Devolver Digital has no shortage of stylish looking games on its roster, so it shouldn't come as a surprise that they will be publishing Sloclap's new online combat thing Absolver. A game that is said to be a mix of melee action, RPG, PvP, and PvE content. Phew! That's a lot of acronyms. As a new new studio made up of industry veterans, work on Absolver has been progressing for about a year now, with the title set to debut at E3 next month with a release planned for 2017.
Check out the very cool reveal trailer below.
All we really have to go on are the fantastic visuals and great animation that reminds us a little bit of Jade Empire. If the actual game looks even half as good as this, we're in for a treat.
Usually the words live-action don't go down well with games, thanks to a long history of crummy films in addition to forgettable trailers. The Mechanical Apartheid, a new trailer/short-film created in anticipation for the release of Deus Ex: Mankind Divided thankfully doesn't fall into either category. Instead it plays out like a trailer for a pretty awesome looking sci-fi film that doesn't exist.
Check it out.
As impressive as it is here's hoping that all those glimpses of scenes and locations and great action beats lead up to an actual much longer version.
Ghost Recon Wildlands, the new open-world Ghost game from Ubisoft first made an appearance at the publisher's E3 2015 conference. And as we haven't really seen or heard much about it since, today's new trailer does the double duty of giving us an updated look at the game as well as remind us all that it's a thing still in development.
How does it look? Well, if most of what we see here is in-game footage then the answer to that would be pretty damn awesome. The level of detail in the environments look great, whilst also kind of looking like a mix of other classic Ubisoft open-world franchises. Set in Bolivia the game will support up to four players as they take on a large drug cartel across a number of varied locations.
Developed by Ubisoft Paris, Tom Clancy’s Ghost Recon Wildlands is the first military shooter set in a massive and responsive open world, entirely playable in single-player or up to four-player co-op. Players will discover Bolivia a few years from now, a country turned by the vicious Santa Blanca drug cartel into a narco-state.
Sent behind enemy lines, Ghosts will have to cripple the Santa Blanca cartel’s operation, breaking alliances between the drug lords and the corrupt government, and saving the Bolivian population from the cruelty of El Sueño, Santa Blanca’s ruthless leader. To do so, players will have a total freedom of choice to accomplish their missions how they want and watch as the world reacts to their actions.
No release date has been set for the game, but it is available now for pre-order. Where you can choose from no less than five different collectors editions depending on the retailer. Also, those that pre-order will get access to a bonus DLC mission.
Overnight we got an invite to see CD Projekt RED at this year's E3, despite the studio capping off development on The Witcher 3 with the forthcoming Blood and Wine expansion. So, what could they be showing?
The real answer here is it will most likely be that expansion, but the more hopeful part of us is expecting a proper reveal of a digital Gwent game for mobile devices (and hopefully other platforms).
The trouble with the Gwent concept though, is how do you make it a compelling standalone product? There's a finite number of cards in the world of The Witcher 3, so would they go down the Hearthstone route and just create far more cards? Could there be an ever-shifting meta with a Gwent game, or is Gwent more about the poker experience, rather than the Magic/Hearthstone experience?
Could single-player adventure-type scenarios populate any such release, and if so, how would they work?
We want to throw this one out to you to speculate and think on.
Of course, they might also be showing Cyberpunk...
With a streamlined and cheaper Xbox One revision to launch later this year. Or so the rumours would have you believe. According to sources in a report over at Kotaku, 2017 will see the release of a more powerful Xbox One -- codenamed Scorpio. One that might be powerful enough to support the Oculus Rift.
The news follow recent reports of a more powerful PlayStation 4 due for release later this year. Like with that revision the more powerful Xbox One will be backwards compatible, and with recent word from Microsoft may even be forward compatible with new hardware revisions released every few years. Kind of like with phones, or PCs. In terms of Oculus Rift support it's being reported that Microsoft are actively pursuing a partnership with the company, something that makes a lot of sense with the inclusion of an Xbox One controller with each headset sold.
The cheaper, smaller Xbox One, is expected to be announced at E3 next month and is reported to feature a much larger hard-drive (2TB) than the current model. In addition to not being the size of an early '90s VCR. Be sure to read the full report over at Kotaku.
