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Wednesday, 17th September 2014
Super Smash Bros. for 3DS Passes 1 Million Japanese Sales in Two Days [Eorl- 09:27am] From: AusGamers News [ 0 Comments ]
Having only just launched in Japan, Nintendo seems to already be breaking sale records with their newest Super Smash Bros. brawler passing the one million mark on the 3DS handheld.

Nintendo outlined that the one million sales includes both digital and physical releases during the game's first weekend, a smashing success no doubt. The company also noted that this milestone has placed it in the running with Monster Hunter 4 and Pokemon X&Y, which also sold one million copies in their first weekend.

Western fans will soon be able to join in on the fun come the game's launch in Australia on October 4th. Wii U fans will be entering the arena come "Holiday 2014," though recent rumours have suggested a November release window, but don't hold your breath.

Trion Worlds Launches ArcheAge to the Masses, Server Queues Expected [Eorl- 09:09am] From: AusGamers News [ 0 Comments ]
Trion Worlds has finally brought the popular Eastern free-to-play MMO ArcheAge to Western shores, opening up the game's access to any and all brave souls early this morning after a rather successful headstart period.

As mentioned above, the game has been open for four days prior to today's public launch thanks to a headstart period only accessible by purchasing a Founders Pack. Trion has noted that with the launch of ArcheAge you can expect some rather long queue times thanks to its free-to-play nature, but are hoping the queues will dwindle down as the launch hype settles. At the moment queues are split into free or subscribing players, with the subscription queues far, far lower than free users so pick your battles.

Are you venturing into the world of ArcheAge? Stuck in queue? Check out the launch trailer below to pass time! Also don't be afraid to give me a wave if you spot Eorl on Kryios, I'll be sure to stop and have a dance!

Tuesday, 16th September 2014
Blizzard's Hearthstone: Heroes of Warcraft Hits Epic Milestone [Steve Farrelly- 09:51pm] From: AusGamers News [ 1 Comment ]
Blizzard has very quietly just celebrated a milestone with their sleeper wide-awake hit, Hearthstone, pulling in a huge number of players globally.

While the company hasn't released anything along the lines of stuff-shirted press releases about it, they did drop a nice Tweet informing the world that Hearthstone: Heroes of Warcraft has cracked a mere 20 million users globally.

Well, actually that's quite a lot.

I think maybe they should have made a celebration card based on the Little Engine That Could.

Well done to the small Hearthstone team at Blizzard for making such a well-loved game, and in case you haven't checked it out yet, we recently posted up a review for the game's first single-player campaign, which you can read right here.

Fly Us to the Moon and Back - Destiny Reviewed [Eorl- 02:42pm] From: AusGamers News [ 14 Comments ]
Destiny is probably one of the more polarising launches to have come in the past few years, bringing all kinds of reviewers to question what exactly Bungie's newest sci-fi shooter actually is.

To help us figure out where Destiny lays on the ever-changing spectrum is our own Stephen Farrelly, who probably hasn't seen sunlight since the game's launch back on September 9th. That's probably both a good and bad thing, but we'll go with the good part.
As a persistent online shooter with fantastic combat, great AI and visual vistas to die for, it’s a winner. If you like your settings both sci-fi and fantasy-based, like some 80s rock opera, you’re going to bite into it here (the lore based on the Moon is fantastic, in my opinion). And if you thoroughly enjoy rewarding cooperative play with friends while facing crazy, giant bosses or just riding around together on different planets on your speederbike, Destiny more than delivers.
Check out the full review on Destiny for our thoughts on just what Bungie has delivered on.

New Companions Set Foot in Divinity: Original Sin's Free DLC [Eorl- 11:51am] From: AusGamers News [ 0 Comments ]
Lariona Studios has announced through their Kickstarter that two new companions will be added to their fantasy strategy cRPG Divinity: Original Sin, all for free according to the developer.

