Thanks to a recent look at some of the more wilderness-heavy environments of next year's XCOM 2, we now know that levels in the game will be more than just a string of industrial sites and funky futuristic cities. And to push the idea of going beyond the cities this time we get a look at the suburbs in the game. Or, The Burbs. That place where your weirdo nondescript European neighbors are up to no good. And for some reason, Corey Feldman lives next door.
The annual Steam sales have begun! Which means it's time to say something about your wallet and how he or she requires some pity or sympathy for your impulsive 'buy now, play never' actions. But then again, screw Mr. or Mrs. Wallet! It's totally his or her fault for complaining. We're talking bargains, deals, and holiday sales. And these things can't be avoided. So you're definitely in the clear. Click through for some of the early highlights of this year's underwater sales shindig.
Here are a few highlights of the well over 8,000 titles currently on sale. Prices are in USD.
Cities: Skylines now $14.99. Save 50%
Ori and the Blind Forest now $11.99. Save 40%
H1Z1 now $12.99. Save 35%
ARK: Survival Evolved now $17.99. Save 40%
Ryse: Son of Rome now $10.19. Save 66%
The Crew now $20.47. Save 50%
Wolfenstein: The New Order now $11.99. Save 85%
Broforce now $7.49. Save 50%
Metal Gear Rising: Revengeance now $7.49. Save 75%
The Elder Scrolls V: Skyrim now $8.74. Save 75%
Grand Theft Auto V now $44.99. Save 40%
Tomb Raider now $4.99. Save 75%
The Witcher 3: Wild Hunt now $29.99. Save 50%
Darkest Dungeon now $11.99. Save 40%
Sword Coast Legends now $26.79. Save 33%
And any Steam sale would feel off without a few bundle deals and right now you can save quite a lot of money across the Fallout, Company of Heroes, Sid Meier’s Civilization, and Tom Clancy's franchises.
Head over to Steam to check out these deals and more.
Whilst also focusing on a very angry Orc by the name of Grimgor Ironhide. Made 'in-engine', this new cinematic trailer notably gives us a glimpse of the fantastic looking campaign map and the wonderfully icy, rocky, and volcanic fantasy locales in the game. It's what we all pictured in our heads when the game was first announced, and the end result more than lives up to the promise.
Scheduled to begin today and run through to next week's launch the open beta for Rainbow Six Siege across all platforms (PC, Xbox One, PS4) has been delayed due to matchmaking issues. But on the bright side it looks like the issue is being resolved, so it should only be a matter of hours before you can test out the new Rainbow Six.
According to a post on the official forum, "Game sessions are not starting properly and we’ve encountered server issues, leading to failed connections. We’ve identified the root issue that was introduced after the Technical Test while fixing a separate aspect of the game. A fix is currently under test and will be deployed within the next few hours. Within the next few hours, we anticipate pushing the fix initially to Xbox One and then PC and PS4 as quickly as possible thereafter."
With the game launching on December 1, it's probably safe to say that this beta is more of a test run for the full roll-out. And having these sort of issues now is a lot better than running into day one matchmaking problems.
Which is chock full of spoilery stuff for those that plan on going in fresh. As the video naturally contains a lot of story elements and cut-scenes. Which is why I kind of just flicked through it, only stopping to see that Rico Rodriguez is a grappling hook, parachuting, assault rifle wielding, explosives expert right from the outset. Also gleaned from the casual flick through? It looks like the free-roam open world stuff is also available early on too. So in a sense this first hour of footage will be different to yours. But still, a little spoilery.
One major difference is that there's no way I'd drive exactly according to the quest guideline, following the on-road arrows like some sort of robot. Thems grassy hills were made for tire tracks. And wing-suit action.
Oh, and in case you forgot Just Cause 3 is out next week!
King Charles, 'Charlie The Great', 'Champagne Charlemagne', is one of those historical names that you've probably heard before but aren't quite sure where it fits. Well, the answer to that would be the Middle Ages, and in Europe, where he was both a King and an Emperor. So, a double threat. And Charlemagne will be the focus of the next, and biggest, expansion for Total War: Atilla. Coming December 10, the action is pushed forward to the year 768 AD and the dawn of the Medieval era.
Some highlights of the new expansion.
Huge new Campaign, set at the dawn of the Middle Ages.