The Australian developed Super Mutant Alien Assualt is a fantastic looking hyper kinetic arcade platformer that's due for release in the next few months. Which should come as no surprise with a title like Super Mutant Alien Assualt. With randomly generated levels and a slew of weapons and unlocks to choose from, coupled with retro-inspired visuals and great animation, this is a game no fan of brutal, classic, old school arcade action should miss out on.
Taking inspiration from arcade classics and the seminal Super Crate Box by Vlambeer, Super Mutant Alien Assault is an unforgiving dance with death across randomised single-screen levels. The pace is rapid and dodging is as just important as shooting if you hope to survive. Played solo the game is frantic, but with local co-op, a second robot enters the fray and takes the action to a whole other level.
Featuring a near bottomless pit of unlockable weapons, explosives, sidearms, special abilities, perks and defense moves, each single-screen level is a randomised combination of layout, vending machines, enemies and objectives. You'll never know which weapons or grenades will spawn in the vending machines or which special abilities, sidearms, perks and defense moves will be served up. The more you unlock, the more mind-boggling the possible combinations.
Available now on Steam Early Access, where it has received a number of positive reviews, the full release will also be made available on PS4 and Xbox One. And hopefully, as part of someone's homemade arcade cabinet.
For those that need a refresher, Riders of Icarus is a new MMO with a focus on capturing awesome mythical mounts and then riding them into battle. With the game heading into its final Closed Beta before launch, if the idea of taming and riding mythical creatures that look and sound amazing sounds like something you'd be interested in, be sure to sign up now. The Closed Beta will begin on June 2 and continue through to June 7.
The full game features hundreds of mounts, and here's but a few. And before you can say, "Will there be flying Unicorns that you can pose in a ethereal fashion in front of a large moon?", the answer is yes. Plus, way more menacing and impressive creatures than that.
Take the battle to the sky with fantastical flying mount combat unlike anything you’ve seen before, in Riders of Icarus, the new unprecedented action-adventure MMORPG experience that lets you ride and fight on the back of the realm’s most dangerous winged beasts… dragons. As a Rider with legendary combat abilities, you will explore a majestic world to tame, collect and train hundreds of different wild beasts as your very own mounts, each with unique special abilities. Master the skills of aerial combat with other battle-ready heroes as you fight your way through an epic experience filled with massive boss battles by both land and air.
Following the Closed Beta, an Open Beta for the game will begin on July 6. For more information head to the official site.
With narration that sounds like it was written by that racist Microsoft AI chatbot from a few months back. Now, this probably could have been avoided if the game was already out. Which, if you've followed the release of this new Mega Man inspired game, should have been a number of times. With a firm release date of June 21, this trailer probably won't get you excited to check it out. Who knows, maybe you dig one liners that capture the zeitgeist of late '90s corporate marketing aimed at no-good teens.
Okay, so that was pretty bad. But as Mighty No. 9 comes from the creator of Mega Man and all around nice guy Keiji Inafune, we're hoping that the end result is a fun and action-packed game that lives up to the classic Mega Man games of yore. Like, totally awesome stuff that will make your pants go all funny. With rad moves and dope abilities.
Currently available to play for free as a "pre-alpha" release, the new Unreal Tournament from Epic Games looks pretty much exactly how you'd expect an Unreal Tournament game to look. But with fancy Unreal Engine 4 visuals. With a steady stream of updates being added, a new map called Underland has been introduced. A sort of Mayan ruins type of affair, but with more plasma balls of death.
Today we released a fully meshed Deathmatch level called Underland with the new Unreal Tournament build. This level is designed for 6 to 8 players who fight across a hidden outpost, once lost for a thousand years, that guards the entrance to the massive Underland caverns.
We asked the community to help rename the prototype level "Tuba" and we'd like to thank forum member Archer6621 for proposing the name Underland. We'll be sending him an Unreal Tournament Swag Bag filled with Epic merchandise for his suggestion!
The third episode of I/O Interactive's new all-caps HITMAN game will be out on May 31 for PC, PS4, and Xbox One. Called Marrakesh, after the Moroccan city where it takes place, players can expect a visual feast of sprawling alleys, rooftop terraces, night market stalls, and shisha cafes. And probably, the opportunity to assassinate someone whilst wearing a Fez.
