At the recent red carpet for HBO's upcoming Westworld series, IGN asked JJ Abrams about the latest on the whole Portal and Half Life movie stuff that's happening. As reported a while back, you might recall that the acclaimed director's production company Bad Robot is currently working with Valve on a number of ideas. One of those being a movie, to which JJ Abrams says "I’m hoping that there will be a Portal announcement fairly soon."
The full quote doesn't really say all that much, but with Bad Robot producing Dan Trachtenberg's debut feature film, the excellent 10 Cloverfield Lane, as the director of the surprise hit Portal: No Escape short from 2011 -- we might be looking at a Portal movie as his follow-up feature.
"We have a meeting coming up next week with Valve, we’re very active, I’m hoping that there will be a Portal announcement fairly soon. We are having some really interesting discussions with writers, many of whom are rabid about these things. As someone who loves playing Half Life and Portal, it’s incredible when you talk to someone who just ‘gets’ it, it’s like, oh my god, it’s really the seed for this incredible tree you’re growing."
Either way with the right people and Bad Robot on board, a Portal film could be definitely turn out to be a good thing. And in the world of videogame adaptations, that's the equivalent of getting to watch something like The Godfather for the first time.
Offering up Windows 7, DirectX 11 support for the previously Windows 10 exclusive. For those that need a refresher Quantum Break is the latest game from the house of Max Payne, an ambitious sprawling action sci-fi that blends live-action footage with in-game choices. And it all plays out in an episodic structure similar to what you'd find in a TV series.
Probably best to read our review of the game, where Stephen "Time Lord" Farrelly praised its mix of style.
The incredible thing to behold is the 1:1 environmental share between the show and the game. They must have scouted for a long time to gain access to an area they could both shoot in, and spend time recreating in-game. It’s quite impressive from a logistical perspective and is executed brilliantly.
The show itself is well shot with great performances. You get four episodes and five chapters of the game. Each episode of the show follows on from the last chapter you played and depending on some environmental finds and a few binary decisions you’re tasked with making at various junctions, the show’s outcome will prove to be different.
2008's Lost Odyssey from Final Fantasy creator Hironobu Sakaguchi is one of those epic multi-disc RPGs with stacks of story content, great characters, and a very old-school turn based battle system. And since its release all those years ago, its reputation has only strengthened as the traditional Japanese RPG has, well, fallen off the radar in recent times. Lost Odyssey's addition to the Xbox One backwards compatibility line-up is more than a welcome one.
And certainly a game you should check out if you missed it the first time around. Plus, it had one of the all-time great game trailers.
Or, at the very least 2K and Gearbox will make the formal announcement soon. Chalk this one up to, "Well, what choice to they have". With Battleborn's sales and player numbers pretty much teetering on the brink on non-existence, especially when you compare them to Blizzard's Overwatch, this makes a lot of sense. The news, which has appeared over at Kotaku, comes from an anonymous source that pointed to the recent F2P model seen in Evolve as the catalyst for the change.
But, in response to the article Gearbox's Randy Pitchford denied any plans to turn Battleborn into a free-to-play title. But then hinted that a trial version of sorts is coming. And as the source noted that story content and certain characters would be available behind a paywall, it lends some legitimacy to the claim.
We have some unannounced plans to do a trial version of the game that would be free and from which retail can be purchased along with DLC.
After a couple of months where Microsoft's Games with Gold line-up looked to be the more impressive of the two free subscription offerings, next month's free PlayStation Plus titles from Sony aims to reclaim the crown. With free copies of the recent Resident Evil HD remake plus Transformers Devastation from Platinum Games coming to the PlayStation 4. Compared to Microsoft's free baseball offering, we know what we'll be playing.
On the PlayStation 3 front both Mad Riders and Ubisoft’s From Dust will be up for grabs. But of course in this instance you'll need to switch between two consoles to grab those titles.
The highlight is definitely Transformers Devastation which looks every bit like the classic '80s cartoon, err, transformed into a videogame.
After 'much hype' for No Man's Sky before its release it wasn't long before that turned into 'much disappoint'. Thanks mainly to stuff that wasn't in the game, but was teased prior to release. And so the backlash began, refunds were requested, and lists of what was and wasn't included in the game but maybe should have been began popping up everywhere.
