Formerly known as Beam. And yes, you can probably think of it as the company's answer to the industry's leading streaming platform Twitch. With that in mind the first thing you'd want to know is what separates Mixer from other streaming platforms. And the answer to that is 'real-time' streaming, with Microsoft proudly proclaiming that "Mixer is livestreaming that’s actually LIVE, compared to the 10 – 20 second latency you typically get on other platforms."
Here's a video presentation that goes through what Mixer is all about.
Thanks to it being live, Mixer also takes this feature and introduces what it calls Co-Streaming where multiple people can share their point of view for a single game. Think something along the lines of a Destiny-style raid, but getting to see everyone's screen.
In addition to the obvious baked in integration to Xbox across the Xbox One and Windows 10, Mixer is also available via a Beta for Mobile Devices (iOS and Android). For more info head to the release page.
With it kind of boiling down to the fact that Destiny uses a wide range of networking technologies (including many a server) and that Destiny 2 will see an improvement in a number of areas over the original. Engineering Lead on Destiny 2 Matt Segur, answered a wide range of questions ranging from 'So why no dedicated servers?' through to 'With Destiny 2 coming out on PC, does peer-to-peer networking put players at risk of being cheated?'.
Bear in mind that you'll probably need to be a network engineer to fully grasp the system that will be in place, but it's a fascinating read none the less.
So why no dedicated servers?
Matt: Every activity in Destiny 2 is hosted by one of our servers. That means you will never again suffer a host migration during your Raid attempt or Trials match. This differs from Destiny 1, where these hosting duties were performed by player consoles and only script and mission logic ran in the data center. To understand the foundation on which we’re building, check out this Destiny 1 presentation from GDC. Using the terms from this talk, in Destiny 2, both the Mission Host and Physics Host will run in our data centers.
Wait, so we do have dedicated servers?
Matt: We don't use that term, because in the gaming community, “dedicated servers” refers to pure client-server networking models. Destiny 2 uses a hybrid of client-server and peer-to-peer technology, just like Destiny 1. The server is authoritative over how the game progresses, and each player is authoritative over their own movement and abilities. This allows us to give players the feeling of immediacy in all their moving and shooting – no matter where they live and no matter whom they choose to play with.
Why peer-to-peer? Are we trying to save money?
Matt: Nope! We've invested heavily in new server infrastructure for Destiny 2, including using cloud servers for gameplay for the first time. We really believe this is the best model for all of Destiny 2's varied cooperative and competitive experiences. Engineering will always involve tradeoffs and cost-benefit analysis, but as a team we’ve got no regrets about the unique technology we’ve built for Destiny 2.
With Destiny 2 coming out on PC, does peer-to-peer networking put players at risk of being cheated?
Matt: The PC platform poses unique security challenges for Destiny 2, but our security Ninjas have spent several years building a plan for how to engage with this new and vibrant community. We have a variety of top-secret strategies to ensure that the life of a cheater in Destiny 2 PC will be nasty, brutish, and short. And, regardless of what platform you play on, all changes to your persistent character are communicated directly to our secure data center with no peer-to-peer interference.
The Weekly Update goes into more detail, plus re-iterate what went down at the recent gameplay debut event. Also, be sure to read our own hands-on from the event here.
Now the real question of course is, does this put our very own Joabsy at ease? I wonder...
After the recent release of Heroes of the Storm 2.0, Blizzard's take on the MOBA is definitely in the best shape its ever been with a great progression system and many battlegrounds that are just a lot of fun to play around in. Especially with a roster made up of dozens of iconic characters from StarCraft, Warcraft, Diablo, and Overwatch. And just like the headline says, you can help celebrate the two year milestone with some daily loot.
The event is scheduled to kick of at the end of the month and run through to June 12. In addition to daily Loot Chests there will also be some exclusive cosmetic items up for grabs.
Daily Quest: Play 1 game in VS. AI, Quick Match, Unranked, or Ranked
Reward: One Common Loot Chest Per Day
Event Quest: Play 3 Games in VS. AI, Quick Match, Unranked, or Ranked during the Anniversary Event
When it was announced that Netflix was going to air an animated series based on the Castlevania games, a fair reaction to have was to wonder which version of the game will it look to for inspiration. Not that there's any one right answer it is cool to see the first official look at the series begin with certain classic 8-bit console and the gaming technology we all love -- cartridges.
Check it out.
Very much a teaser what we do see does look cool, with the inclusion of a familiar weapon close-up -- the Castlevania whip.