The new episode will also bring new story and live content to the game.
As with any HITMAN level, Marrakesh promises players the lure of voyeurism and the thrill of infiltration and it’s something we’ve been working hard on getting just right. Offering two targets, the new story mission in Marrakesh challenges players to eliminate private banker Claus Strandberg, who is holed up inside the secure Swedish Consulate, and army General Reza Zaydan, protected by his elite squad of soldiers at a temporary headquarters in the heart of the city. Both targets will be challenging to reach and both will of course have some entertaining special moments attached to them that will allow players to dole out some poetic justice.
With Marrakesh also comes a lot more live content for players and the busy markets and locked down consulate will provide us with great settings for our live features. Episode Three has been designed to keep players busy with a wide range of challenges and opportunities. Along with an entirely new setting for Contracts Mode, Marrakesh will also be the location for upcoming Elusive Targets and Escalation Contracts. We're excited to see what you come up with!
Out today, we're ready to give you our verdict on Creative Assembly's latest Total War venture. You may of heard about it, it's the one set in the Warhammer universe. A fantasy world full of magic, fantastic creatures, quests to retrieve mythical swords, and perpetual conflict. In other words the perfect fit for the traditionally real-history-only Total War.
In fact, the fantasy setting just about breathes new life into the franchise making this the most important and fun Total War in a while.
It’s safe to say that the battles in Total War: Warhammer are some of the best we’ve ever seen, and one of the best reasons to play the game. Like the climatic scenes from The Lord of the Rings films, watching seas of greenskins, humans, dwarves, and undead creatures going at it, whilst being control of it all is just about a dream come true. And as a long-time Total War player, avoiding the Auto-Resolve button for most encounters, saving replays and then watching past battles is a welcome change. It speaks to how fresh Total War: Warhammer feels, even though it’s kind of the same game we’ve all been playing for a number of years now.
We've got three new trailers today, so instead of posting a news piece for each one, increasing the site's traffic, page count views and what not, we'd thought we'd put them all in one neat package. There's one for the new Platinum developed Teenage Mutant Ninja Turtles game that launched yesterday, one for Square Enix's first game from its Tokyo RPG Factory team, plus a launch trailer for Mirror's Edge Catalyst. In other news, I might be fired.
First up is the launch trailer for Teenage Mutant Ninja Turtles: Mutants in Manhattan, the new licensed action game from developer Platinum Games and publisher Ubisoft. Featuring the same cartoon friendly look as the studio's recent Transformers release, this looks to capture the look and feel of the franchise. Plus, give us a glimpse at the sort of action that Platinum does so well.
Next up is an E3 trailer for I Am Setsuna, a new RPG from Square Enix that looks to be a modern version of one of their classic 16-bit RPG titles. The trailer pretty much states that sentiment, so that's not really an insight. But it looks fantastic, nostalgic in all the right places, with an art style that is impressive even by today's overly critical and cynical standards. Plus, that classic Japanese RPG grand piano music that could only be used in this type of game.
Finally, we've got the emotional and epic launch trailer for Mirror's Edge Catalyst, which launches next month. After playing through the beta it's safe to say that if you're a fan of the original you should definitely pick this up.
With four free titles each month, including backwards compatible Xbox 360 games, Microsoft's Games with Gold program has been on a bit of a roll lately. Which looks to continue next month with Xbox One owners getting the often hilarious Goat Simulator as well as the open world driving of Ubisoft's The Crew. Plus, Super Meat Boy and XCOM: Enemy Unknown as backwards compatible Xbox 360 titles.
Goat Simulator and Super Meat Boy will be available from June 1, with The Crew and XCOM: Enemy Unknown to follow on June 16.
With a huge new land to explore, new quests, characters, and story, the Blood & Wine expansion for The Witcher 3: Wild Hunt looks to send the series out on a high note. Or a slightly higher one, as we're kind of hard pressed to envision a better RPG experience than last year's main game. In anticipation of next weeks release on May 31 we've got a fantastic new launch trailer. One that features questionable or spot-on music, depending on who you ask.