“Bairdotr, a curious and loyal ranger, has gotten herself into some trouble at the Legion barracks, while the silent rogue Wolgraff has found himself a nice hustle stealing coins from the wishing well in the Cyseal hinterlands (accessible through the graveyard tunnel),” reads the character descriptions. You can find out more about the companions, as well as the update, in an almost 14-minute long video released by the developers below.

Terraria In-Development for Mac and Linux Versions [Eorl- 10:06am] From: AusGamers News [ 0 Comments ]
Terraria, the side-scrolling sandbox adventure game created by developer Re-Logic, is currently in development for Mac and Linux, according to a post on the game's official site. No date has yet been announced, and the developer warns it's still in question if the ports are "feasible."

"In full transparency, both of these versions are very much in development, so we cannot make any promises as to a launch date — or even if they will ultimately be feasible — but we wanted to make sure that our long-suffering Mac/Linux fans know that we are working diligently to bring Terraria to their platform," the post reads.

Upon completion, both versions of the game should be compatible with existing worlds and characters in the Windows version. It is also the developer's intent to gift the Mac and Linux versions to those who already own the Windows PC version on Steam.

Terraria launched on Windows way back in 2011, and since then has been ported over to Android, iOS, PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360 and Xbox One. Sadly there are no plans for any Wii U version.

Chivalry: Medieval Warfare Throws Down on Consoles [Eorl- 09:02am] From: AusGamers News [ 8 Comments ]
After two years of PC exclusivity, developer Torn Banner Studios is bringing its action title Chivalry: Medieval Warfare to consoles, thanks to a new partnership with Activision.

The publisher announced today that Chivalry: Medieval Warfare is currently in the works for PlayStation 3 and Xbox 360, and will launch as a downloadable title later this year. The port is made possible through a collaboration with Mercenary Technology, a game management and consultation company.

Chivalry: Medieval Warfare initially launched in October 2012 for Windows PC through Steam. Developer Torn Banner Studios created the title with similar mechanics to the team's 2007 Half-Life 2 mod, Age of Chivalry.

Chivalry's console versions will retain the PC version's 12-player multiplayer as well as its four playable classes — Archer, Knight, Man-at-Arms and Vanguard. Players can take each other on in melee combat with swords, shields, javelins, crossbows and other period-authentic ancient weapons.The game also tasks players with other war challenges, such as raiding villages, burning crops and taking down other factions' castles.

Rockstar Explains Grand Theft Auto V's PC Delay, Says it Will be "Amazing" [Eorl- 08:16am] From: AusGamers News [ 6 Comments ]
On the heels of announcing that it planned to bring Grand Theft Auto V to Xbox One and PS4 this fall, and to the PC in early 2015 with additional content and other improvements, Rockstar Games has explained in a brief comment on its site, why all of these releases are taking so long.

In a comment on the original announcement, Rockstar explained that it is taking the extra time - particularly on the PC release - to ensure that it is "amazing."

"We're glad to see so many of you are excited for the upcoming release of the new versions of GTAV and we look forward to sharing more details with you soon," the company wrote in a comment. "We are also incredibly excited to be bringing GTAV to the PC, but the game requires a little more development time in order to ensure that it is as amazing and polished as possible. Please do stay tuned as we reveal new features and information about all the new versions in the weeks ahead."

For more details on the next-gen and PC release, check out the previous article which includes a brand-new trailer showing off all the various juiced up extras.

Microsoft Purchases Minecraft for $2.5 Billion, Notch Departs Studio [Eorl- 08:02am] From: AusGamers News [ 30 Comments ]
Microsoft today announced the long-rumoured $2.5 billion acquisition of Mojang, the company behind the world's most popular computer game Minecraft. Sadly, it looks like the acquisition hasn't included the creator of the popular sandbox title, Markus "Notch" Persson, who announced his retirement from the studio today.

Last week, rumors began to surface about the potential sale of the studio and its game. This week those rumors were confirmed. Microsoft announced the purchase of Mojang for $2.5 billion and Mojang, in turn, announced that the three founders, including Persson, would be leaving the company once the deal is done.