If this ends up being good then we'd love to see more animated series based off of classic Konami properties from the NES 8-bit era. The original Metal Gear, Contra, And for the deep cut, The Adventures of Bayou Billy.
As in right now, for PC, Xbox One and PlayStation 4. And to celebrate the event CD Projekt Red has released two new trailers showcasing both a cinematic look at the game, plus a quick rundown of what exactly Gwent is. Outside of being a unique competitive card game. Fair warning though, Geralt looks weird in this trailer.
It might be the eyebrows. Yeah, it's the eyebrows. Apart from that though this is stylish as all hell, and brings back many a fond memory of The Witcher 3.
Also, here's an updated look at the Gwent gameplay, which if you haven't played since The Witcher 3 has seen a number of minor changes. In addition to the inclusion of some awesome card animation, which wasn't there last time we checked in with the game. Admittedly that was a while ago.
Or, if you were so inclined, rednecks. Breaking from the norm of featuring a cast of minorities as the bad guys, Far Cry 5's move to the continental US of A, Montana to be precise, looks to have switched up the tone of the portrayal of its antagonists. White people! The cover art, which recreates a more sinister version of The Last Supper, hints at a possible religious bent for the villains. Which would be an interesting direction to take the series.
And a somewhat bold one if it specifically deals with Christian extremism. If you look closely at the picture you'll see that the traditional cross has been replaced by an approximation, so this will probably be a fictional religion. Which is perfectly fine for a series like Far Cry.
We'll probably learn a lot more when the trailer drops tomorrow, but in the meantime this picture certainly raises a lot of questions about Far Cry 5. Mostly of the "can we see it action please" variety.
Pitting state against state is a long and proud tradition that as Australians we're always more than happy to get behind, even outside of the wide world of sports. Riot Games Oceania is holding the League of Origin from 2PM AEST on June 3-4 where the top Oceanic Pro League (OPL) and Oceanic Challenger Series (OCS) pro players from NSW, QLD, VIC, and NZ will go head to head.
Yeah, that's right. New Zealand. Which raises the question, would you rather see NSW or NZ win? A tough one to be sure. And the rivalry has already begun with Region Selector Cameron 'Crunch' Russell (NZ) stating, "There's always something to prove in the Australian/New Zealand rivalry, so when it comes to League of Origin you're certainly going to see the strength of Kiwi patriotism in backing our team."
To quote the immortal Yosemite Sam, "Them's Fighting Words!"
With the Aussies responding in kind.
"I’d call us the underdogs in this story," says Zack 'Rusty' Pye (QLD). "We had a limited player pool to choose from, names that may not compare in magnitude to some of our opponents. But we’re still Queensland."
"The past decade has seen a lot of Maroon victories,” says Matthew 'Fish' Stewart (NSW). "This time the Blues will be leading the pack, and we will take NZ and VIC as collateral damage along the way!"
"Mid lane is so stacked in Victoria," Jake 'Spawn' Tiberi (VIC). "It's kind of insane that the three I rate the highest in the OPL are all from my home state!"
Tickets go on sale tomorrow at 4pm, for $15 each day. Head to oce.lolesports.com for more info.
Microsoft's Xbox subscription service is all set to launch June 1, with over 100 games on offer right out of the gate. Already available via a special preview to Xbox Live Gold subscribers, Xbox Game Pass will be available June 1 for $10.95 AUD per month where each game of offer can be downloaded and played. Full list of games after the jump.
The service will include Xbox One games, Backward Compatible Xbox 360 games, and those in the Xbox Play Anywhere program.