Also, it seems to be a little bit spoiler-y with all the Gothic vampire creatures and demons. But then again since its announcement, we've all suspected that it was going to be a little Bram Stoker's Dracula.
Become professional monster slayer Geralt of Rivia and explore Toussaint, a remote land untouched by war, where you will unravel the horrifying secret behind a beast terrorizing the kingdom. With all trails leading to dead ends, only a witcher can solve the mystery and survive the evil lurking in the night. Introducing an entirely new realm to traverse, new characters and monsters, Blood and Wine is a 30+ hour adventure full of dark deeds, unexpected twists, romance and deceit.
Called Fallout Cascadia the size of the mod has been described as somewhere between the recent Far Harbor expansion and Fallout 3. With a team of 18 people working on the project, the goal is to make it as widely available as possible. Which means it may even end up on consoles. With no release date set, work on the project has increased steadily since the release of the Creation Kit.
Cascadia is an upcoming new world-space mod for Fallout 4 set in a retro-futuristic post-apocalyptic version of Seattle and the surrounding areas. Users will start a new adventure entirely separate from the main game. The scale of this project is a land area that is just a bit smaller than Fallout 3, but more quests and locations than Fallout 4’s Far Harbor DLC. Inside the mod, players will find new quests that challenge them mentally and morally, locations that tell a story, and factions that are vying for control.
Now large scale mod projects like this often crumble under the weight of their ambition, but we're hoping that's not the case here. A new Fallout campaign set in Seattle sounds like a great idea, and the Fallout mod community is passionate enough to make this a reality.
A few months back Microsoft opened up to the possibility of cross-network play between Xbox One and PC, even going so far as to mention that they'd like to do the same with Sony and the PS4. But before that happens, if at all, the first cross-platform game that lets Xbox One and PC players go at it has arrived. Well, is already here, as we're talking about Rocket League.
Cross-network play in Rocket League isn't all that new, the feature has been available on the PS4 version for quite some time. So, this is probably more of a "of course, yeah, sure" moment than actual ground-breaking news. Although it's interesting to note that in the announcement Microsoft made a note that since launching on Xbox One over 2 million players have been enjoying Rocket League on the console. Which, probably equates to sales. Even though that's something that Microsoft no longer reports on when it comes to Xbox.
The cross-network play on the Xbox One version of Rocket League can be toggled on or off via the matchmaking screen.
Alani, the first of five new free heroes coming to Battleborn, is available now for Season Pass and Digital Deluxe owners. Everyone else will have to wait until May 31 and cough up an unreasonable number of in-game credits to unlock her. But, based on two new reveal videos for the character, you may just want to start hording those credits as Alani's water-based attacks and healing both look pretty cool in action.
Alani is the last vestige of an Eldrid monastic warrior enclave on the freshwater ocean planet, Akopos. Raised with a deep reverence for water, Alani learned to embody and manipulate low-viscosity fluids with the use – er – rather, the warranty-breaking misuse of a water-soluble nanotech. This technology and her training allows her to manipulate water all around and even within her own body, healing injury and ailments.
And here's a Let's Play video of Alani in action.
As part of the reveal Gearbox has also given a sneak peak at the next free character coming to the game, called Pendles. A literal cold-blooded killer, because he's a reptile. That wears sneakers.
We waited a little bit before posting our review of Uncharted 4: A Thief's End, purely because the initial responses from people were almost blind. Now that the dust has settled a bit though, we delve into the game and its clear flaws as well as its strengths...
Here's a snippet from our review:
Uncharted: A Thief’s End The Never Ending Escape is, in all honesty, an initial grind. It’s gorgeous to behold, and boldly chooses narrative over call-to-action in the early stages – a factor that never really lets up for a while. You spend most of the first act escaping: from an orphanage, from jail, from your job, from your wife and the seemingly mundane life you’ve both created for yourselves. And the gameplay loop surrounding this is climb, hide, shoot, escape with – barely – minor shifts in approach. And the big new addition of a grappling hook is a missed opportunity that stands as a metaphor for how the whole game treats you, in that you can only ever use it when it’s required, as dictated by Naughty Dog. This might actually be the most on-rails experience in the series thus far.