"Minecraft adds diversity to our game portfolio and helps us reach new gamers across multiple platforms," says Xbox chief Phil Spencer. "Gaming is the top activity across devices and we see great potential to continue to grow the Minecraft community and nurture the franchise. That is why we plan to continue to make Minecraft available across platforms – including iOS, Android and PlayStation, in addition to Xbox and PC."

The acquisition opens a path for Microsoft to pursue a number of potential ways in getting their money back, from DLC packs through to even trying a Minecraft 2 if they feel lucky. With over 50 million copies sold so far on various devices including mobile, PlayStation and Xbox, it is somewhat clear why exactly Microsoft has purchased the very popular open-world title.

"Over the past few years he’s made attempts to work on smaller projects, but the pressure of owning Minecraft became too much for him to handle," Mojang’s Owen Hill revealed in a press release. "The only option was to sell Mojang. He’ll continue to do cool stuff though. Don’t worry about that." Notch has previously criticized Microsoft's Windows 8 operating system, but in a revealing blog post he discusses his reasons for leaving Mojang and Minecraft. "If I ever accidentally make something that seems to gain traction, I’ll probably abandon it immediately," says Persson."Thank you for turning Minecraft into what it has become, but there are too many of you, and I can’t be responsible for something this big."

R18+ Uncensored Left 4 Dead 2 Now Available in Australia [trog- 03:48am] From: AusGamers News [ 9 Comments ]
Valve have just announced that - at long last - the uncensored version of Left 4 Dead 2 is now available for purchase in Australia:
The uncensored version of Left 4 Dead 2 is now available to gamers age 18+ in Australia via Steam. In addition, a free update is available for those who already own a censored copy and would like to update to the uncensored version. And to celebrate, for a limited time L4D2 is on sale for 75% off its regular price.
As always head over to Steam to pick it up.

Great to see Valve revisting an older title to help Australians take advantage of the recent changes in legislation that once prevented us from playing the game the way it was meant to be played.

Monday, 15th September 2014
Trion Worlds Suffering DDoS Attacks as ArcheAge Prepares for Public Launch [Eorl- 04:22pm] From: AusGamers News [ 3 Comments ]
Unfortunately it seems a select few individuals aren't liking that Trion Worlds is trying to launch the Western version of free-to-play sandbox title ArcheAge, with the developer confirming that all of their games are currently been hit by DDoS attacks.

According to Ten Ton Hammer the attacks have been occurring all throughout the weekend since ArcheAge's head start launch. Coupled with typical bugs and launch issues of any modern day MMO and ArcheAge isn't having the most stable launch. notes that this isn't the first time Trion has suffered DDoS attacks, with the latest being on September 4th when Community Manager Ocho explained that the servers were being hit by a DDoS attack. Hopefully once the game officially launches to non-Founder members tomorrow the attacks will lessen, but for now keep your eyes peeled on their Twitter account for updates.

Grabbed yourself a Founder's Pack and playing in the head start? How are you liking the game so far? Keep your eyes on AusGamers for our impressions over the next few weeks, but let us know in the comments on your playtime!

Elite: Dangerous Opts for $60 Price Tag, Pre-Order Details Revealed [Eorl- 10:15am] From: AusGamers News [ 1 Comment ]
Elite: Dangerous has already captured me in its gorgeous galactic sandbox, but for those who may not have paid for the right Kickstarter tier or opted in to one of their post-Kickstarter backer options will be glad to hear that developer Frontier Developments has now announced a nice round $60 price tag for the game come its launch later this year.

Those looking to pre-order the game and save a little cash can pick up the day-one Mercenary Edition for $50. This version will include the base game, as well as a second Eagle fighter ship in another in-game location, an exclusive pack of paint schemes, a 'Day One' decal, a digital players guide, a digital concept art book, and other unannounced goodies.

Elite: Dangerous is scheduled for launch come Q4 2014 on PC and Mac. Pre-order enquiries can be directed to their official website, and you can also check out their latest TV spot below for a glimpse at the absolutely beautiful skybox that this game holds.