Enter the Medieval era with Knights, Housecarls and a new illuminated UI art style.
8 Playable factions with all new Units, Tech and Buildings.
New game features with Story-based and Kingdom Events.
Perhaps the most impressive thing about this expansion is that it feels true to the term. By setting it a few hundred years after the barbarism and volatile nature of Attila's world, the Middle Ages, new time-appropriate units, stained glass artwork, and focus on Kingdoms, should be anough to warrant another go at a more traditional Total War before the arrival of the Orks, Wizards, and Goblins of Total War: Warhammer.
Total War: Attila – Age of Charlemagne can be pre-purchased on Steam for $13.49 USD.
Coming free to all owners of Star Wars Battlefront, the Battle For Jakku DLC paves the way for the impending release of Star Wars Episode VII by taking place on a planet featured heavily in the film. Albeit 29 years prior. And alongside Walker Assualt and Supremacy, a new capture-point mode called Turning Point is also coming along for the ride. Pitting Imperials against Rebels, Turning Point differs in that once Rebels capture a point, it can't be turned back. With the ultimate goal being to infiltrate and capture the Imperial base. Sounds pretty cool.
Turning Point is a vast Star Wars Battlefront game mode for 40 players, included in The Battle of Jakku. This mode portrays the efforts of the Rebel Alliance to defeat the Empire following the Battle of Endor. Lead Level Designer Dennis Brännvall explains:
“At the edge of the map, the Empire has constructed a make-shift base as well as smaller fortifications strewn across the landscape. Following an emergency landing, the Rebels need to locate the enemy bases to attack and take control of them all.”
What are the rules of Turning Point?
Rebels need to locate and capture one of three control points in Imperial control. The clock is ticking, but if the Rebel team succeeds with a capture additional time will be added and new control points will be available for capture. Moving through these increasingly challenging checkpoints, the ultimate goal is the Empire’s base where the final stand will take place.
In other news, EA has also announced that additional maps and Star Cards will be added to the game for free in the coming months. This will be in addition to the planned Season Pass content.
Which you can download now if you opt into the beta program via Steam. But brace yourselves, because apart from fixing a game breaking bug associated with the When Freedom Calls quest-line, there really isn't all that much to this first patch. Click through for the remarkably light (definitely no Buffout or Bufftats required to lug all this junk back to Sanctuary here) patch notes.
Here's the skinny.
Number pad keys can now be used for remapping.
Remapping Activate now works on Quick Container.
General memory and stability improvements.
Fixed issue where equipped weapons become locked after completing Reunions.
Fixed issue with When Freedom Calls where the quest would not complete.
During Confidence Man, fixed issue where player's health would continuously regenerate.
Fixed crash related to jumping into water and reloading saved games.
Fixed issue where Launcher would not save God Rays Quality setting properly.
For a game where glitches and bugs are part of the experience, this seems like a pretty non-essential update. Unless of course you're one of the unlucky few unable to progress the When Freedom Calls quest.
Bethesda will release a final version of the patch for PC in the upcoming days/weeks, with console releases to follow.
So no one told you Destiny was gonna be this way. Your gear's a joke, you're broke (i.e. out of strange coins), and your crucible kill-to-death ratio is D.O.A. It's like your sparrow's always stuck in second gear. When it hasn't been your day, your week, your month, or even your Year Two. So, instead of moping around Tower Coffee alone, invite a friend! With Destiny's new refer-a-friend scheme that nabs you some sweet rewards.
And together you can explore the galaxy. Like Ross, Rachel, Chandler, Joey, and the rest of the Galactic Defenders.
And for those who bring a buddy into the fold, they'll gain access to the following exclusive rewards:
Quest: The Hunt for Loot
Link of Friendship XP bonus buff
Elemental Kinblades (Legendary Sword)
EV-34 Vector Infinite Sparrow
Duo Dance emote
High Five emote
Infinite Link shader
Sign of the Infinite emblem
Anyway the following, and utterly charming, video explains it all.
Ahead of the title's December 1 release next week, the latest behind the scenes video gives us a look at some of the technology behind Just Cause 3. Namely, of the free-form destructible kind. Running at only a few minutes it's a little short on detail, but we do know that the ability to make the environment crumble all around you factored heavily into the level design. Naturaly. Oh, and PC specs for the game were released too.
