows off that Aussie-based map, the should-have-been-released-in-the-original-game Grapple Mode, new Exo Zombies mode and more.
While some of you may not be dancing around in your Exo suits in the game anymore, it's hard to not watch this trailer and want to taste some of the action. Changing map conditions with meaning, Sydney harbour-side apartments and Grapple Mode. Freaking Grapple Mode. Are all part of the Ascendance add-on content arriving at the beginning of next month.
Another remastered classic has made its way to next/new-gen today, by way of 2K Games and Gearbox's Borderlands: The Handsome Collection which collects Borderlands 2 and Borderlands: The Pre-Sequel and all add-on content for both of those games released to-date.
The release is available only for Xbox One and PS4 and depending where and how you get it, will set you back roughly around $100AUD, which isn't bad for two full games and all their released content. We've had a squiz at this new release versus both the older PS3 and Xbox 360 versions and it's a graphical standout, though it's honestly not much different to what PC players have been looting with all along.
There are some new features though, and we're currently grinding through them -- including four-player split-screen couch co-op -- so stay tuned for our review shortly.
Watch a launch trailer for the Handsome Collection embedded below.
Jickle is back with a review of the next instalment in Telltale's Tales from the Borderlands series, with the second episode "Atlas Mugged".
From the review:
Episode 2 picks up right where the first episode ended and ends about 80 minutes later, making this one of the shorter episodic releases from Telltale I’ve seen. Continuing on Fiona and Rhys’ adventure, a solid, cohesive narrative is emerging, although the framing device of the two protagonists recounting events does tend to lower the stakes somewhat – you know where these characters are eventually headed, but there’s not much reason to ask how they ended up there. But the writing remains largely solid; a few gags fall a bit flat, and there aren’t any huge laughs, but Telltale are doing a great job with visual humour so far. There’s a really gross gag early on that lands pretty well, and in my playthrough the Loader Bot’s continued anger about what I did to it in the first episode is reliably entertaining.
Joaby has finished testing the recently-released Battlefield Hardline's multiplayer offering, after already dishing up his single-player thoughts. This process for online games is a bit new for us, but given how much the multiplayer experience can differ to what we're shown in controlled review environments, we're trying something new.
For ease, we've tacked the multiplayer portion of Joaby's review at the base of his single-player experience, keeping all the pertinent information for the game in one place. As a result, you'll need to scrolldown to the "Multiplayer" sub-head.
It should also be noted that the review score remains unchanged from its original posting.
From the review:
Battlefield Hardline is not a Battlefield game.
This isn't an attack on the game. This doesn't diminish whatever qualities the game has. I'm not saying it because it wasn't created by DICE, and liking Hardline doesn't make you any less of a Battlefield fan. But it's not a Battlefield game.
The long-gestating Project CARS from Slightly Mad Studios (and many, many independent contributors) is almost upon us, and today it was revealed there would be more than 30 locations to tear rubber on, accompanied by a new trailer.
Project CARS features over 30 locations from around the world with multiple variations of each, offering one of the largest track list of any racing game in recent years.
The ground-breaking dynamic time of day and weather system makes every race unique and urges players to adapt to every situation.
More recently the game was pushed back for polish, but will be landing on PC, PS4 and Xbox One early next month. Until then, there are still apparently more locations to be revealed, so stay tuned.
Some game delays hurt. Real bad. And in the case of Batman: Arkham Knight, I've been hurting ever since the game was revealed -- just waiting for it to be released. Then it was delayed. And now it's delayed again, but at least with Rocksteady at the helm we know it's just to make the game better, and in compensation they've served us up a new gameplay video.
"Batman: Arkham Knight will now launch in Australia on June 24, 2015," writes Sefton Hill, Batman: Arkham Knight game director. "We're a developer that hates to make any compromises, so we are sorry to say this means it's going to be just a little bit longer until you can play the epic conclusion to the Arkham trilogy. As a reward for your patience and understanding, and to make the wait even more unbearable, we are pleased to whet your appetite with a new gameplay video of Batman: Arkham Knight.
Thanks so much from everyone at Rocksteady for your continued support. We are working as hard as we can to make you proud".