Report: Oculus Rift Consumer Model Expected in 2015 [Eorl- 09:12am] From: AusGamers News [ 7 Comments ]
Virtual reality looks to be coming to the typical consumer far quicker than expected, with TechRadar reporting that we could see the consumer model of VR headset Oculus Rift sometime in 2015.

According to TechRader, the Oculus Rift will follow the way of Google Glass, offering a 'public beta' intended to gauge consumer and retail reaction prior to a full-blown launch. Pricing is still undecided, however Oculus VR co-founder Nate Mitchell spoke to Eurogamer earlier this month saying that the aim was for the consumer version to be "as cheap as possible", in the range of $200-400.

He explained that a commercial headset would need to be significantly smaller and lighter than the current dev kit, and be "super-polished and easy to use by anyone". Of course, there is also the form of competition now with VR now being developed by Samsung (though in coordination with Oculus), Sony and possibly Valve as well.

Oculus Rift recently launched its Dev Kit v2, complete with infrared motion tracking and an independent camera.

Saturday, 13th September 2014
Super Smash Bros. 3DS Demo Coming Soon, 3DS Usable as Wii U Controller for Smash [Eorl- 02:24pm] From: AusGamers News [ 0 Comments ]
Nintendo has announced that Super Smash Bros. for 3DS is getting a playable demo shortly, though Club Nintendo fans will also be receiving a special treat.

The demo hits on September 20th for Australia and contains five characters: Mario, Link, Pikachu, Villager, and Mega Man, as well as the Battlefield stage. It includes local multiplayer, and can only be opened 30 times.

Qualifying Club Nintendo members will automatically receive four download codes via email. Nintendo encourages recipients to share their codes, as up to three other friends who also own Nintendo 3DS or 2DS systems can play multiplayer together through local wireless even if those three friends aren’t Club Nintendo members. The Club Nintendo demo of the game allows for unlimited play, and features the Smash mode with five playable characters (Mario, Villager, Link, Pikachu and Mega Man), one stage (Battlefield) and the ability to compete in local multiplayer matches with fellow Nintendo 3DS and 2DS owners who have downloaded the demo to their systems.

In related news it seems the 3DS may be usable as a controller for the Wii U Smash Bros., that is according to an image surfacing on Twitter (via IGN). Nothing official has yet been confirmed, though Twitter user Kyle McLain - who spotted the option - noted that it "does [...] say that if you connect your 3DS with your Wii U, that you can use your 3DS as a controller?"

Hopefully this discovery means that Nintendo are now toying with the idea of a unified system for later use, possibly indicating that we may see their next system in some combined state. The possibilities are endless as they say.

Super Smash Bros. for the 3DS comes out on October 4th. A Wii U version is expected sometime in November.

Uncanny Valley's Chilling Story Available Now in Demo Form [Eorl- 09:08am] From: AusGamers News [ 3 Comments ]
A playable demo for Uncanny Valley, a survival horror game following a security guard, is now available through the game's website, developer Cowardly Creations announced.

In Uncanny Valley, players assume the role of Tom, who works at a remote facility. Tom grows bored of his long night shifts and begins to wander the area; however, his explorations soon lead him into trouble. Uncanny Valley includes a consequence system that affects how its story and gameplay will evolve.

"For example — you fail at avoiding your attackers, meaning your character will move slower throughout the game, making it harder to escape future pursuers — so the player needs to be careful and more clever, which adds more tension," the game's description reads.

"Of course, there are a couple of sections where you can die, but we're trying to avoid that as much as possible ... Dying and repeating the same section over and over is tedious and leads to frustration. The game stops being scary if you're angry and just want to rush through it, so we think that adding such a system will still keep the tension while adding a new layer to scariness."

Uncanny Valley is expected to launch in full this year. The game was crowdfunded via Indiegogo earlier this year and Greenlit via Steam in May and is currently available for pre-order on Mac and Windows PC.

For more on the game, check out the trailer below.

ArcheAge Head Start Begins for Founders [Eorl- 08:42am] From: AusGamers News [ 13 Comments ]
Rush the gates and roll those toons because you gotta get the best hardcore farmland, am I right?