In a new report over at Eurogamer, it looks like those complaints have made their way to the UK-based Advertising Standards Authority. A firm that is now actively investigating No Man's Sky. In particular stuff like screenshots from the Steam store page not being indicative of the final product. Which, although spot on, is a practice that publishers have been engaging in since the days of giant cardboard boxes filled with floppy disks.
One of the more notable complaints aimed at No Man's Sky was the lack of factions and large-scale spaceship warfare. Which two screenshots from the game's Steam store page depict.
Any decision or ruling would apply to all No Man's Sky advertising material, including trailers and PlayStation listings. As developers Hello Games continue to patch, tweak, and add features to the game, this could prove to be quite the unwelcome distraction.
Opening moments, or thereabouts, of games are usually the ones shown off prior to release. But even so, showing the entire Gears of War 4 prologue mission in its entirety definitely enters spoiler territory. Which is why we kind of skimmed through it, taking in random moments of gun fire, explosions, and chainsaw guns.
Not that we're invested in the story or characters, it's just that with this type of game, scripted sequences and action beats are best experienced fresh. And when you're in control.
But hey, its 20 minutes of Gears of War 4 action. So check it out.
After yesterday's explosive trailer, learning that Battlefield 1's campaign goes the full anthology route is a good thing indeed. With each campaign mission featuring its own self-contained story and set of characters. A first for the series, and one that feels perfectly suited to the branching nature of World War I and the style of game Battlefield has always presented. And in confirming this setup, DICE has given us details on the story behind five of the game's campaign missions.
And they all sound fantastic, especially Friends in High Places and the Gallipoli inspired The Runner.
Friends in High Places The allies are losing the war in the air. Britain struggles to compete with the German aces and the average lifetime of a combat pilot is 17 days. You must face these bleak odds and take to the skies for a noble fight over the western front. Intense dogfights, unexpected encounters, and a story of friendship await you.
Nothing is Written In the Middle East deserts, Arab tribes rebel against the oppression of the Ottoman Empire. The Empire’s devastating artillery engage rebel forces wielding rifles from horseback. As a Bedouin warrior working alongside the legendary Lawrence of Arabia, you must find a way to take on the technologically superior enemy and destroy a deadly railgun.
Through Blood and Mud In the autumn of 1918, British forces prepare for a mass assault on the town of Cambrai, France. With tank support, Allied Command believes a breakthrough is a certainty. But the Mark V tank has one major flaw: it is not reliable. Join a dysfunctional tank crew who battle their way behind enemy lines as they learn to work together.
Avanti Savoia Italy and the Austro-Hungarian Empire are deadlocked among the Alps. Braced by snow-capped mountains, neither side can find a way to dislodge their enemy. Meanwhile, the Italian mountaineer regiment Arditi prepares an unorthodox assault. Don your Arditi armor and head up a mountainside as Italian and Austrian forces clash over a strategic fort.
The Runner The British Empire intends to open a new front to the war with an unprecedented naval invasion of the Ottoman homeland. The ships gathered for the Gallipoli Landings — the D-Day of World War 1 — carry over half a million men. As an Anzac runner you’ll witness the heat of epic bombardments and a beach landing, as well as covert deliveries of urgent life-or-death messages across the frontline.
Wasteland 2 is one of the great crowdfunding success stories, it raised more money than it asked for, and in the process delivered a brilliant game that went far and above player expectation. Not only that but it also found success outside of its devoted fan-base as the old-school RPG even made its way to consoles. And now we have Wasteland 3 to look forward to! A sequel set in the icy Colorado wastes.
You start the game as the sole survivor of Team November, a Ranger squad dispatched to the icy Colorado wastes. This is a land of buried secrets, lost technology, fearsome lunatics, and deadly factions. No one here has ever heard of the Desert Rangers. Your reputation is yours to build from scratch, and your choices may save this land or doom it. With a renewed focus on macro-reactivity, you’ll be picking between warring factions, deciding whether locations are destroyed or saved, and other far reaching decisions that have a marked impact on the shape of your world.
New to the series will be online co-op that will play out in a very different fashion to what you'd might think. Two players will each be put in charge of their own squad of Rangers. Players can split up and explore different regions of the wastes, and even meet up to tackle co-operative missions. And with choice playing an important role, if someone continues to play whilst the other person is offline, that could even lead to some unwanted consequences.
