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Saturday, 25th October 2014
Latest Bloodborne Trailer is all About Large Enemies [Eorl- 09:20am] From: AusGamers News [ 1 Comment ]
A new trailer for Sony's PlayStation 4 exclusive title Bloodborne has been unleashed during the Golden Joystick Awards, showcasing just what type of enemies we can expect to face.

It's dark, it's deadly and it promises to be the most brutal experience on PS4. Bloodborne is here, and it's going to mess you up.

Bloodborne is developed by From Software and published by Sony Computer Entertainment. It is being directed by Demon's Souls and Dark Souls director Hidetaka Miyazaki, bringing a murky, brutal twist to the familiar Dark Souls gameplay.
Check it out below. Bloodborne is scheduled for launch in February 2015 for PlayStation 4.



Outlast 2 Development Confirmed, New Setting and Characters [Eorl- 09:15am] From: AusGamers News [ 0 Comments ]
If you haven't had enough of the creep horror genre thanks to recent hit The Evil Within, indie developer Red Barrels Games has announced that you won't have to wait too long with the reveal of Outlast 2, sequel to 2013's horror hit.

In an interview with Bloody Disgusting, studio co-founder Philippe Morin explained that Red Barrels had decided to work on a sequel after realising it still had more horror stories to tell.

"After shipping the XB1 version of Outlast, we took some time to analyse our situation and we quickly realised we had at least another horror game in us," Morin said. "So, yes, we are working on Outlast 2.

"We're still a small indie studio (12 people), so we'll need a little bit of time to ship our next game, but hopefully it will be worth it."

The first game was set in the abandoned Mount Massive Asylum, but the sequel will focus on something different, Morin concluded.

"We have new ideas and themes we'd like to explore and we think we're cooking up something special."

The Witcher 3: Wild Hunt Cinematic has Geralt on an Investigation [Eorl- 08:58am] From: AusGamers News [ 0 Comments ]
THe opening cinematic to CD Projekt Red's third installment in the Witcher series is here, and boy is it an explosive adventure to say the least.

In The Trail, we're told, we see the foreshadowing story for The Witcher 3: Wild Hunt. It delivers a peek into the witchers Geralt of Rivia and his mentor Vesemir as they pursue Geralt's lost love: Yennefer of Vengerberg.

The Witcher 3: Wild Hunt will be out for PC, PlayStation 4 and Xbox One come February 24th, 2015. Check out the cinematic below and let us know what you thought of it in the comments.




Friday, 24th October 2014
Can Your PC Run Evolve's Big Alpha? [Eorl- 06:00pm] From: AusGamers News [ 2 Comments ]
While Evolve may not have its final PC system requirements locked down, developer Turtle Rock has announced what requirements you'll be needing for the upcoming "Big Alpha" event.

Kicking off on October 31st, the Evolve Big Alpha will allow players to test out the game and help Turtle squash those pesky bugs. Of course, it will also let you try the game first hand, something we just know a lot of you are eager for.

Turtle Rock has provided both minimum and recommended PC system requirements for the test, which you can check out below. Do note though that these are for the alpha, so things will most likely change come launch.
Minimum specs
  • CPU:
    – Intel Pentium D 3GHz or higher
    – AMD Athlon 64 x2 Dual Core 6400 2.4 GHz or higher
  • RAM: 4GB
  • GPU:
    – AMD Radeon 5770 or higher
    – NVIDIA GeForce GTX 560 or higher
  • HDD: 15GB Install
  • OS: Windows 7 64-bit

  • Whether you’re using a lower-end PC or just value frame-rates over quality: We turned down the settings a bit and turned off AA to get some extra frames on an older test rig in the office.

    Recommended specs
  • CPU:
    – Intel Core i7 920 2.67GHz or higher
    – AMD A8-3870 3GHz or higher
  • RAM: 6GB RAM
  • GPU:
    – AMD Radeon R9 280 or higher
    – NVIDIA GeForce GTX 680 or higher
  • HDD: 15GB Install
  • OS: Windows 7 64-bit

  • Higher-end PC gamers: You will obviously push to Ultra settings and dial back as needed.


    Indie Friday: A Look at the Australian Indie Gaming Scene [Eorl- 05:29pm] From: AusGamers News [ 0 Comments ]
    After a two week hiatus we are back again with our weekly Indie Friday feature, which takes a look at the local development scene of Australia to offer you a glimpse at just some of the talent we have brewing.