After a brief technical delay, ArcheAge's head start has now gone live for founders. Trion says that the servers are up and ready for the influx of players. Your server choices are...
North America: Aranzeb, Naima, Kyrios, Ollo, Tahyang, Salphira
Europe: Shatigon, Kyprosa, Eanna, Dahuta
There is no wipe planned for the head start, so get working on the many open-world aspects of ArcheAge. You can still nab a founders pack on the official site for $49.99-$149.99, depending on your tier. All three come with the four-day patron head start access.

After the four-day head start the game will open up to all players, with the free-to-play game offering a mostly cosmetic-only shop to balance out the free subscription.

Release Dates for Grand Theft Auto V on PC, Xbox One and PS4 [trog- 12:20am] From: AusGamers News [ 12 Comments ]
Rockstar have officially confirmed the release date for the PC version of Grand Theft Auto V as January 27, 2015. The Xbox One and PlayStation 4 version will land this year on November 18.

It should be noted these are presumably US release dates - we expect an update from the Australian reps in the next few days confirming the Australian release dates.

These next-generation versions will feature the following improvements:
Grand Theft Auto V for PlayStation 4, Xbox One and PC will feature a range of major visual and technical upgrades to make Los Santos and Blaine County more immersive than ever. In addition to increased draw distances and higher resolution, players can expect a range of additions and improvements including:

- New weapons, vehicles and activities
- Additional wildlife
- Denser traffic
- New foliage system
- Enhanced damage and weather effects, and much more

Grand Theft Auto V for PlayStation 4, Xbox One and PC will also feature enhanced radio selections with over 100 additional new songs and new DJ mixes from returning DJs across the game’s 17 radio stations.
If you already have a character in Grand Theft Auto Online, you'll probably be pleased to note that you can transfer them to your choice of PlayStation 4, Xbox One or PC.

A new trailer dropped to promote the news:

Friday, 12th September 2014
Rumour: Grand Theft Auto V PC and Next-Gen Details Leak from GameStop Conference [Eorl- 06:36pm] From: AusGamers News [ 1 Comment ]
GameStop has had its annual conference in Anahiem and according to a user on NeoGAF Rockstar was there showing off the upcoming PC, PlayStation 4 and Xbox One version of last year's Grand Theft Auto V. Going by the user's comments this is going to be one hell of an awesome remaster.

Rockstar allegedly unveiled a full 45-minute behind closed doors presentation to retailers, showing off the new version that is poised to push the two consoles and PC to their limits. This is in similar fashion to how the developer created the original, which took every ounce of PlayStation 3 and Xbox 360 juice to render what we had on our screens.

According to the post on NeoGAF we can expect some major graphical and mechanical changes to GTAV and its online counterpart. These include things like water puddles appearing during rainy weather, street detail being increased and even animals donning a new coat of fur. The poster also suggested that we could indeed see new content in the form of radio stations, music tracks and possibly more.
1. I saw this at the GameStop managers conference in Anehiem. Rockstar gave a 45 minute closed doors presentation.

2. They showed us multiple locals. The city, underwater areas, country side etc.

3. Foliage has been completely reworked. Tree barks been redone, individual grass blades, wild flowers etc. This applies to underwater areas as well. Completely reworked coral reefs and underwater plants.

4. Draw distance now is INSANE. One example they showed us was the main city at night. They showed it on PS3 first amd showed us how all lighting at a distance was pre baked. In the remaster its all pre loaded in real time and is dynamic. You can see lights and traffic flow from massive distances.

5. Water rendering system has been completely redone. Rivers / Ocean / rain are gorgeous

6. No release date given. They simply said soon.

7. Animal texture work has been 100 % re done.

8. Anti Aliasing looked great with little to no jaggies. Looked 1080p to me. It was demoed on PS4.

9. Promised "new" content. One example was new songs / soundtrack / radio stations.

10. Best remaster Ive seen by far. I literally gasped at the differences.
Grand Theft Auto V will be launching for PC, PlayStation 4 and Xbox One sometime in the future, though going by these comments we can probably expect a release date and new trailer soon enough.