Check out the new, and awesome, gameplay trailer for the slightly delayed Batman: Arkham Knight embedded below.
Making his first appearance as the star of the classic cute-to-look-at-but-very-adult Nintendo 64 game Conker's Bad Fur Day, Conker the Squirrel now finds himself the star of a new episodic game series coming to Microsoft's game creation suite, Project Spark.
Made with the blessing and input from original developer Rare, Conker's Big Reunion will be a new episodic game series starring everyone's favourite foul-mouthed squirrel. Coming alongside a Conker-specific creation pack for Project Spark, the first episode is due for release on April 23. Developer Team Dakota has said that the game will take place a decade after the events of Bad Fur Day and will see Conker reunite with old friends in a new true-to-form story. All tools and assets that went into the making of the game are also expected to be made available for users to create their own Conker-themed games.
If you missed Joaby's ever-impassioned voice on last week's podcast, the man with cooking plans is back with the rest of the crew to talk about games and, naturally, Irish stew. Seriously.
On this episode of The GAP Luke Lawrie, Joab Gilroy and Heath Dickson celebrate St Patrick's Day with a hearty stew cooked up by Joaby himself while discussing terrible TV shows and home electrical appliances. They talk about the games they've been playing including Battlefield: Hardline, Cities: Skylines, TheHunter, Skyrim, Fruit Ninja 2, Kingdom Rush: Origins and not The Sims. Over in the news Nintendo are working on a new dedicated gaming system, Todd Alderman rejoins Infinity Ward, and the BBC are creating a TV show about Grand Theft Auto. This episode for 3 hours, and it also contains coarse language.
As usual, and just like most St Patrick's Day celebrations, this episode is relatively long but if you can listen between sips, you're bound to found something to stew over, in thoughtfulness.
In continuing its push to release the entire back catalog of classic LucasArts' games, GOG.com have added six more titles to its lineup. This brings the number of classic LucasArts offerings up to 24, with all games available to download, DRM-free.
New additions include the digital debuts of Zak McKracken and The Alien Mindbenders, Outlaws, and Indiana Jones and The Emperors Tomb. Joining them are the classic adventures The Dig, Loom, and Monkey Island 2. You can check out these and the entire GOG.com LucasArts catalog here.
Blood Bowl was an out-of-left-field (get it?) unique spin on sports and fantasy games with an origin in the table-top space, which definitely resonates with some of us. At least enough that a sequel has been in the works, the first gameplay trailer for which has been made available today, along with an all-new website.
While the turn-based mechanics of a sport like grid iron might not gel with some, it's looking like the sequel is building nicely upon the foundations laid with the first game and looks, again, to not take itself seriously at all.
Blood Bowl 2 is the sequel to Cyanide Studios’ 2009 faithful adaptation of Blood Bowl, American Football uniquely based on the Games Workshop boardgame. Jim and Bob of Cabalvision HD introduce an interactive world of sports, violence, team-management and league tournaments, broadcast across a range of richly detailed stadiums that you upgrade as your team grows more successful, filling your coffers.
To visit the new website which holds heaps more info, click here. And be sure to watch the new gameplay video embedded below.
Evolve is a polarising game at the moment -- so much so our promised review is still only three-quarters done because the game's full potential just hasn't been put on the table yet (we're thinking post-mortem write-up at this stage). But as promised the team at Turtle Rock Studios is delivering on post-release content, and the first major drop coming this March 31 is looking very big.
A new monster named Behemoth will be made available, as well a new group of hunters and two new maps.
Evolve’s new Monster and Hunters are unique in appearance and abilities. Behemoth is a tank of a Monster that becomes a giant, destructive boulder and rolls through the environment for quick traversal. Behemoth is free for those who pre-ordered Evolve from participating retailers as part of the Monster Expansion Pack, and is available separately for $22.95. For complete details on Behemoth, visit: this link here.
Four new Hunters also join the Evolve lineup: Torvald, a cyborg Assault character with a mortar cannon for an arm; Crow, a Trapper with a pet Batray for tracking Monsters; Slim, a genetically modified combat Medic; and Sunny, a Support character equipped with a mininuke grenade launcher. Each new Hunter expands the Evolve experience with new weapons, equipment, and abilities. The four Hunters are available as part of the Evolve Hunting Season Pass along with three Monster skins** for $33.45. Each Hunter can also be purchased separately for $11.25. For complete details on these four new Hunters, visit: this link here.