    Do keep in mind that some of these titles aren't quite ready, but we believe that even at the stage we’re presenting them at, they reflect the creativity, passion and nouse of the burgeoning Aussie scene. So, jump in and see just what Australia has to offer!

    Indie Friday: Nippy Cats, Get Quest and More | A Look at Australia's Gaming Scene

    WildStar Developer Carbine Suffers Cutbacks, Further Cuts Across NCSoft [Eorl- 01:00pm] From: AusGamers News [ 2 Comments ]
    Polygon is reporting that Carbine Studios, developer of the recent sci-fi MMO WildStar, has suffered a loss of "around 60" employees. This is also in addition to publisher NCSoft reducing its western operations.

    Polygon was offered an official statement from NCSoft, who noted that the layoffs were part of "a restructuring of key operations with [NCSoft] West." The publisher reiterates that they are still committed with their core multiplayer titles - WildStar, Aion, Lineage and Guild Wars - but are also looking at expanding into mobile and tablet products.

    The statement also revealed that ArenaNet, developer of Guild Wars, was the only studio not affected by the "staff reductions" across NCSoft's western branches.

    According to an unnamed source speaking with Polygon, Carbine were the worst to be hit, with over 60 members having been lost from their few hundred team. The layoffs were inclusive of Carbine employees from a range of levels, not just those in entry level or less senior.

    Counter-Strike: Global Offensive Celebrates Halloween with Ghostly Chickens and Spooky Masks [Eorl- 12:20pm] From: AusGamers News [ 2 Comments ]
    Valve is celebrating Halloween in Counter-Strike: Global Offensive the spooky way, with some new additions to the twitch-shooter that will have you terrified to actually shoot.

    Face-Off
    Each of our hardened operators have decided to have a little Halloween fun by wearing masks, be sure to look for masks from PAYDAY 2 and Team Fortress 2!

    Ghost In The (Spent) Shell
    Death comes for us all eventually, and during our Halloween event you once again have a chance to see the ghosts of your fallen friends haunting the battlefield.

    A Murder Most Fowl
    BEWARE! For with all these treats, also come tricks. For too long the chickens of CS:GO have idly watched as their brethren were slaughtered by the droves, and on All Hollow’s Eve there is no more room in Chicken Hell.

    Nintendo Unveils 50 Details About Super Smash Bros. for Wii U [Eorl- 11:02am] From: AusGamers News [ 2 Comments ]
    Nintendo has unleashed a deluge of information about Super Smash Bros. for Wii U, shedding some light on the console version differences including an eight-player mode that will have many eager fans salivating.

    The news was announced through a Smash Bros. themed Nintendo Direct, where the game's narrator listed out a quite hefty list of upgrades compared to the already-available 3DS handheld version. Some of the bigger changes include the obvious resolution difference, the ability to play with up to eight players (on select maps though) and a range of new game modes exclusive to the Wii U.
  • Smash Tour: A fighting party game that looks like a board game. Players use items, spin a wheel and advance around the map. Up to four players can compete at once as they navigate the board and gain fighters and power-ups they can use in a final battle.

  • Special Orders: In Master Orders, the more difficult the order from Master Hand you undertake, the higher your reward – but you only get to try once. In Crazy Orders, you pay to enter and battles get harder the longer you survive. Will you know when to stop and reap your rewards?

  • Special Smash Mode: Players can customise battles and play any way they like.

  • Coin Battles: Players compete to collect coins from other players.

  • Stamina Matches: Players fight until their hit points reach zero.

  • Classic Mode: One or two players fight through a series of battles and advance as long as they survive. Many random events can shake things up, and players can adjust the intensity settings. The more difficult the game, the greater the rewards.

  • All-Star Mode: Unlike in the Nintendo 3DS version, opponents appear in reverse chronological order, and two players can battle through this mode together.

  • Event Mode: One or two players take on set character and theme-based battles. Clearing stages helps players see the way forward.
  • Alongside the new modes, the Wii U version will also include extended stages compared to its 3DS version. There is now an expanded version of the original Battlefield stage named Big Battlefield. The Great Cave Offensive, based on the underground labyrinth found in Kirby Super Star, challenges players to avoid potentially lethal danger zones – or throw their opponents into them. The Jungle Hijinxs stage, based on Donkey Kong Country Returns, features dual-plane battles with a foreground and background, and blast barrels that shoot players from front to back and vice versa. After launch, a new Miiverse stage will feature players’ posts from Miiverse, where posts will appear in-game to cheer on the fighters.