Indie Friday: A Look Into the Australian Gaming Scene [Eorl- 04:14pm] From: AusGamers News [ 1 Comment ]
In this week's Indie Friday feature we take a look into the mind of a mentally unstable man with a severe personality disorder, try to escape from a labyrinth and explore evolution at its finest.

Yes that's right we are back with another edition of Indie Friday, where AusGamers takes a look at all the local talent Australia has to offer and shows you, the reader, just what to keep your eyes on.

Check out all five of the talented Australian indie developers in our Indie Friday feature over here.

The Gap - Episodes 237, 238, 239 and 240 Now Available [Eorl- 03:21pm] From: AusGamers News [ 0 Comments ]
The GAP lads are back with four new instalments of The GAP, their sometimes weekly podcast that covers *mostly* gaming.

The GAP Episode 237 – Platinum Ankles:
On this episode of The GAP Luke Lawrie, Joab Gilroy, Heath Dickson and Jeremy "Junglist" Ray talk about achievements, trophies, ankles, and the week in video games. They discuss the games they've been playing including Diablo 3: Reaper of Souls, Heroes of the Storm, Dark Souls 2, P.T, Epoch.2, Game Maker, and more. Over in the news they look at the new World of Warcraft: Warlords of Draenor details, Rise of the Tomb Raider not being a Xbox console exclusive, and DayZ coming to the PlayStation 4. This episode goes for 2 hours and 30 minutes, and also contains coarse language.
The GAP Episode 238 – We Aren't Going To Talk About It:
On this episode of The GAP Luke Lawrie, Joab Gilroy, Heath Dickson and Jeremy "Junglist" Ray continue their decision from last week not to talk about that big controversy going around, they definitely don't spend around 45 minutes this week talking about it. They discuss the games they've been playing including Diablo 3: Reaper of Souls, Depth Hunter 2, The Long Dark, The Crew, Madden 15, NHL 15, The Escapists, and more. Over in the news they discuss the recent DDoS attacks on various gaming services, and Amazon buying Twitch.TV. This episode goes for 2 hours and 30 minutes, and also contains coarse language.
The GAP Episode 239 – Oh God What's In The Box:
On this episode of The GAP Luke Lawrie, Joab Gilroy, Heath Dickson and Jeremy "Junglist" Ray thought that they hid the box well last week, but someone managed to dig it up and crack it open. They discuss the games they've been playing including Diablo 3: Reaper of Souls, Dark Souls 2 DLC, The Sims 4, Madden 15, The Long Dark and more. In they news they talk about the new 3DS, Valve being taken to court over the Australian refund policy. and Bloodborne releasing in Japan early February. This episode goes for 2 hours and 45 minutes, and also contains coarse language.
The GAP Episode 240 – Much Corrupt:
On this episode of The GAP Luke Lawrie, Joab Gilroy, Heath Dickson and Jeremy "Junglist" Ray discuss the very serious issue of widespread corruption in the Australia games industry. They talk about the games they've been playing including Destiny, Diablo 3, Dark Souls 2, Dota 2, The Sims 4, Planetary Annihilation, and more. In the news Batman: Arkham Knight has a new release date, NBA Live 15 is delayed, and rumours about Microsoft buying Minecraft developer Mojang. This episode goes for 3 hours, and also contains coarse language.
You can also follow The GAP on Facebook to tell them how much you love their snazzy voices or yell your opinions across the Internet, and find the latest podcasts through here.

Garry's Mod Passes 6 Million Sold Milestone [Eorl- 02:51pm] From: AusGamers News [ 1 Comment ]
Physics sandbox Garry's Mod has sold more than 6 million copies since its launch in 20014, according to creator and founder of Facepunch Studios Garry Newman. That is a whole bunch of people poking and prodding at Valve's extensive list of characters.