Here be the minimum PC system requirements:
OS - Windows Vista SP2, Win 7 SP1, Win 8.1 (64-bit operating system)
CPU - Intel Core i5-2300 2.8GHz 2.93GHz or AMD Phenom II X6 1055T 2.8GHz
RAM - 6GB
GPU - Nvidia GeForce GTX 660 (2GB) or AMD Radeon HD 7870 (2GB)
DX - DirectX 11
HDD - 45GB
And here be the recommended:
OS - Windows Vista SP2, Win 7 SP1, Win 8.1 (64-bit operating system)
CPU - Intel Core i7-3770 3.4 GHz or AMD FX-8350 4.0 GHz
One assumes that once you've finished the game the hard drive requirement will drop to a more manageable 15GB. What with the destruction and all. Ahem, anyway
Just Cause 3 is out December 1 for PC, PlayStation 4 and Xbox One.
A wilderness that looks fairly impressive, but one that is most likely full of danger. And ancient aliens. Anyway, XCOM 2 is out February 5, which is soon but not soon enough. After the fantastic original, this sequel is shaping up to be something truly special. And the thought of posting up behind a foliage-overgrown SUV is too hard to resist.
The screens even have a little bit of a Fallout vibe. Mixed with Dawn of the Planet of the Apes.
Telltale Games partnership with HBO brought us the episodic A Game of Thrones from the studio, and we can expect a second season in the future. In an interview with The Hollywood Reporter, Telltale CEO reiterated that the partnership was always multi-year and multi-title. With the first season wrapping up recently, players can expect their choices and actions to carry through to the second season.
When we initially announced the series in 2013, we let everyone know this would be a multi-title, multiyear partnership with HBO. After this week's finale, I'm pleased to officially confirm that there will be a second season of Telltale's Game of Thrones series and that it's currently in development.
The questions left on the table at the conclusion of season one — who survived and who didn't — as well as all the other choices you made play a huge role in the second season. We've been planning the second season all along, but I really shouldn't be revealing more than that.
The first season is available now across all major platforms.
A delay from the studio behind Duke Nukem Forever? Say it ain't so! Well, this is hardly surprising but the isometric action game, Bombshell, has a new release date of January 29 for PC, PS4, and Xbox One. Starring Shelly “Bombshell” Harrison, yep, this isometric shooter will be the first game from the studio (as a co-developer) since the '90s. That is, if you don't count 2006's Prey.
In addition to a standard edition that will retail for $34.99 USD, there will also be Digital Deluxe Edition packed with a digital soundtrack and art-book for $39.99 USD.
It also looks like this will be the first release in a potential new franchise for the veteran studio/publisher with a FPS prequel (running on the original Duke Nukem 3D engine) also due sometime next year.
Squadron 42, for those that may have forgotten, is the single-player portion of Star Citizen. The bit of the game where millions have been spent on motion capture, Hollywood actors, and special effects. Fans of Wing Commander, Chris Roberts' '90s space-combat series, will no doubt be pleased to know that Mark Hamill is part of Squadron 42. No real surprise there. In fact this teaser video, could just as easily double as a glimpse at Wing Commander 6: Kilrathi Rising.
It's pretty short and sweet.
We don't know much about Mark Hamill's character other than he'll be playing a grizzled veteran by the name of Lt. Commander Steve "Old Man" Colton. But then again going by the standard set by the Wing Commander series, that could be the entire character description. Squadron 42 is expected to ship in 2016.
It's more or less just a tease at this point, but the more and more we see of Just Cause 3, the more we have a just cause to stop everything and just play in its explosive sandbox.
Moreover, for the Master Race, the lead development platform has been PC first, which means you should be getting one heck of an experience out of it on the desktop format. Either way, it's slated for PC, PS4 and Xbox One on December 1st, which for many is another game to add to the pile or list, but given how hot our summer is looking, playing through all of the most recent releases over your break in air-conditioning (or similar) might make 2015's release manifest the best in a very, very long time.
Coming a week before the official launch it's probably more of a demo, but hey, its free and open to all PC, PS4 and Xbox One players. Taking place from November 24 through to November 29, it should definitely serve as a good 'try before you buy' for the fantastic looking tactical multiplayer shooter.