    Also revealed were details regarding stage bosses Ridley and Metal Face. Both characters are more complicated and engaging than the ones found on the 3DS version. Metal Face appears appropriately on Gaur Plain – but only at night – and will attack all comers and destroy parts of the stage in an attempt to throw you from the battlefield. He's not as nigh-on immortal as he was in Xenoblade Chronicles, however, and you can KO him in order to stop his reign of terror.

    Ridley is an altogether much more interesting boss. He behaves much more like a playable fighter than other bosses, and if you deal enough damage to him, he'll bow down to your authority and join you to take out the opponents. If a fighter manages to KO Ridley, they'll gain a point for their final score, even if Ridley is fighting for you at the time. Furthermore, if Ridley is able to absorb some energy from a particular part of the stage, he will transform into Meta Ridley and become even more powerful.

    The list is extremely long, and we won't include the whole thing here so make sure to check it out in full at the official website. You can also catch a replay of the Nintendo Direct over here.


    Thursday, 23rd October 2014
    World of Warcraft Servers Coming to Australia, Turned on Next Week [Eorl- 11:29pm] From: AusGamers News [ 52 Comments ]
    After nearly 10 years of suffering a fluctuating 1000ms to 200ms, Blizzard has finally announced what many Australian players never thought would happen: local Australian servers for World of Warcraft (thanks Rominion!).

    Yes, this is not some kind of dream and it is indeed happening. The news was announced just moments ago at Blizzard's pre-Warlords of Draenor event in Sydney, with the most simplest way possible: a slide with the words "Australian Servers."

    The servers will apparently be turned on during next week's Tuesday maintenance, with free character and guild master realm transfers being offered off North American servers.

    “Players currently on an Oceanic realm—Barthilas, Frostmourne, Thaurissan, Saurfang, Caelestrasz, Jubei’Thos, Khaz’goroth, Aman’Thul, Nagrand, Dath’Remar, Dreadmaul, and Gundrak—should automatically experience improved latency once the new game servers go live,” say Blizzard. “To help those currently adventuring on North American realms, such as Blackrock and Proudmoore, optional free character and guild master realm transfers will be offered for a limited time.”

    “We want new and returning World of Warcraft players in Australia and New Zealand to have the best possible experience with Warlords of Draenor,” said Paul Sams, chief operating officer of Blizzard Entertainment. “We’re pleased to be able to roll out local realms in time for the expansion’s launch and give Aussie and Kiwi players the ability to fight the Iron Horde from their home turf.”

    Blizzard has also offered up a FAQ to answer any and all questions you might have, which you can check out over here.

    Icewind Dale Enhanced Edition Dated for End of October [Eorl- 04:52pm] From: AusGamers News [ 1 Comment ]
    After just a month and a half since first announcing Icewind Dale Enhanced Edition, developer Beamdog has today announced that we can expect the HD classic to hit digital shelves on October 30th/31st, depending on your time zone of course.

    Beamdog's head honcho Trent Oster revealed the news through his Twitter, very casually mind you. Like past enhanced editions, Icewind Dale will include a variety of new additions and updates to the game, the most obvious being the upgraded graphical quality.



    Games.on.net also noted that those awaiting news on the Android version of Baldur's Gate II Enhanced Edition won't have to wait much longer. Oster explained on Twitter after being pelted with questions that the game is currently going through bug fixing, and fans should expect its mobile release in a month's time.

    Planetary Annihilation Devs Cancel Human Resources Kickstarter [Eorl- 02:38pm] From: AusGamers News [ 12 Comments ]
    Uber Entertainment has cancelled its Kickstarter campaign for real-time strategy game Human Resources after it became apparent it would not meet its funding goal.

    Uber, developer of sci-fi RTS Planetary Annihilation, had asked for $1.4m on Kickstarter to develop Human Resources. It shut the crowdfunding drive down with $384,358 raised from 9326 backers.

    In an update on the Kickstarter page, Uber's John Comes thanked those who backed backed the game, before explaining the developer's decision.

    "The time has come to shut down the Kickstarter for Human Resources," Comes said.