Xbox Game Pass (Xbox One Titles)
D4: Dark Dreams Don’t Die
DmC: Devil May Cry – Definitive Edition
The Book of Unwritten Tales 2
Defense Grid 2
Electronic Super Joy
Farming Simulator 16
Gears of War: Ultimate Edition
Halo: Spartan Assault
Halo 5: Guardians
Layers of Fear
Max: The Curse Of Brotherhood
Mega Coin Squad
Mega Man Legacy Collection
Payday 2 Crimewave Edition
Resident Evil 0
Saint’s row IV Re-Elected
Super Mega Baseball Extra Innings
Super Time Force
Shantae and the Pirate’s Curse
The Golf Club
Xbox Game Pass (Xbox 360 Titles)
A Kingdom For Keflings
A World Of Keflings
Age of Booty
Banjo-Kazooie: Nuts & Bolts
Bionic Commando Rearmed 2
Bound By Flame
Capcom Arcade Cabinet
De Blob 2
Double Dragon Neon
Dungeons & Dragons: Chronicles of Mystara
Final Fight: Double Impact
Galaga Legions DX
Gears of War
Gears of War 2
Gears of War: Judgement
Gears of War 3
Jet Pac Refuelled
Joe Danger 2: The Movie
Joe Danger Special Edition
King of Fighters 98
Metal Slug 3
Monday Night Combat
Ms Spolsion Man
MX vs ATV Reflex
Neo Geo Battle Coliseum
Operation Flashpoint: Dragon Rising
Pac-Man CE DX+
Perfect Dark Zero
Sam & Max: Beyond Time and Space
Sam & Max: Save The World
Samurai Showdown 2
Sega Vintage Collection: Kidd & Co
Sega Vintage Collection: Golden Axe
Sega Vintage Collection: Monster World
Sega Vintage Collection: Streets of Rage
Soul Calibur 2
Tekken Tag Tournament 2
Toy Soldiers: Cold War
Virtua Fighter 5: Final Showdown
Viva Pinata: Trouble in Paradise
XCOM: Enemy Within
Phew, not a bad list to kick things off. As with other subscription services new titles will rotate in and out on a monthly basis. Xbox Game Pass is certainly a very interesting move on Microsoft's part, and with the ability to download an play each titles it looks to be doing all the right things for Netflix style model for gaming.
To celebrate one year as The Game, Blizzard is not only running an in-game celebratory event in Overwatch that introduces three new Arena Maps the base game and a special Game of the Year edition are both on sale. Via the Blizzard App you can pick up Overwatch for $44.95 AUD, and Overwatch: Game of Year Edition for $54.95 AUD. A nice incentive for those that aren't part of the 30 million or so current players. An even better incentive? The new Power Rangers Genji skin.
And then there's sci-fi Bee Keeper Mei.
As mentioned, the anniversary event also introduces three new arena maps into the rotation (Castillo, Necropolis and Black Forest) and of course a sizable number of new cosmetic items.
Overwatch has also been discounted on the PlayStation and Xbox stores.
And by style we of course mean the ability to launch tiny vehicles out of a toaster and then drive around a cluttered kitchen table. Naturally. In terms of big differences to the Micro Machines of old, World Series looks to insert vehicle customisation and weaponry into the mix -- both welcome additions to what looks like a fun local multiplayer experience. New trailer after the jump.
The game will also feature appearances from a number of other classic Hasbro products including, prepare your nostalgia bone for this, Hungry Hungry Hippos.
Micro Machines World Series is out June 23 for PS4, Xbox One, and PC.
After it was released as a thing that was happening thanks to those good old timely earnings calls, Ubisoft's next Far Cry installment takes us to contemporary Montana where the publisher released a teaser trailer that is all kinds of creepy ahead of a main reveal coming in the next few days.
It's hard to take much away from this teaser, but if I was putting my money on anything, I think we might see something of a survival-horror lean to this new foray, with a hint of True Detective-style thriller thrown in for good measure. Montana is a gorgeous part of the world with plenty of wilderness and animals for hunting, but it also has a sparsity about it that could make for some very interesting gameplay and storytelling.
Either way, it's great to see Ubisoft shifting up the series. As long as there's no radio towers to have to climb, they're on the right track.
Watch the teaser trailer below. (Also, sorry BladeRunner for essentially stealing your thread :P.)
Tabletop gaming has made a pretty big comeback since the geeks took over the Earth with our blockbuster superhero movies, decent TV shows, great games and that there cosplay. And in a fitting move, an adaptation of the Aussie-developed dungeon-crawling card game Hand of Fate, from Brisbane-based Defiant, is taking the real-world plunge, this week taking to Kickstarter for a bit of help.
Strangely enough, I recently went back to Hand of Fate on Xbox One (and am still loving it), so getting this news overnight was both strange and welcome.
Moreover, it's happening regardless of the Kickstarter campaign. The campaign itself is simply in place to produce more product for more punters, which is something we can totally get behind, and they're only asking for AUD$30,000. The full tabletop kit is slated for release in November.
Developed in partnership with board game publisher Rule & Make, Hand of Fate: Ordeals is a strategic dungeon-crawling and deck-building experience set between the original gameand its upcoming sequel. On top of bridging the story between the video games, Hand of Fate: Ordeals introduces multiplayer elements with two to four-player competitive and four-player co-operative modes, along with a single-player campaign.