Local indie studio Hipster Whale, creators of the mobile hit Crossy Road, took on the classic arcade game Pac-Man with last year's Pac-Man 256. A new take on the classic game that took inspiration from the glitchy kill screen mess that was playing Pac-Man all the way to the 255th level. Now Pac-Man 256 is headed to PC, PS4, and Xbox One on June 21.
The port, which will introduce a new four-player co-op mode, is being handled by another local studio 3 Sprockets.
Overwatch is out today, and with it comes the micro-transaction system that was announced a while back. No need to worry though as it's all purely cosmetic, with the stuff you buy being Loot Boxes. The same things you earn in-game each time you level up. As part of the launch you can now also purchase additional Loot Boxes, if the mood should strike you. Prices (in AU) after the jump.
2 Loot Boxes - $2.95 (PC)
5 Loot Boxes - $7.35 (PC)
11 Loot Boxes - $14.95 (PC)
24 Loot Boxes - $29.95 (PC)
50 Loot Boxes - $59.95 (PC)
Note that the console prices vary slightly from platform to platform but are roughly the same.
With 21 heroes and over 50 unlock-able skins, voice lines, tags, poses and other things per character, it would probably take a lifetime to unlock everything via playing the game. So the act of buying Loot Boxes in Overwatch will probably be a thing that a lot of people will end up doing.
Whatever your stance on the whole micro-transaction thing rest assured with the knowledge that Overwatch will be getting a lot of free content over the next few months, including new characters, maps, and a Competitive Mode.
The Division is getting another major update tomorrow, one that will introduce a new Incursion, new PvE content, as well as number of changes to the game. As per the patch notes one thing seems to be clear, it'll be a lot easier to obtain some of the higher level gear and loot with this new update. Which is definitely a good thing.
Here are the full patch notes. Perhaps the most interesting changes, outside of the new content, is the fact that worthwhile loot has a chance to drop when completing missions or just roaming through the Dark Zone.
New Incursion: Clear Sky
Clear Sky is a new Incursion mission available in Columbus Circle.
You must be level 30.
The encounter is balanced for a team of 4 players outfitted with high level gear.
Hard Mode is available on May 24 when the update is released.
Challenge Mode will be made available the week after update 1.2 launches.
New Gear Sets
Four new gear sets have been added.
Final Measure - Stand your ground by defusing hostile grenades with this powerful defensive set.
2 pieces: +50% Exotic Damage Resilience
3 pieces: +15% Protection from Elites
4 pieces: When throwing a grenade, gain the defuse buff. When in range of a hostile grenade, the buff is consumed and defuses the grenade as well as gives you a grenade.
Hunter's Faith - Duel your enemies at range and come out on top with this survival focused marksman set.
2 pieces: +20% Marksman Rifle Critical Hit Damage
3 pieces: +20% Damage to elites
4 pieces: Hitting an enemy with a bullet grants you temporary armor. The further your shot, the more armor is awarded. The armor disappears after one bullet hits you.
Lone Star - Never reload your weapons again with this game changing utility set.
2 pieces: +100% Ammo capacity
3 pieces: +1000 LMG Damage, +1000 Shotgun Damage
4 pieces: When the weapon is holstered, it regains full ammo.
Predator's Mark - Make your enemies bleed with this powerful offensive set.
4 pieces: Hit 10 shots without switching target to make the target bleed for 100% of damage already done by those bullets.
High-Value Targets & Search and Destroy missions
At level 30, complete all Encounters and Side Missions in a named area to get access to the “Search and Destroy” missions in the Safe House.
Receive Target Intel as a reward for completing Search and Destroy missions.
Bring Target Intel to HVT officers at the Base of Operations to locate High Value Targets.
Complete daily and weekly High Value Target missions for end game rewards.
When a player attaches a bag to the extraction rope, another player now has the ability to sever the rope.
Severing the rope will cause all extraction bags to fall to the ground, scattering their contents as a public loot drop.
Be careful, hijacking an extraction will instantly mark you as Rogue!
Named and Elite enemies in the Dark Zone can now drop Sealed Caches that contain mystery items.
Sealed Caches need to be extracted before they can be opened, just like regular loot drops.