    "Every Kickstarter prediction model is showing that we will come up woefully short of our goal. Running a Kickstarter is a full time job for several people. As a small indie, we can't continue spending time and money focusing on a project that won't get funded. We simply don't have the human resources. #seewhatididthere"

    Comes added that the team will regroup and figure out what to do next.

    "Who knows what the future holds for Human Resources?" he said. "One thing is for sure, Human Resources, as pitched in this Kickstarter, is over. But we adore the world of Human Resources and will endeavour to do what we can to bring it to life in some form."



    Assassin's Creed Unity PC System Requirements Suggest Minimum GTX 680 or HD7970 [Eorl- 01:24pm] From: AusGamers News [ 10 Comments ]
    Assassin's Creed Unity's PC system requirements have been revealed by way of Intra Games (via NeoGAF), the Korean distributor of Ubisoft Korea, and the requirements will definitely spur some PC gamers to upgrade sooner rather than later.

    One thing that stuck out almost instantly upon seeing the requirements was the hefty minimum NVIDIA GTX 680 or AMD Radeon HD 7970 GPU at 2GB of memory. Being a next-gen only game those requirements shouldn't be too shocking, however it may catch some by surprise who were hoping to skate by on the bare minimum.

    For CPU, Unity asks for at the very least an Intel Core i5-2500K @ 3.3 GHz or AMD FX-8350 @ 4.0 GHz, with recommended suggesting Intel Core i7-3770 @ 3.4 GHz or AMD FX-8350 @ 4.0 GHz. RAM is also reaching high, with a minimum of 6GB, though recommended is 8GB or above. OS is also limited to Windows 7 or Windows 8/8.1, and will only support 64-bit systems.

    Assassin's Creed Unity hits PC, PlayStation 4 and Xbox One November 13th. See the full list below, and let us know in the comments on what parts you'll be needing to upgrade, or will you be heading the way of consoles?
  • OS: Windows® 7 SP1, Windows® 8/8.1 (Only 64-bit supports)

  • CPU:
    Minimum - Intel Core® i5-2500K @ 3.3 GHz or AMD FX-8350 @ 4.0 GHz or above
    Recommended - Intel Core® i7-3770 @ 3.4 GHz or AMD FX-8350 @ 4.0 GHz or above

  • RAM:
    Minimum - 6GB or above
    Recommended - 8GB or above

  • GPU:
    Minimum - NVIDIA GeForce® GTX 680 or AMD Radeon HD 7970 or above
    Graphic Memory minimum - 2GB

    Recommended - NVIDIA GeForce® GTX 780 or AMD Radeon R9 290X or above
    Graphic Memory Recommended - 3 GB

  • Sound Card: DX9.0c-compatible
  • HDD: above 50 GB
  • Multiplayer: 256 kbps Upload bandwidth or Higher


  • Avengers: Age of Ultron Trailer Revealed [Eorl- 12:44pm] From: AusGamers News [ 19 Comments ]
    We aren't typically the kind to post up trailers for big movies, but with the AusGamers crew quite taken by the cinematic universe of DC and Marvel, it wouldn't hurt to show off the very first trailer for Marvel's Avengers: Age of Ultron (thanks Mass!).

    Originally leaked only hours ago, Marvel has offered up the more official trailer to their second big comic book to cinematic movie; Avengers: Age of Ultron. The trailer was meant to be debuted next week during an episode of Marvel's Agent TV Show, however that didn't go quite as planned.

    The movie has been dated for May 1st, 2015, and you can check out the action below which features a whole boatload of amazing action scenes.



    Mario Kart 8's November DLC Offers Classic Yoshi Circuit Track [Eorl- 11:27am] From: AusGamers News [ 4 Comments ]
    A new trailer for Mario Kart 8's upcoming DLC offers a look at the Tanooki Suit Mario, Cat Suit Peach and the return of Yoshi Circuit track, a classic from Mario Kart: Double Dash.

    The pack, which includes the aforementioned characters and Link, is expected to launch in November. Yoshi Circuit is one of eight new tracks; it was first introduced in Mario Kart: Double Dash. The DLC will also add four new vehicles, including Link's Master Cycle, and be available for $7.99. Check out the trailer below for a look at the new content.

    The DLC was announced in August, along with a second pack expected to launch in May 2015. Pack 2 adds Animal Crossing's Villager, Isabelle from Animal Crossing: New Leaf, Dry Bowser, four vehicles and eight tracks.