The competitive mode encourages tactical play, as rivals vie to garner the most fame in combat and acquire valuable cards from the market or through wise navigation of encounters. Though adversaries are encouraged to forge their own path during play, allies will follow a set mission structure in the co-operative mode, where they must unite to overcome challenges.
In Hand of Fate: Ordeals, players draw from a deck of cards and build dungeons on the board from their inventory. Much like its digital counterparts, the tabletop game's open-ended design ensures no two games ever play out the same way. This system ultimately inspires players to return to The Dealer's table with friends, deploying new strategies each and every time.
"Hand of Fate: Ordeals encourages strong competition without restricting the prevalent sense of adventure experienced in the video game series," said Morgan Jaffit, creative director, Defiant Development. "Players pursue their own path as they gather resources, make difficult decisions and brave combat in the race to become the most infamous adventurer on the board."
A Kickstarter campaign for Hand of Fate: Ordeals launches today with the goal of raising $30,000 AUD, and will conclude on 22 June at 11am AEST. Regardless of the results, Hand of Fate: Ordeals will launch in November 2017. However, a successful effort will allow a larger print run to be produced, ensuring a wider distribution and giving more people the opportunity to enjoy the experience.
Check out a video for Ordeals below, and below that, a handful of images of the game unpackaged.
The news that we were all dreading has finally come to pass, Rockstar has pushed back the PS4 and Xbox One release of the highly anticipated Red Dead Redemption 2 until Autumn 2018. Which resets the countdown clock to just about a year. Citing the usual 'we needs more time to make it da best game possible' reason, it's both understandable and a blow to those looking to live-out their Great Western fantasies later this year.
This outlaw epic set across the vast and unforgiving American heartland will be the first Rockstar game created from the ground up for the latest generation of console hardware, and some extra time is necessary to ensure that we can deliver the best experience possible for our fans.
We are very sorry for any disappointment this delay causes, but we are firm believers in delivering a game only when it is ready. We are really excited to bring you more details about the game this summer.
But hey, here's a batch of fresh screens from the game.
At "participating retailers, exclusively in Australia and New Zealand" for the price of AUD$89.95/NZD$99.95. Partly due to the fact that Australia is a playable civilisation for the first time in the series, which means the Deluxe Edition will come with all additional civs released so far -- including Australia, Persia, Macedon, Poland, and the Vikings Scenario Packs.
Plus, two additional Civilization & Scenario Packs that will be released later this year and focus on Africa and Southeast Asia. Civilization is one of those games that you kind of always need to make time for, and the Deluxe Edition is perfect for those that haven't got around to picking this up yet. Or are still playing Civilization IV. Like me.
An ominous title to be sure, and if you're of the sort that likes to wait until a full season is done before diving in then now's the perfect time to start on Season 3 of Telltale's The Walking Dead. Episode 5 'From the Gallows' wraps up the story on May 30, and as we fall into the category mentioned in the opening sentence we'll be starting our run this week.
Which means the following is spoiler territory and something that we're posting without having actually read it.
In Telltale's most tailored episode to date, Richmond teeters on the brink of collapse as chaos reigns from all directions. The lives of its citizens and all those closest to Javier hang in the balance. The decisions you've made and bonds you've nurtured across the season will determine which characters now trust Javi to safeguard all they hold dear as the crisis pushes every relationship past its breaking point...
Season 3 of The Walking Dead: The Telltale Series is available now on PlayStation 4, Xbox One, PC/Steam, iOS, and Android-based devices.
AusGamers' own Nathan "nachosjustice" Lawrence was recently out at the Bungie Destiny 2 hands-on gameplay reveal event in Los Angeles and had a chance to get some serious, well, hands-on time with the newest entry in divisive space opera, including on PC. How does it fare?
Here's a snippet of his thoughts on the new game:
The thing is, there’s another, third market that wasn’t acknowledged during the presentation that, I can only imagine, was a decent chunk of the initial Destiny player base: those players who got gut of a lack of content and stopped playing. I was one of those players. I put in more than 100 hours into vanilla Destiny, including more than a few hours after The Dark Below DLC dropped, but I hit a wall because I was essentially doing the same stuff over and over again.
It’s hard to distract from the grind when there’s a lack of content.
You don’t have to look too far online to find people in a similar position: the players who gave launch Destiny a good slog but tired of doing the same grinding missions over and over again. For those who steered clear of Destiny because of these sorts of testimonials, the Bungie pledge is that Destiny 2 will be brimming with content, so much so that World Lead Steve Cotton said players can expect to see more content than has been seen in any other Bungie game.