As a deep single-player experience this approach to multiplayer sounds fascinating. The Wasteland 3 crowdfunding campaign is expected to launch next week on Fig. And the game will debut simultaneously on PC and console.
EB Expo is this weekend, and Bethesda is using it to show-off Dishonored 2! We got three hours with an alpha, playable version of the game, and we were allowed to record footage from our time as both Corvo and Emily.
Watch the video above to see the game in action (in 1080p and at a solid 60fps), or you can read the full script by heading to the link below.
It's already one of the highest-scoring games of the year, and it is so because it deserves every piece of praise written or spoken about it. Playground's Forza Horizon 3 is one of the best racing/driving games ever made, and here's why.
An excerpt from our review:
My first Forza Horizon experience was in the second game, and it was something of a revelation to me. The freedom of how -- and where -- you drive was obvious, but I touted in my review just how rewarding the game was. Mistakes were rewarded. Ballsy driving was rewarded. Making silly decals for silly cars was rewarded. (And is rewarding.) Destruction was rewarded -- the whole thing was just a big invite to have fun in some very serious, and very digitally well-made cars. Like, the polar opposite of the series proper, or the likes of Gran Turismo and such. Those games can be scary, despite the wussy options for driver assists, because they tend to demand a clear and outright understanding of cars and how cars truly work. And you can have that and apply that in the Horizon series, too. It’s just that in Horizon you’re treated with absolutely zero contempt for not being that person. Horizon is like your Nan just letting you play cars however and wherever you want, while other games tend to be that smug, all-knowing car-loving Uncle who tells you your over-the-top Hot Wheels hot rod could never drive on sand. Jerk.
It’s also fucking gorgeous. Sorry for the swears, Nan.
And it's currently on display at the Microsoft Store, Sydney. Modeled after the fancy new Lamborghini Centenario supercar featured in Forza Horizon 3, this one of a kind console is also up for grabs. One lucky person that purchases Forza Horizon 3 in-store or online between now and next week will get the chance to take this baby home.
Now, if this were the original Xbox One and not the S we could have made a joke about how that's a real car in that one pic. But it ain't, so we won't. Even though we kind of just did.
The penultimate episode in the Hitman season, set around a farm-slash-military compound in Colorado, is out now. As the lead up to the finale, this episode is said to take quite a number of story threads from throughout the season and bring light to some unanswered questions. Plus probably add answer a few more like, "Can Agent 47 disguise himself as a scarecrow. A killer scarecrow?" Here's to the answer being yes.
Apart from being an accessible and fantastic take on the MOBA genre, the pitch for Blizzard's Heroes of the Storm is that its a game that can feature all the iconic characters from the developer's long history, in one neat little package. Which makes the arrival of Overwatch a bit of a godsend, what with its jam-packed line-up of the year's best and most endearing virtual heroes. Big call sure, but just try to dispute that. No really, try.
So seeing Zarya in Heroes of the Storm, with all of her Overwatch abilities, is nothing short of awesome. Check it out.
According to sources at Kotaku, and a post over at NeoGAF, word is that the currently very mysterious Destiny 2 will be getting a PC release -- in addition to the Xbox One and PS4 versions sometime late next year. Which would be a good move on Bungie's part, as the game would most certainly thrive as a PC title. The rumours don't stop there though as another Activision studio has also been revealed to be working on the game, plus details on how different it will be.
The studio in question is Vicarious Visions, who are said to be helping out with development. And speaking of Destiny 2, as opposed to the recently released Rise of Iron expansion, word is that it will be very different to the original. So much so that characters, locations, planets, and other stuff won't carry over. In their place will be bigger and more diverse locations to explore. Planets and open areas with towns, outposts, NPCs, and more. Sources have pointed to the difference between Diablo and Diablo II. Which makes sense as the original Diablo was very basic in how it structured progression from a singular location like Destiny.
No matter what your stance on the original and its staying power, Destiny is one of the biggest console games this generation. So the prospect of Destiny 2 is an important milestone for the franchise. And something that according to these reports, will be substantially more impressive the second time around.
Right, so it's safe to say that there probably hasn't been a truly great single-player campaign in a Battlefield game yet. So you could say that the odds are stacked against Battlefield 1's campaign. But even so, based on what we see in this trailer, it does look impressive. Fantastic even. From the wonderful character models to the jaw-dropping battle scenes, this could be the one.