    Titanfall's Content Update 8 Brings Wave-Based Co-Op Mode Frontier Defense [Eorl- 10:40am] From: AusGamers News [ 1 Comment ]
    Titanfall developer Respawn Entertainment is adding a wave-based co-op mode called Frontier Defense to the game, the studio announced today.

    Frontier Defense is a Horde mode-esque battle that pits four players against increasingly difficult waves of AI enemies, including "a bunch of different enemy types" that are entirely new to Titanfall, said designer Jason McCord during a livestream of the mode. Frontier Defense will be playable on all 24 of the game's maps; the livestream consisted of a few rounds on Angel City. A Harvester was drilling for resources on behalf of the Militia, and the players had to defend it from IMC attackers. Players can place turrets around the map to assist them, and switch loadouts and replenish ammo in the middle of a match at loadout crates. And those who die will return to battle in a dropship, and can rain down damage during the flight.

    Respawn showed off some new Titan types in Frontier Defense. Arc Titans are Striders equipped with Arc Cannons, and they're also surrounded by a ball of electricity that quickly drops the shields of any opposing Titan — and of the Harvester. Mortar Titans sit back on the outskirts of the map and fire shells at the Harvester. They're joined by plenty of grunts and Spectres, including Suicide Spectres, which rush players and explode. Teams will get a rating from one to three stars depending on how well they do.

    Frontier Defense, the first of three new modes, will arrive in Content Update 8. The others are Deadly Ground (Nov. 5) and Marked for Death Pro (coming Nov. 26). In the former mode, the floor is electrified smoke, which "encourages players to really use wall-running abilities," said Respawn community manager Abbie Heppe. According to McCord, the studio had "kind of jokingly talked about" implementing something like the mode for a while.

    Content Update 8 will also introduce Ranked Play, a new system of level progression in the main game aside from Generations, the game's prestige mode. It doesn't apply to Frontier Defense, but in other modes, you'll earn points with good performance that go toward tiers in a ranking system that resets on the 1st of every month.

    Other features coming in the update include sudden death in capture the flag mode, a score-based grading system with stars for every map, new graphics quality settings for PC and improved load times. Check out the blog post from Respawn for all the details.


    Wednesday, 22nd October 2014
    Metallica Tasked with Closing Blizzcon 2014 [Eorl- 02:40pm] From: AusGamers News [ 18 Comments ]
    Heavy metal band Metallica will close Blizzard Entertainment's upcoming community event, BlizzCon 2014, with a concert to be held live in the Anaheim convention center and broadcast to BlizzCon Virtual Ticket holders, the company announced today.

    Although convention tickets are sold out, those interested can purchase a virtual ticket for $39.99. With a virtual ticket, buyers have live online coverage to panels, interviews and more. Blizzard co-founder and CEO Mike Morhaime said the company is "thrilled" to have the band appear at the convention.

    "After two full days of epic gaming and intense eSports action, an earth-shaking concert is the perfect sendoff for everyone at the show and watching from home," Morhaime said.

    Past performances have included bands such as the Foo Fighters, Ozzy Osbourne, Tenacious D and The Offspring.

    BlizzCon will take place in Anaheim, California, from November 7th to 8th. Last year we saw Blizzard reveal the newest expansion for World of Warcraft, Hearthstone: Heroes of Warcraft for iPhone and Android, and details on the Warcraft movie.

    Hearthstone: Heroes of Warcraft Slips to 2015 for iPhone and Android Phones [Eorl- 03:05pm] From: AusGamers News [ 2 Comments ]
    Blizzard Entertainment's digital collectible card game Hearthstone: Heroes of Warcraft won't make its way to mobile phones until next year, the developer confirmed today, saying the iPhone and Android phone versions of the game need more time.

    Hearthstone for iPhone and Android was announced at last year's BlizzCon by then-chief creative officer Rob Pardo. While the Android tablet version is still slated for a release before the end of 2014, Hearthstone fans looking for a more compact version of the game will have to wait a bit longer.

    "We're also close to having Hearthstone out to our iPhone and Android phone users, but it's become clear that we need a little more time to get that version right," community manager Christina Sims wrote in a development update.