Three maps and 14 out of the 20 operators will be available to try out in game modes like 'Terrorist Hunt', 'Disarm Bomb', and 'Secure Area'. You can find out more about the beta on the official site.
In the meantime you can check out the new trailer, which stars Charles Miner, who you may remember as Michael Scott's new boss for a few episodes during Season 5 of The Office. Seems he's now found himself embroiled is all sorts of trouble.
Rainbow Six Siege is out December 1 on PC, Xbox One, and PS4.
Hi-Rez Studios has just lifted more of the lid on their new team-based first-person shooter Paladins, revealing the game has just entered into closed beta for PC and we have some 500 codes available for you to grab.
Paladins combines a competitive online action experience with a collectible-card-based progression system, giving players tactical choices for amplifying their abilities in each game and ensuring no two matches are ever the same.
“We’ve been giving gamers hands-on play time with Paladins at select events around the world since we unveiled it in August, and the response so far has been incredible,” said Hi-Rez Studios COO Todd Harris. “We’re excited to get the game out into the community so we can fine-tune it further into a truly spectacular multiplayer experience.”
Players interested in joining Paladins’ closed beta can sign up for a chance to earn a free invite at www.Paladins.com. Alternatively, instant closed beta access can be acquired by purchasing the Paladins Founder’s Pack, which includes an exclusive Fiery Warhorse mount and 20 card chests, for $19.99 USD. In-game progress may be wiped during the beta phase as the game continues to evolve, although any purchases made will always be saved.
During this first phase of the closed beta, access to Paladins’ servers will only be available from 4am to 4pm AEDT, eventually moving to 24-hour testing as soon as possible. Streaming and video capture are allowed from the beginning of closed beta.
Paladins combines classic fantasy elements and visuals with modern multiplayer action design. Players on each team must work together to capture points and push their colossal, base-annihilating siege engine toward the opposing side’s gates across a vast map. Every champion has a primary weapon, unique combat and movement abilities, a personal mount, and a customizable deck of cards. These cards are drawn and activated as matches progress, giving players and teams strategic opportunities to change the course of each game.
Paladins is expected to officially launch as a free-to-play game in 2016. For the latest updates as they develop, please visit www.paladins.com, or follow the game on Facebook and Twitter.
To secure your key now, just click here and leave us your email address, and that's it!
Watch the new trailer for Paladins embedded below.
This new bit of content that provides access to Wrothgar and the city of Orsinium, apparently contains over 20 hours of new story content and quests to tackle. It also includes new gear, challenges, and recipes, in what looks like an Orc-centric expansion. Already available on PC, Orsinium can now be purchased for the Xbox One and PS4 versions of the game. It comes free for ESO Plus members, or costs 3,000 Crowns from the in-game Crown Store.
Isometric turn based strategy with character development, a sense of progression, and fun and frenetic action. Throw in aliens and you get XCOM, but set it in the past, during the American west, add a demon and supernatural power or two, and you get Hard West. Out now on Steam, Humble Bundle, and GOG.com, this new tactical combat game from Gambitious Digital Entertainment definitely nails the wild west look and feel. But really, XCOM meets the Wild West should be enough to get your attention.
Here's the launch trailer.
You can pick up the game now from Steam, which comes with a special launch discount of 20% (bringing the price down to $15.99 USD). A fair price for a great looking indie title. A price that even James West himself would, emerging from the fog for some reason, approve.
That is of course assuming that at one stage or another you resided on said Dinosaur Island. Anyway, Back to Dinosaur Island actually gets its name from a 1999 Crytek tech demo that was shown at that year's E3 conference. And just like the original Back to Dinosaur Island was used to wow convention audiences earlier this year, but this time with the focus on CRYENGINE and VR -- Virtual Reality. The demo, which requires an Oculus Rift DK 2 device to run, is now available for free on Steam.
You can grab it here. Also you can check out a non-virtual look at the demo below. Fair warning though, it features dinosaurs without feathers. Apparently, this is unforgivable.
And for those tech demo historians out there, here's the original Dinosaur Island demo from 1999. You may notice a few differences, namely of the soundtrack variety. 1999 was just a funkier time all around, and strangely a year with fewer Jurassic Park homages.