What's great is that it looks to add story and character moments across all the great locations that we've seen for the game so far. From desert to villages to city ruins. Plus, it features a cast of characters from all corners of the globe. Well, from countries that took part in the mess that was World War I.
They're called MMOs for a reason. Because they're massive. And multiplayer. And online. Hmm, guess that's all taken care in the acronym. Anyway with the recent release of the latest expansion to Blizzard's long-running World of Warcraft, called Legion, AusGamers' Glen Gugliotti has been slowly questing and levelling his way through the mountains of new content. And some new mountains too.
As a review in progress, there isn't a score yet. But if you've been wondering about the expansion and are a lapsed player you'll definitely want to read on.
If you have missed a few expansions, or are new to the World of Warcraft series, then now is a great time to give it a go as cliched as that sounds. The community is, for the most part, welcoming to newcomers, the quests and new areas are fun to explore and the new enemy tagging system lends to a lot more cooperative experience between random players.
Okay, so at this point we've probably all seen our fair share of Mafia III content. And if you plan on picking up the crime saga when it drops October 7 then this is probably more of a spoiler than a primer to get you pumped. For those that are on the fence it showcases a mission where the game's protagonist Lincoln Clay has to infiltrate a building, get to the penthouse, and take out a mob guy. A mob guy who has it coming. Naturally.
Some of the highlights include the wonderfully visceral take-downs, and strangely the pretty intuitive directions that overlay on street intersections letting you know when to turn or when to keep on cruising.
And it's coming to PC and PS4 early next year. Featuring beautiful hand-drawn graphics and some spectacular boss design Sundered also features procedural word-building, multiple endings, and replayability drawn from titles like Rogue Legacy. Click through to check out the announcement trailer.
In speaking about the game developers Thunder Lotus Games have pointed to Diablo as an example of how its procedural design will work, which means that the game will also have rooms and areas that won't change from play-through to play-through.
It also shares an equally dark premise.
Sundered is a horrifying fight for survival and sanity, a handdrawn epic from the creators of Jotun. You play Eshe, a wanderer in a ruined world, trapped in everchanging caverns teeming with eldritch horrors. Harness the power of corrupted relics to defeat gigantic bosses, at the cost of your humanity.
With the Xbox One kinda sorta part of the Windows 10 ecosystem, supporting the new UWP platform for software (oops, we mean, apps), that means that potentially anything on a Windows 10 PC or Windows 10 Phone (if they still exist) should work on an Xbox One. Like say, an emulator that lets you play illegal ROMs of classic games. Which is what happened in wee hours of last night when a Nintendo 64 emulator called Win64e10 was made available for Xbox One.
It didn't last long, but the purchasable app allowed ROMs of N64 games to run on the Xbox One. Like Super Mario 64, which according to those that managed to snag the emulator, worked perfectly. Other titles apparently were a mixed bag, and Win64e10 has since had its Xbox One compatibility removed and is now only available on Windows 10 PC, phone, and tablet devices. Places where emulation is apparently okay.
This follows on a recent attempt by someone who tried to get a NES emulator through Xbox One certification in recent months. Naturally, having this sort of capability on an Xbox One wouldn't be that hard. The Windows Store currently has emulators covering just about every pre-2000 console. Which means that Microsoft has to be pretty careful when vetting apps for use on the Xbox One console. As one could slip through the cracks. Like it did here. If only for a few hours.
Which, kind of ruins the surprise. Sorry about that. Anyway, Yooka-Laylee, the spiritual successor to Banjo Kazooie made from quite a few ex-Rare developers is shaping up nicely. And if Banjo Kazooie holds a special place in your heart, then this character trailer for the game will be like an early Christmas present. Even though Yooka-Laylee won't be out until Q1 2017.
But seriously though, they've nailed the music and sound of classic Rare. And the character designs and animation look fantastic, and worlds better than just about anything we've seen in the genre for quite some time. Yooka-Laylee is shaping up to be something quite special.
Since launching on PS4 and Xbox One there has been a number of complaints relating to how Overwatch controls. In that it felt a little different to other multiplayer shooters on the market. And in the same way mouse acceleration is bane of many an existence, it turns out that the analogue stick zone acceleration was the reason why many were having some trouble. Which is changing in a new patch available now on the Public Test Realm on PC, which should be headed to consoles soon.
Here's the change as detailed in the patch notes.