    "While we have a build up and running internally, it needs a bit more work, and we don't feel like we'll be ready to share it with you until early next year. It's very important to us that the phone experience for Hearthstone is just as accessible as the tablet and PC versions. One of the biggest challenges with that is revamping the user interface so it feels intuitive and offers the same quality Hearthstone experience, but this time from the palm of your hand."

    Sims says Blizzard is using the extra time to "make Hearthstone's user interface on the phone customized to feel great for the platform, rather than a port that doesn't taken into account the limitations of a smaller screen."

    Call of Duty: Advanced Warfare Confirms Dedicated Servers [Eorl- 10:24am] From: AusGamers News [ 9 Comments ]
    Sledgehammer Games, developer for the upcoming Call of Duty: Advanced Warfare, has confirmed in a recent interview that the newest title in the long-running franchise will support dedicated servers.

    The news has come from an interview with Stevivor (via VG247) earlier this month, where Sledgehammer Games’ Michael Condrey answered the question of whether or not dedicated servers will be supported by Advanced Warfare.

    “We’ve got some announcements coming. Yes, we will be supporting dedicated servers and there will be announcements soon on which providers and platforms. I can’t answer just yet, but you can let your community know that it’s coming,” he said.

    Dedicated servers are a long-time tradition for PC games, and with the recent rise in console gaming that factor has been slowly losing ground when it comes to large multi-platform games. It is arguably the best way to experience a multiplayer game, something AusGamers has discussed very heavily in the past. Using dedicated servers, players are able to experience an almost pristine connection, instead of relying on the flaky peer-to-peer approach console games are known for.

    Previous Call of Duty titles have seen dedicated server support in one way or another, though of course there has been times where only peer-to-peer was offered. Hopefully we'll have more news on the service sooner rather than later.

    Call of Duty: Advanced Warfare is heading to PC, PlayStation 4, Xbox One, PlayStation 3 and Xbox 360 on November 4th.

    I Am Bread Offers a Slice of Breaded Gameplay [Eorl- 10:09am] From: AusGamers News [ 0 Comments ]
    I Am Bread, the new game from Surgeon Simulator developer Bossa Studios, lets you play as a slice of bread, and today the studio has revealed a new gameplay video showing you just what you'll get up to.

    It is "the beautiful story of one slice of bread's epic and emotional journey as it embarks upon a quest to become toasted," Bossa explained.

    Like their past title Surgeon Simulator, each bread corner is controlled by its own button, allowing for QWOP-like controls. This kind of control allows for all sorts of hilarious encounters, which the game's first trailer shows in detail. From ambling along kitchen counters to climbing walls and even hanging off of ceiling fans, you'll go where no bold slice of bread has gone before.

    You can also pick up other items - including plates, knives, skateboards and licorice allsorts - to help you on your mission. Check it out below.




    Tuesday, 21st October 2014
    Straya' Mate - Borderlands: The Pre-Sequel Reviewed [Eorl- 04:05pm] From: AusGamers News [ 8 Comments ]
    When Gearbox Software announced that they would be opting to go back to a time in-between original Borderlands and its sequel Borderlands 2, the news was met with mixed reactions. Some were happy to hear more loot-filled adventures were on the way, others not so much. What we didn't know until now was just how 'Australian' Borderlands: The Pre-Sequel would be.

    With more bogan jokes than you can handle and a fair shake of the Australian voice actor talent bottle, 2K Australia's take on the FPS RPG series is definitely one any local gamer should be proud of. To tell us just how proud we should be is Dave "ko-zee-ii" Kozicki, who found that while it may not be as next-gen as many had hoped, it still innovates on where it matters: humour.
    2K Australia has taken the well-worn series formula, added its own low gravity tweaks, lasers, cryo-freezing buffs and doused it in true flag-waving Aussie flavour. Strewth, there were so many moments that had me pissing my pants, relishing our country’s lingo, history, colourful characters and, for lack of a better word, culture.
    Read on for the full review to find out more on the most Australian Borderlands we'll ever have.

    Unreal Tournament Opens Weekly Builds to Public [Eorl- 03:30pm] From: AusGamers News [ 0 Comments ]
    Long-time developer and engine creator Epic Games is now offering up weekly builds of their Unreal Tournament remake to the public, which was previously locked down to only developers.

    In development as an open source project where anyone can collaborate and change the game, the choice to open up weekly builds to the public stems from that development process. Originally these builds popped up back in August, but it is only now that Epic are offering them to anyone registering on the game's forums.