There are four qualities of Sealed Cache:
Player Stash in Dark Zone Checkpoints
Player stashes are now available in every Dark Zone checkpoint.
Checkpoints stashes eliminate the need for fast travel to your Base of Operations to collect your extracted loot!
The ISAC Assignment is a new assignment type included in the map overview.
The ISAC Assignment will be available to players at level 30.
Every week a new ISAC Assignment will be available to the player.
The ISAC Assignment will reward players with exclusive vanity items.
Added new high-end named weapons in the game.
Hungry Hog: M60 Light Machinegun
Centurion: M1911 Pistol
Medved: SAIGA12 Shotgun
Historian: M1A Marksman Rifle
(Showstopper - AA12 Shotgun): Please note that while the Showstopper will be implemented in the game with this update, it will not be acquirable in-game until update 1.3
The Historian high-end marksman rifle is now available.
Added a 201+ Gear Score Dark Zone bracket for highly leveled players.
When a player is at max level, matchmaking for Hard and Challenge mode will now only seek players that are Level 30.
Armor damage mitigation cap has been increased to 75%.
Improved weapon blind fire and overall handling while in cover.
Reduced damages from level 34 NPCs using Shotguns and Sniper rifles.
Gear Score will now only take into account the equipped weapon with the highest Gear Score, and discard the other two. This will prevent players from equipping low quality weapons to voluntarily reduce their Gear Score.
Increased Gear Score requirement of Falcon Lost to better represent its difficulty (note that the difficulty of this Incursion hasn’t changed)
Hard Mode: Gear Score 160
Challenge Mode: Gear Score 180
In the Overview of the Inventory, the Health stat above Stamina has been replaced with Toughness. This is a combination of Health and Armor. The player’s health pool will still be visible in the Character page and Stamina still increases Health.
The Phoenix credit cap has been increased from 1000 to 2000 credits.
Shooting a player while they are interacting with an object will cause the timer to push back. (such as opening a supply crate or hijacking an extraction)
Players now have a voice chat indicator in the game UI to see if their own VOIP works.
The Special Gear Vendor has been renamed Special Equipment Vendor.
The Sentry’s Call 4 pieces talent will now only apply to semi-automatic weapons (pistols, shotguns, and marksman rifles).
The Second bonus on Performance Mods have been significantly improved.
The extraction departure timer once the helicopter arrived has been increased to 60 seconds.
We have made a number of changes to loot drops. Specific activities will now provide the rewards listed below.
Hard Mode (Boss Drop) - 1x 163 High End
Hard Mode (Mission Reward) - 1x 163 High End
Challenge Mode (Boss Drop) - 2x 182 High End, 1x 182 High End or 214 Gear Set, Chance for 1x 191 Gear Set
Challenge Mode (Mission Reward) - 1x 182 High End
Falcon Lost/Clear Sky
Hard Mode (Boss Drop) - 1x 204 High End Weapon, 1x 214 Gear Set, 182/204 High End or 214/240 Gear Set
Hard Mode (Weekly Reward) - 1x 204 High End Weapon, 1x 214 Gear Set
Challenge Mode (Boss Drop) - 1x 204 Weapon, 1x 240 Gear Set, 1x 204 High End or 240 Gear Set
Challenge Mode (Weekly Reward) - 1x 204 High End Weapon, 1x 240 Gear Set
Added Sealed Caches as new source for loot in the Dark Zone. Caches need to be extracted before they can be opened. Caches can come in any quality starting from Specialized and contain: Equipment (weapons, gear or mods), Division Tech, Dark Zone Credits
Brackets 0-160 & 161-200
Named bosses will now have a chance to drop a High-End or Gear Set Sealed Caches. If it drops, it will replace the guaranteed High-End item
Elite NPCs now have a chance to drop a Superior Sealed Cache
Named NPC Level 30 (DZ01 and DZ02) - 1x 163 High End or 191 Gear Set
Named NPC Level 31 (DZ03 and DZ04) - 1x 163/182 High End or 191/214 Gear Set
Named NPC Level 32 (DZ05 and DZ06) - 1x 163/182/204 High End or 191/214/240 Gear Set
Added a new Dark Zone bracket for Gear Score 200+. This bracket will contain tougher enemies (Level 32 to 34) and provide better rewards. All drops from NPCs will start at Superior quality. All Division Tech drops will be High-End quality
Higher chances to drop Sealed Caches on Elite and Named NPCs
Supply Drops will contain 1 High-End item Gear Score 182 (DZ 01-04), 204 (DZ 05-06) plus a chance at a Gear Set item Gear Score 214 (DZ 01-02), 214 to 240 (DZ 03-04), 240 (DZ 05-06)
Named NPC Level 32 (DZ01 and DZ02) - 1x 182/204 High End or 214/240 Gear Set
Named NPC Level 33 (DZ03 and DZ04) - 1x 182/204 High End or 214/240 Gear Set
Named NPC Level 34 (DZ05 and DZ06) - 1x 204 High End or 240 Gear Set
Fixed a bug where the effects of player talents would stack when the talent was repeatedly equipped and unequipped.