As well as getting a hands-off demo of Star Wars Battlefront II at its official unveiling out at Star Wars Celebration, Nathan "nachosjustice" Lawrence also had a chance to sit down and chat in-depth with DICE about upping the series' multiplayer offering and what has, and can, change.
Here's a snippet from the interview feature:
Again, DICE was only willing to cover the tip of the iceberg when it came to classes in Battlefront II, but if you read between the lines of what Diemer had to say next, it starts to paint a clearer picture. “It’s more about boosting up the troopers than it is about bringing down the heroes [in terms of power],” says Diemer. “[We] give you more options to play together as a team. One [class], perhaps, can take more damage than you can, but you can deal more damage, or maybe at a longer range. So, by combining both of your abilities at the right moment, you can take out Darth Maul [for example] if the timing is right and the moment is perfect.
“We don’t want it that it’s always a counter, but we want it that it gives you that glimmer of hope – another Star Wars thing – that there is a possibility that if I play my cards right and if I’m lucky and if I do the right things at the right times, then I might become the hero of the match. Maybe not always, but maybe sometimes.”
Let’s dissect that for a moment because it’s important. First, there’s the possibility that a squad can take down a hero, and that hero isn’t less powerful, but a squad of troopers is more powerful than in the last game. Within this, there’s also the implication that the restrictive two-player Partner system from Battlefront 2015 has been expanded into a squad system with a higher player count.
But it won't be revealed at E3 next month. For those that have played Life is Strange, the adventure game that basically out-Telltales Telltale in the presentation and story department, it was a surprise gem that caught many people off guard. Me included. The supernatural and sci-fi story filtered through the guise of a high school teen drama is still an experience that I think fondly of today.
The announcement, which was made via tumblr, confirms that developer DONTNOD and the Life is Strange team are working on a follow up. Whilst also confirming that over 3 million people played the game.
We can indeed confirm that the original Life is Strange team at DONTNOD are working on a brand new Life is Strange game. We can’t wait to tell you all about it when the time is right, but for now we are hard at work ensuring it is the very best game we can create. We’re really thankful for your patience thus far and ask for a bit more time. The new game will not be at E3 in June this year but we will be watching the show alongside you all and wish everyone good luck!
If you're a fan of the Telltale-style modern adventure then we cannot recommend Life is Strange enough. Seriously, check it out.
With big savings on Enter the Gungeon, The Talos Principle, Shadow Warrior 2, and Broforce, and the first Hotline Miami. Because you, know Australia. The sale is happening all weekend, with up to 90% off selected titles. Including a few package deals like the entire Serious Sam lineup for $11.09 USD.
Devolver Digital has slowly but surely become one of the more interesting publishers of indie games in recent years, and with this sale it's pretty easy to see why. Check it out.
Formerly known as Battle.Net. And yeah, pretty big news. The PC version of Destiny 2 will released and played via the Blizzard App launcher, which is a definite first. And one that makes sense as Activision and Bungie, unlike other content provders and publishers, don't really have their own PC-specific launcher.
Bungie CEO, Pete Parsons, said, “This is a defining moment for our studio, and we couldn’t have done it without the continued support of our partners in Activision, Sony and now Blizzard.” He added, “We have an amazing community of players who have been with us on this journey, but with the sequel, the team are paying close attention to welcoming new and returning Guardians to the universe with something for every type of gamer, including gameplay for solo, cooperative and competitive players with new places to explore and adventures to conquer.”
"As Destiny fans, we were excited to learn that the sequel was coming to PC," said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "We're pleased to support Destiny 2 as the first non-Blizzard game on our platform, and we look forward to joining fellow Guardians in their fight against the Red Legion."
Destiny 2 is out September 8 for PS4 and Xbox One, but there hasn't been any confirmation of when we can expect the PC version to drop. Be sure to check out footage of the gameplay debut.
Overnight a special Destiny 2 event was held in California, basically a full conference setup to introduce everyone to the sequel to one of the popular online shooters of recent times. One that, yes, will also be available for PC this time around. Hoe does it look? Well, pretty awesome. In terms of presentation it looks like the cinematic factor has been turned up to 11. Which can only be a good thing.
Because at its core, Destiny's mechanics are some of the most fluid and polished we've ever played. Which made up for just about all of its other shortcomings, namely in the story and progression department. In Destiny 2 the story is dark one with Earth's last safe haven invaded and all Guardian's losing their light.
Check it out.
For an uninterrupted look at gameplay, skip to the 10:00 minute mark of the presentation below. In a first for the series we see story and characters that are pretty easy to follow with the fall of Earth's last safe city. Not only that but the environments look incredible, as does the animation and guardian abilities.