    Those wanting to try out the game can do so by heading over to the pre-alpha build thread. Builds are available for Windows (32-bit or 64-bit), Linux and Mac, with server builds also available.

    Doctor Who Game Teaches Basic Programming Skills [Eorl- 02:59pm] From: AusGamers News [ 1 Comment ]
    A new game from the BBC and BBC Doctor Who Interactive hopes to use the popular sci-fi television icon to teach young people how to program.

    The game, "The Doctor and the Dalek," was being designed to help children learn some basic programming skills. The game is set to launch on Oct. 22, and features voice narration from current Doctor Peter Capaldi, and a new story by Phil Ford, who has written for the TV show.

    The free web game is aimed at 6 to 12-year-olds and involves freeing a battered Dalek from a ship of Cybermen. Players are then charged with repairing the ship via a series of puzzles based on the programming elements of the new English computing curriculum.

    Jo Pearce, creative director of BBC Doctor Who Interactive, told The Guardian that Doctor Who showrunner Steven Moffat and executive producer Bryan Minchin approved the game.

    "It is part of the Doctor Who world: we don’t differentiate it," she said.

    The BBC has also created material for parents and teachers to accompany the game which is tied into the new computing curriculum in England.

    "This touches predominantly on key stage two, but then goes in to key stage three. We wanted the game to be something that could help teachers in the classroom as well," said Pearce. "Teachers are getting their heads around this new curriculum, so it was a big aim for us to do these teaching packs."

    Further details on the game can be found over here.


    Monday, 20th October 2014
    Heroes of the Storm Celebrates Halloween with Three Unique Skins [Eorl- 05:43pm] From: AusGamers News [ 1 Comment ]
    Blizzard won't be letting any of their big titles pass through Halloween without some holiday themed support, and Heroes of the Storm is no exception with three new Hallow's End skins making their way to the MOBA.

    The Hallow's End update will include Countess Kerrigan, Skelethur Abathur, and Infested Tychus skins. The skins are all available now in the in-game shop for purchase and, as a reminder, everything you buy now is for keeps.

    Blizzard is also hoping more players will get in on the fun and is offering an incentive to skilled players currently playing the alpha. Anyone that reaches Level 20 between now and November 18 will be entered in a drawing, in which the winner and all of their regional Battle Tag and Real ID friends can jump into the technical alpha. Those hoping to go a different route can also enter a drawing through the game's Facebook page. For more information, check out Battle.net.



    Amazon Listing Leaks Two Super Smash Bros. Wii U Modes [Eorl- 05:18pm] From: AusGamers News [ 0 Comments ]
    Amazon has accidentally let slip two possible new modes coming to the Wii U version of Super Smash Bros., a stage creation mode and a board game mode not present in the 3DS version.

    The listing mentions both the Master Hand — a longtime final boss of the Super Smash Bros. series — and Crazy Hand, the more erratic and unpredictable counterpart to Master Hand first introduced in Super Smash Bros. Melee. It looks like one of the new modes will include both Master and Crazy Hand setting up objectives for players to complete. Not much is revealed about the board game mode, other than that it will be competitive.

    "Whether you're creating stages on the GamePad, competing in challenges crafted by Master Hand and Crazy Hand, or outwitting your opponents in a brand new board game mode, there's no doubt that the ultimate Smash Bros. game has arrived," reads the listing.

    We'll definitely know if the listings are true when Smash Bros hits the Wii U in Australia come December 6th, along with a whole assortment of themed amiibos to boot.

    Night at the Museum Director in Talks with Minecraft Movie [Eorl- 02:19pm] From: AusGamers News [ 0 Comments ]
    Warner Bros. is in talks with Night at the Museum director and producer Shawn Levy to helm its upcoming Minecraft movie, Deadline has reported.

    Levy is most famous for directing and producing all three entries in the Night at the Museum series, but has also worked on the recent Pink Panther reboot and its sequel, and various other comedy films.

    Warner Bros.' involvement in a Minecraft film first came to light earlier this year, when it was revealed that Lego Movie producer Roy Lee had been hired to develop the project.

    Like the Lego Movie, a Minecraft film will be able to attach itself to the franchise's brand but work with a blank slate in terms of story.

    There's still been no official word yet on what the film might be about, or when it might eventually be released.

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