In a post on the Deus Ex Universe website, Eidos-Montreal has announced that the release of Deus Ex: Mankind Divided is being pushed back to August 23, 2016. Which, is exactly six months from the original release date of February 23. And sure, this extra time will mean an extra coat of polish, more fine tuning, shinier bells and louder whistles, but it does sting just a little bit. Mainly because this is shaping up to be the Deus Ex game that the often brilliant Human Revolution only hinted at.
As you may have already seen by reading and watching the many previews for Deus Ex: Mankind Divided, our aim is for it to be a worthy successor to Human Revolution, and to improve upon that game in every way possible. I know that expectations are extremely high, and we not only want to meet those expectations, but to exceed them.
We're confident and proud of the game so far. However, as we are now playing through the game in full we can see it will require more time in post-production for tuning, iterations, and refinement to meet our high standards. In order to achieve this, we need to move the release of the game to August 23rd, 2016.
We are sorry to disappoint you with this news, and also thank you for all your support and comments. This game is a huge part of our lives, and we don't want to compromised on its quality.
So please be patient with us a little longer, and thanks as always for your passion and support — through thick and thin. It's a huge responsibility to work on Deus Ex Mankind Divided — we know, but also a huge privilege. We're determined to deliver the best game we can.
David Anfossi — Eidos-Montreal Head of Studio
Oh cruel Gods atop Eidos Mont Olympus, why must you play with us mere mortals so!
AusGamers' own Joaby Gilroy was invited out to BlizzCon where it was almost impossible to pull him away from the Overwatch stations. Turns out, he's fallen head over heels for Blizzard's take on Team Fortress 2. And sure, for most us our heads are way higher than our heels, but you get the idea. Anyway, in-between rounds of Overwatch he found time to chat to the game's principal designer, Scott Mercer. And talk about everything from accessibility, to the range of different heroes, and developing the game for PC and console.
"We look at all the characters and make sure that how all the buttons map to their abilities makes sense for all of them," Scott Mercer, Principal Designer on the game told us. We were sitting in either a small room or a large cubicle, depending on your outlook, while below us some 25,000 Blizzard fans lined up for all sorts of activities."That way we don't run into situations where it's like, 'Oh, I need to do this move, and I need to hit this button and this button and this button all at the same time,'" he continued, contorting his hand around an imaginary controller as he spoke. "But, wait, I don't have a finger for this button. Part of the console development's going through every single hero and making sure that the controls work for every single one of them."
You know what huge, highly anticipated game also came out on November 10? Why that would be StarCraft II: Legacy of the Void of course, the third entry in the StarCraft II trilogy and a game that aims to wrap up a story that began 17 years ago. So, how does it fare? Good right? After all this is Blizzard we're talking about. Sure, that's a fair assessment, but you may want to know how good. And why.
Here's a snippet from the review.
For those that see the Protoss as emotionless weirdo alien gods that love the colour gold more than anything else, Legacy of the Void may take a little while to win you over. But not too long though, because after playing through the campaign one thing is clear. Being in control of the Protoss forces for the final chapter of the story makes complete thematic sense, and the prophetic and mystical undertones of the first two games feel at home amidst a cast of mouth-less telepathic aliens with eyes that cause a visual lens flare effect that would make JJ. Abrams blush.
The latest addition to Blizzard's Heroes of the Storm is an interesting one. Mainly because it adds the idea of a giant boss-like character into the traditional MOBA mix. With Cho'Gall, one player will control movement and one set of basic abilities whilst the other can trigger a separate set of moves. Plus, a lot of the abilities rely on teamwork and timing to increase their effectiveness. Also, taking out the powerful Cho'Gall will count as two kills.
Called Marines of the Dominion: Psionic Warfare: Total Destruction, this mod is available now via the StarCraft II Arcade. In it players take on the role of marines with psyonic abilities as they fight through waves of zerg forces. It even comes with a intuitive tutorial that lets players come to terms with third-person shooty action in StarCraft II. Ridiculous name aside, check out the impressive trailer for this fan-made mod after the jump.
I had a chance to test this out earlier today and what Crainycreation has managed to pull off with this mod is pretty impressive. Sure, cramming in third-person action controls into an RTS does come with its share of problems and the controls take a little bit to get used to. But overall, it works well. Plus, it's a lot of fun.