Newman revealed the new milestone on his Twitter account (via VG247), also a glimpse into the break down of sales across platforms. For Mac and Linux sales were at 336,765 and 28,322 respectively, while Windows definitely seems to be the most played with a whopping 5,644,883 million copies sold. Wow.

To be fair though, Mac and Linux clients were late to the party, so it isn't an entirely fair comparison. Still, it is clear that at the very least Garry's Mod is one popular physics sandbox.

Nvidia Skipping GTX 800 Desktop Series, GTX 900 Aimed for October [Eorl- 12:33pm] From: AusGamers News [ 10 Comments ]
Graphics card maker Nvidia will apparently be showing off their newest GTX series, the 900 generation, at this year's EGX London event, with a new report suggesting that firm will be skipping out entirely on releasing an 800 line.

According to Kdrama Stars (via VG247), the 800 series will be skipped due to a disparity that it would create confusion with Nvidia's desktop and mobile product lines. The GTX 980 and GTX 970 will front the line, with the GTX 960 supposedly following slightly later. The current 780Ti, 780, 770 and 760 cards will continue to be officially supported for the mean time, presumably along with the mighty Titan Z.

Those wanting to know the nitty-gritty can check out Videocardz article, which perpetuates that the top-of-the-line GTX 980 is built using a 28mm chip clocked at 1000MHz with 4GB of video memory. The card is estimated to be around 30 per cent faster than the 780Ti.

Nvidia's 900 series is expected to launch in October 2014 according to tech giant Gigabyte. As usual with pricing over here, expect the Australian launch to have cards going for well above the $400 mark.

Bungie Reveals Events List for Destiny, Includes PvP and Raids [Steve Farrelly- 11:48am] From: AusGamers News [ 5 Comments ]
The Internet looks polarised on Destiny at the moment, and while we power through the content for our own review purposes, Bungie has reminded us that as a persistent online game, the retail release isn't all we'll be getting.

The studio has just released an upcoming events list that will see a 3v3 Crucible objective-based event happen over the weekend of September 12 - 14, a level 26 Raid on September 16 and a handful of other events over the next two months.

Check out the image below for more details, and stay tuned for our final verdict on the game Monday next week.

Payday 2 Visits Hotline: Miami Setting in Upcoming DLC [dewb- 11:43am] From: AusGamers News [ 0 Comments ]
The developers behind frenetically paced kill-kill-kill action game Hotline: Miami have teamed up with the folks behind Payday 2 to create a new DLC pack for the heist shooter, the studios announced today.

Sadly not much else is known about the themed DLC, though Payday 2 developer Overkill has noted on the Steam announcement that we can expect at the very least a new Heist mission. The DLC has also been dated for September 30th, so expect more news on what theme has in store for Payday 2 closer to the release. For now, enjoy this poster and the teaser video below.

Forza Horizon 2 Launch Trailer is Gorgeous for an Open-World Racer [Eorl- 11:06am] From: AusGamers News [ 1 Comment ]
Showing off just what you can expect in their open-world racer exclusively for Xbox One and Xbox 360, Microsoft has revealed a stunning looking Forza Horizon 2 launch trailer that is sure to make car enthusiasts shed a joyful tear.

The trailer encompasses a whole lot of in-game footage of the racing title, set in the fully explorable lands of the USA. Players will be able to travel across the open-world without loading screens, making the visual quality seen in the trailer even more impressive.

Alongside the launch traielr, Microsoft has also announced a new loyalty program called Forza Rewards, providing players wil all kinds of extra goodies, in-game currency and other rewards based on player progress. Progress in other Forza games will also be detected, tracked through a tier system that automatically provides new rewards. The first five cars in this program have been introduced, and include the 2011 BMW 1 Series M Coupe, the 2013 Viper GTS, the 2015 Lamborghini Huracan LP 610-4, the 2014 Local Motors Rally Fighter and the 2013 McLaren P1. You'll unlock them automatically once you reach tier six.

Forza Horizon 2 will be launching on September 30th for Xbox One and Xbox 360. A demo will also be available come September 16th, exclusively for Xbox One.

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