Fixed a bug where the Reckless gear talent would increase player damage resistance instead of decreasing it.
Fixed a bug where the Balanced gear talent would remain active indefinitely after the weapon was shouldered.
Fixed a bug with the Brutal gear talent where the damage was multiplicative instead of additive.
Fixed a bug with the One is None character talent where the weapon could jam when the magazine was down to one bullet.
Fixed a bug with the Specialized gear talent where it wouldn’t account for subsequent gear changes after the backpack was equipped.
Fixed a bug with the Path of the Nomad talent where the Health on Kill wouldn’t work if the kill was done with a melee attack.
Fixed a bug with the Tactician’s Authority talent where it wouldn’t trigger properly against other Players.
Fixed a bug where talents that are triggered by skills could be activated by just aiming the skill instead of using it.
Fixed a bug where bleed resistance could roll above 100% on some items.
Fixed a bug where players could exit the playable map area by using the mobile cover skill.
Fixed an issue where some doors at the entrance of main missions would not open after restarting the mission.
Fixed a bug where one of the Base of Operation wings would not unlock after completing Subway Morgue or Lincoln Tunnel missions.
Fixed a bug where players would not be able to upgrade their Base of Operation wings correctly.
Fixed a bug where the Small RDS Scope Mod would not roll weapon damage bonus, even though it was stated in the blueprint as a guaranteed stat.
Fixed a bug where the Base of Operations NPC speech was too repetitive.
Fixed an issue where the Base of Operations wing resources would not be displayed correctly if at least one of the wings was not activated (laptop not accessed).
Players will no longer be teleported to an incorrect checkpoint during the “Rescue: Tenderloin Civilians” side mission.
Fixed a bug where using a consumable would not allow the player to aim until the animation finished.
Fixed some visual replication problems when swapping weapons while in the Dark Zone checkpoints.
Player characters will now properly holster their weapons when climbing over high cover.
Improved UI tooltips for trading between players.
Fixed an instance where players would be teleported back to the Safe House during the “Hostage Rescue: Midtown East” medical encounter.
Fixed a bug where players would be teleported to last checkpoint in Hudson Refugee Camp.
Fixed an issue where players could not matchmake for Free Roam from the mega map, while in Brooklyn.
Fixed a bug where the Ballistic Shield visual would become corrupted if the player changed shoulder view while using it.
Fixed a bug where the defense turrets in Falcon Lost would be able to shoot players through covers from a medium-long range.
Fixed some objects in Falcon Lost that would not provide tactical cover.
Fixed a number of tooltips not displaying correctly in Arabic localization.
Fixed some instances where dead civilians would need things from the player.
Fixed a rare case where Rogue status would expire too soon.
Fixed a bug where the player could fall through the map in Brooklyn.
Crafting will now properly update blueprint stats if the player has switched their Firearms values while in the Base of Operations.
Players can no longer phase transfer to a group member’s higher Dark Zone bracket while having Rogue status.
Fixed a bug where automatching would return the wrong difficulty for missions when failing to find a match.
Fixed a bug where the player’s own character could obstruct aiming while in cover.
And many more!
Fixed a bug where auto-aim would be automatically triggered on PC.
Min and Max mouse sensitivity values are now exposed in state.cfg file.
Added an option in the game UI that disables all Gamepad input.