Controller users can now choose between two aiming modes
Dual-Zone mode (New default): The vast majority of the thumbstick's range moves with reduced sensitivity and relatively high acceleration. However, when the thumbstick crosses to the outer 10% of its range, it will move with high sensitivity and relatively low acceleration. This mode will allow for more precise aiming, while still allowing players to turn around quickly.
Exponential Ramp mode (Old default): As the thumbstick moves toward the outside of its range, the sensitivity is ramped up exponentially. The acceleration remains relatively high throughout.
Apart from this and some bug fixes the only real notable changes coming with the new patch are the reduced time that Junkrat's RIP-tire takes to activate and a quicker time to zoom for Widowmaker's sniper rifle.
Like right now. As in it came out a few days ago. So this is more of a gentile reminder. And as the game is still somewhat new, the timing for the first bit of story-based DLC for Deus Ex: Mankind Divided should mean that the main game is still fresh in your mind. Either that or you're currently on your sixth 'death by giant walls of garbage bins falling on enemies' run.
Called 'System Rift', the DLC reunites Adam Jensen with one of his associated from Human Revolition as they look to infiltrating the most secure data center in the world. Whilst also putting a non-virtual face to famed hacker ShadowChild as seen and heard in Deus Ex: Breach.
Last week The Daily Beast reported that Oculus founder Palmer Luckey financially backed a pro-Trump outfit called Nimble America. One that is dedicated to something called "shitposting" and circulating anti-Hillary Clinton internet memes. Yeah, pretty silly, and damning stuff. So, just about immediately this news caused a bit of stir in the traditionally left-leaning independent development community. But, should we be surprised and outraged that someone's political views potentially don't line-up with ours?
For some, the answer is yes.
And there's even been talk among indie developers to boycott the Oculus Rift entirely. Which seems a little crazy. Are they of the opinion that hardware manufacturers are all Marxists and Bernie Sanders supporters. If history teaches us anything its that those with money and power are usually in it for those very things. So if the head of GloboTech comes out as a Trump supporter, we shouldn't be surprised. If anything we'd probably skim over that headline. But in the case of Palmer Luckey, a self-made and talented entrepreneur who was instrumental in the resurgence of Virtual Reality, its a little different. A tech guy, one of us. And with the news gathering steam over the weekend, Palmer Luckey was put in that internet controversy position of having to go into damage control mode.
I contributed $10,000 to Nimble America because I thought the organization had fresh ideas on how to communicate with young voters through the use of several billboards. I am a libertarian who has publicly supported Ron Paul and Gary Johnson in the past, and I plan on voting for Gary in this election as well.
So then, case closed.
Except that the original article includes the claim that Palmer Luckey also posted on Reddit under the alias "NimbleRichMan", calling out the clearly racially charged and deplorable stuff generated by Nimble America as just a bit of fun. A sentiment used by many a troll when defending what can clearly be seen as harassment. So much so that posts have since been deleted and his Facebook response, Luckey states that he has nothing to do with "NimbleRichMan". Even though the Daily Beast reporter who broke the story was in touch with him to confirm that it was his identity.
And that his involvement goes beyond a small donation. Well, small for an almost-billionaire.
With over $100 million raised through crowdfunding and a development cycle that is entering its fifth year, you can be sure that the story behind the hugely ambitious Star Citizen is as wide in scope as the game itself. Which, was originally due for release in 2014. With multiple studios working on a single-player story-driven campaign, multiplayer missions, social elements, robust dog-fighting, and a whole lot more, a new and rather extensive account of the Star Citizen story has popped up over at Kotaku.
In addition to anonymous sources that either worked on portions of the game or continue to work on its development, the piece also features numerous responses and accounts from project lead Chris Roberts. It's a fascinating read, and quite a lengthy one too, and really sells the prospect of Star Citizen as a project that is perhaps a little too ambitious. Without a doubt its had problems and hurdles over the years, which Chris Roberts attests to, but in creating something unlike anything we've seen before issues and roadblocks are to be expected.
Another thing was clear from conversations with Star Citizen’s current staff, people who have either survived these tumultuous years or were not there to experience them: they still believe that Star Citizen is possible, and they are working hard on it. But no game can be made on belief alone. As of right now, there is no Star Citizen. There are several different live demos, but they are just that: demos. There is no game.
At AusGamers we love a happy ending, so here's to a fully realised Star Citizen getting released in the year 20XX.