Two new maps bring additional depth and replayability to the entire Evolve community free of charge. The Broken Hill Mine and Broken Hill Foundry maps introduce two distinct environments and add exciting new campaign effects to Evacuation, a unique experience that combines the full array of maps, modes, Hunters, and Monsters into a single dynamic campaign, offering near-limitless variety. The free Broken Hill Mine and Broken Hill Foundry maps will be available first for Xbox One, the all-in-one games and entertainment system from Microsoft, on March 31, 2015, and will be available for Windows PC and PlayStation®4 system on April 30, 2015. For complete details on these new maps, visit: this link here.
Getting the new maps for free is obviously a nice bonus and also doesn't lock anyone out of the base game, but you're effectively paying more than $50 for content for a game that's only been out a short while, though a lot of work has clearly gone into the add-on, it's definitely a talking point.
If you're still playing Evolve, will you be picking this stuff up come March 31?
Check out a batch of new screens for the content below.
We're pretty pumped to get into Hearthstone: Heroes of Warcraft's next solo adventure -- Blackrock Mountain, and today Blizzard has announced that the new add-on is available for pre-order with a special Molten Core cardback available to anyone who does.
There are a few catches though. Your pre-order can only be used with non in-game gold (so real cash, iTunes cash or Google Play cash) and it obviously needs to be the whole thing, which will retail for AUD$31.99.
Otherwise you can always purchase the wings week-on-week with in-game gold or also real or corporate monies.
If you haven't read up on our recent chat with a couple of members from Team 5, the group behind Hearthstone: Heroes of Warcraft, on the next adventure, be sure to click here and just because it's pretty darn cool, watch the reveal trailer for Hearthstone: Blackrock Mountain embedded below. We've also got this handy fact sheet Blizzard swung our way:
Based On Warcraft Lore The inspiration for this adventure comes from one of the most treacherous of areas in all of Azeroth—Blackrock Mountain. Deep within its fiery depths, Ragnaros and Nefarian wage a brutal war for ultimate control of the mountain, and in doing so, have brought in malevolent creatures from all sides of the conflict to do their bidding. In this new Adventure, players will encounter many of the same Dark Iron dwarves, flame elementals, and dragons as those found deep within several classic World of Warcraft instances including Blackrock Depths, Molten Core, and Blackwing Lair.
In the [Blackrock] Mountain Much like with the first Adventure, Curse of Naxxramas, the wings of Blackrock Mountain will open one at a time over a one month period. Players will be able to select Solo Adventures in the Hearthstone menu to access a new wing, opening up opportunities to duel all-new bosses and add even more cards to their collection.
Sinister bosses guard each wing of Blackrock Mountain and players will be rewarded with sizzling new cards for each vile villain they defeat. A total of 31 new cards can be earned upon completing this epic Adventure. After players earn Blackrock Mountain cards, they can be added to their constructed decks for use in other play modes. If players want their newly acquired cards to shine a little brighter, they’ll even be able to craft shiny golden versions.
Class Challenges These challenges will test players’ skills with each class in duels using a specific premade deck. Emerge victorious to earn a Blackrock Mountain-themed card (one of the 31 new cards available in this adventure) for that specific class.
Heroic Mode After defeating each wing, players can take on the far more challenging Heroic Mode. These fights are almost unfairly difficult, so unconventional decks and bold strategies may be required to conquer each fearsome challenge. Defeating Heroic Mode will grant the player bragging rights—and an exclusive Blackrock Mountain card back!
The Arena After each wing is released, the cards available in that wing will be added to the Arena mix for everyone to play with, regardless of whether they’ve played through the Adventure.
Getting Down to Business Those who wish to delve deeper into the molten corridors of Blackrock Mountain will be able to purchase access to each subsequent wing with their hard-earned gold or with real money! Players will also be able to preorder Blackrock Mountain, and will receive an exclusive card back that they can use immediately. Blackrock Mountain: A Hearthstone Adventure can be explored by the bravest duellists in April.