Added the option to sort inventory items by Gear Score (PC only).
Added the option to toggle aim mode instead of holding to aim.
Players can now right-click on gear in the Overview screen to get straight to the mod screen.
Players can now rebind the ALT key.
Players can now exit the game from the title screen.
Fixed a bug where the game UI would not center correctly when dual screen is enabled.
Fixed scrolling in Mission Overview in the mega map.
Fixed an issue where scrolling through possible recalibrations was not always possible using the mouse.
Fixed an issue where the wrong recalibration option could be selected at the Recalibration Station.
Fixed a bug where some users could loot items from a distance using the mouse cursor.
Snap to Marker feature is now smoother while using a keyboard.
The high fantasy Total War set in the WARHAMMER universe is out today (our review is coming soon), and the launch trailer puts you right in the middle of the action. Literally, with one of those fancy 360 degree videos that let's you control the camera.
With zombie armies, giant trolls, winged creatures, and more the already intense and epic encounters of Total War are taken up a notch with Total War: WARHAMMER. So much so that you'll end up saving replays after each encounter just to re-watch the chaos.
The Horizons expansion for Elite Dangerous which lets players transition seamlessly from space, to planetary orbit, to land, to vehicle is coming next month to Xbox One. The update will be available on June 3 as a separate upgrade or part of the Xbox One Commander Deluxe edition.
This Elite Dangerous: Horizons release for Xbox One will include both Horizons expansions, Planetary Landings and The Engineers. The latter of which will be made available to Season Pass owners for PC this coming Thursday. Alongside the new content the game will getting a substantial update to all versions, featuring new mission content among other tweaks and changes.
Forge, which is the Halo creation tool that lets players create their own maps and modes is headed to Windows 10 and will be free. Now, this is not to say that Halo 5: Guardians is coming to Windows 10, as this mainly a creation tool that will allow seamless "create on PC and then play on Xbox One" Halo 5 content. Although, one cool feature is that you will be able to "build, test, and play your Forge creations on Windows 10."
Which when you look at it, is a small step away from releasing a version of Halo 5 for Windows 10. At the very least this makes a free-to-play multiplayer-only release kind of viable. Especially if the Windows 10 Forge release is a success.
When Forge was redesigned from the ground up for Halo 5: Guardians on the Xbox One, it opened the door to even more inventive community-created content, pushing the boundaries even further to give players more power and control than ever before, and removing as many constraints as possible to allow for the creation of incredibly high quality maps. From the stunningly beautiful maps created by WyvernZu, to the hilarious mini-games from TurbTastic, we’ve been continually blown away with the countless crazy and creative experiences that Halo fans have made.
Today, we’re excited to announce that we’re bring this same spirit of creation and collaboration to the PC later this year with Forge – Halo 5: Guardians Edition for Windows 10. Best of all? It will be absolutely free. In addition to the evolutions already present in the mode on Xbox One, Forge – Halo 5: Guardians Edition for Windows 10 will include some exciting new features designed specifically with PC users in mind, including:
Keyboard & Mouse Support – For the first time ever, Forgers will have the option of using a keyboard & mouse allowing for more precision control than ever before.
Increased Resolution – Support for multiple resolutions including 4k.
Test and Play with Friends – Enlist the help of Friends to help build, test, and play your Forge creations on Windows 10.
Build on Windows 10 and Publish to Xbox One – Experiences built on Windows 10 can be published to and played on Xbox One, opening the doors for countless new experiences to be enjoyed by players all over the world.
If you’re already finding yourself excited about the incredible possibilities that are opened up by expanding Forge to the Windows 10 platform, trust us, you’re not alone. 343 Industries UGC Director, Tom French, and his team are already chomping at the bit to get these new creative tools into the hands of the community.
Just in time for tomorrow's launch, with servers going live at 9am AEST, comes a new Overwatch animated short starring Solider 76. As the game's gruff soldier dude you may not find him as interesting as say, a Gorilla scientist, but 'Hero' is another fantastic look at the world and its characters. Going back to the theme of a future filled with robotic AI oppression, this new short is nothing err, short, of Blizzard's cinematic team at its very best.
With enough of these it'd great to see them all in succession on a big cinema screen.