Destiny 2 will be available on September 8 on PS4, Xbox One, and PC. With the PS4 version once again getting timed exclusive content.
Yeah, we've bandied about that comparison before. Like pretty much everyone else, the developer included. The Surge is a brutally difficult melee action-RPG set in the future. One where changing parts on an exo-suit and wielding large blunt weapons are the order for the day. Along with a lot of dying. Plenty of dying.
So how does it stack up? Well, pretty good. If very specific in its appeal and design approach.
I admire the classical design of Dark Souls. The way in which it feels almost completely old school in how punishingly difficult it can be, and how disinterested it is in utilising modern gameplay mechanics -- whilst retaining a sense that it has all been planned methodically in advance. And isn’t cheap.
There are plenty of cheap deaths in The Surge though. Which although annoying, become predictable when you realise that every blind corner will basically feature an enemy that will lunge at you. And proceed to kill you in a couple of hits. Where The Surge makes a name for itself is in the combat, and progression that revolves around targeting enemy limbs. With the idea being, if you want that cool weapon then you better target that exo-suit dude’s arms. It’s a great setup that also plays into the crafting and upgrade mechanics, as well as the difficulty of each encounter.
But without the input of CD Projekt RED. The announcement though does confirm that the new drama series currently in-development at Netflix will be based on The Witcher novels and will feature the involvement of creator -- Polish writer Andrzej Sapkowski. And if the stories and themes are anything like the games (because hey, we have no idea what 'novels' are) then we're in for a treat.
A 'dark-fantasy with parallels to our own modern existence' treat.
“Andrzej Sapkowski has created a rich and memorable world, at once magical and familiar,” said Erik Barmack, Netflix Vice President, international series. “We couldn’t be more excited about bringing Netflix members around the world.” “I’m thrilled that Netflix will be doing an adaptation of my stories, staying true to the source material and the themes that I have spent over thirty years writing,” said Sapkowski. “I’m excited about our efforts together, as well as the team assembled to shepherd these characters to life.”
With Netflix's involvement and the goal to be to create something that might just compete with Game of Thrones, we're definitely excited for this. And even though CD Projekt RED aren't involved, here's hoping they look to the games for some inspiration.
Apart from the fact that the game will feature thousands of different arm and fighter combinations, we now know what modes will ship with the game. Plenty! Including matches where two teams of two can battle it out whilst trying to avoid hitting each other, mini-games that provide a spin on stuff like beach volleyball and basketball, and several online modes including ranked play.
It's clear that Nintendo has put a lot of effort into Arms, a game that based on our earlier play-test this year, feels like it could have the depth of some of the better known fighting games out there. The unique controls and 3D arenas pave the way for several strategies that can vary wildly even with the same fighter. Today's Nintendo Direct goes through most of the fighters in detail showcasing all the different arms and play-styles on offer, focusing on the different grades and speeds of various arms and the elemental and special modifiers they come equipped with.
Split-screen will be available, allowing for co-op through the single-player 'climbing the ranks' mode in addition to teaming up for online play. One multiplayer mode in particular, called Party sounds very cool as it creates a lobby for up to 20 players (or 10 Nintendo Switches) and then runs multiple battles and modes simultaneously.
Ahead of the game's launch on June 16 Nintendo will also be holding a beta test dubbed the Global Testpunch. Like with Splatoon before it, this will run at specific times, with the AEST timetable listed below.
27/05 10:00 AEST
27/05 22:00 AEST
28/05 04:00 AEST
28/05 10:00 AEST
28/05 22:00 AEST
29/05 04:00 AEST
03/06 10:00 AEST
03/06 22:00 AEST
04/06 04:00 AEST
04/06 10:00 AEST
04/06 22:00 AEST
05/06 04:00 AEST
We'll more details once they're made available. Oh, and we almost forgot. The game is also set to get free content in the form of new fighters, maps, and of course, arms, as part of the post-release plan.
When it was announced for Nintendo Switch, based on the multiplayer-only stuff that we saw for a game that was a sequel to a multiplayer-only shooter, a lot of us assumed that Splatoon 2 was more special edition than proper sequel. Well, thanks to a new trailer showcasing the game's single-player campaign we can probably put that idea to bed. Splatoon 2 is every bit a fully formed sequel, and a fantastic looking one at that.
It looks like a lot of fun, like Super Mario Sunshine meets Sonic... and several thousands of litres of brightly coloured paint.