After making its console debut on the Xbox One, Cities: Skylines is back again with the very easy to understand title - Cities: Skylines - PlayStation 4 Edition. Self explanatory really, and with development duties being handled once again by Melbourne-based Tantalus Media, expect this to play just as well. In that it works as a console game, and if you don't have a gaming PC its a great way to experience Cities: Skylines.
Here's a trailer to go alongside the announcement.
Cities: Skylines – PlayStation 4 Edition will retail for $69.95 when it launches August 15. And like the Xbox One edition will feature the core game and the After Dark expansion.
No word on if the we should expect an enhanced version for the PS4 Pro.
Okay, so two items on the long list of most fan-requested Overwatch features and changes are coming with the next update. First off, and this is a big one, is a complete revamp to the Highlight Reel system. So, instead of the game storing its own highlights that disappear as soon as you log off, now they'll last a lot longer. Plus, players will also be able to set bookmarks in-game to capture and then export their own highlights at even higher qualities than the settings they use to play!
Very cool. In addition to that the Loot Box system is also getting an update to drastically reduce the number of duplicates and increase the number of credits. Win, win.
Here's Blizzard's Jeff Kaplan talking about the changes.
Loot Box Updates
We always want the experience of opening an in-game loot box to feel exciting and rewarding, and in our latest patch we’re working to improve that experience in two key ways. First, we’re drastically reducing the amount of duplicates players will receive when opening loot boxes. Second, to compensate for this reduction of duplicate items, we’re also increasing the overall amount of credits players will receive from loot boxes. On average, players should be earning just as many credits, if not slightly more, from loot boxes than they did prior to these changes.
New Highlight Options
The game will continue to automatically generate highlights for you based on your recent gameplay. These auto-generated highlights—now categorized as "Today's Top 5"—will be surfaced on a daily basis and persist for a full 24 hours (or until the game client is patched, whichever happens first).
Players can now generate their own highlights! The ability to capture 12 seconds of your own gameplay has been added to the game, and can be bound to a single button of your choice (or a button per highlight slot) in the Options menu under “Request Highlight.” These player-generated highlights will be saved under a new section called “Recently Captured” and will persist until the game client is patched. Players can have up to 36 recently-captured highlights stored at one time.
With the above, players can now record any of their "Top 5" or "Recently Captured" highlights, exporting them as a video file to their gaming platform’s designated media library (on console) or directory (on PC). On PC, players will also have the option to select the quality at which these highlights are exported, supporting up to 4K at 60 FPS for Windows 8 or higher operating systems, and up to 1080p on Windows 7.
One of the surprise reveals at Ubisoft's E3 conference was the very cool Beyond Good and Evil 2 cinematic trailer that closed out the show. It displayed a strange and exciting sci-fi world full of character, colour, and action. What we didn't see though was any gameplay, with Creative Director Michel Ancel stating that with work on the engine complete, development on the actual game portion has only just begun.
And now we have a fascinating look at an in-engine demo of what Beyond Good & Evil 2 currently looks like. And we have to say, it's certainly impressive. But also highlights the fact that we'll probably be waiting a few years to see the final product. In the demonstration, presented by Michel Ancel we see shades of both Star Citizen and No Man's Sky. Yeah, Beyond Good & Evil 2 features the sort of crazy sci-fi stuff that game have only begun to scratch the surface of, with intricately designed systems around planetary time, celestial bodies, and being able to zoom out from a character standing on an impressive structure, all the way into space. And beyond.
And then there's the ship stuff. It looks and sounds pretty amazing. But again, as an in-engine demo, how long will we have to wait until the game is out?
It's that time of year again, when the weather heats up for our friends up north and we brave the cold by staying indoors and snapping up a few bargains at the annual Steam Summer Sale. With the theme this year being around a sticker book. That, and great deals on games. Click through for some of our picks.
The sale, which kicked off today will run through until July 6. Here's a few highlights.
And to make it even more impressive, in a "well now, would you look at that" sort of way, it's a life-size recreation too. Created in Unity for the Microsoft Hololens by software developer Abhishek Singh, he shows off his creation with a demonstration in New York's Central Park. Dressed as Mario to boot.
Basically any object that Mario would either jump on to reach a new height is walked around, but still, impressive. Or, interesting.
Announced at its E3 conference last week, much to the surprise and joy of everyone in attendance, Ubisoft's Skull and Bones was a dream come true for anyone that wanted a full pirate game based on the ship-to-ship combat found in Assassin's Creed IV: Black Flag. Which was basically everyone that played it.
With a 2018 release date, the gameplay we saw focused exclusively on the multiplayer side of things.
Although the announcement did state that the game would support both solo and group play, a recent comment from a Ubisoft rep over at PC Gamer has dropped a few more details about the single-player side of the game.
[Skull and Bones] will offer a narrative campaign which will be integrated into the game and will not be something aside of the multiplayer experience. In this campaign, players will encounter iconic characters and memorable rival pirates. More details will be shared at a later date.
Perhaps the most interesting part of this statement is that the campaign will be integrated into the game, possibly pointing to single mode for Skull and Bones that can either be tackled solo or in co-op. A single, large open-world full of beautiful oceans to sail through and treasure to plunder -- with the option of taking part in either narrative-based content, PvP battles, or even just messing about in the world. You know, living the life of a pirate.
The E3 demo basically only showed one PvP mode, and according to Ubisoft only represents the "tip of the iceberg" when it comes to Skull and Bones content.
In a new interview with Uncharted developers Naughty Dog over at Eurogamer, we get word from the team that the Uncharted series could and probably will continue after the release of Uncharted: The Lost Legacy in August. After Uncharted 4 served as the swan song for series protagonist Nathan Drake many wondered, or expected that it would serve as the last Uncharted game for quite a while.
And then with the perspective shifting to other characters, Nadine Ross and Chloe Frazer, for Uncharted: The Lost Legacy the same group of people probably saw this new game as a victory lap for the franchise.
Not so, according to Naughty Dog's Shaun Escayg.
I wouldn't say it's the end. This thieving world is huge. There's so many characters. Even before we settled on this particular story we were exploring Sullivan, we were exploring Cutter, and pairing each other up, thinking what would be right, what would have conflict, growth, something new, something fresh. And Chloe was the one that kept jumping out.
But to say the Uncharted world is done... I doubt that highly.
The entire interview is worth a read if you consider yourself a fan of the series, with another interesting bit of information being that most of the Naughty Dog team (which includes hundreds of people) are currently hard at work putting the final touches on Lost Legacy. Which means that development on The Last of Us Part II has been progressing with a fairly small team, by comparison, in recent months.
Which makes Lost Legacy sound like Uncharted 5. Here's the impressive gameplay demo from the other day.
Uncharted: The Lost Legacy comes out August 22 for PlayStation 4.
Ahead of this weekend's StarCraft II WCS event in Sydney, Daniel "Deth" Haynes, StarCraft II Player, and host at the event takes through the story so far -- TV show recap style. Or, to use a more appropriate sports word -- highlights from the action so far in the StarCraft II WCS ANZ Challenger.
Take it away Deth...
This year has been action-packed and full of opportunity for our local talent in WCS. Last season we saw 16 players duking it out for their share of $10,000 and two qualifying spots to travel overseas, representing our region in WCS Jönköping.
Season 2 boasted enough upsets and nail-biting moments to satisfy even the most seasoned StarCraft II fan. Ryan “NXZ” Jones came out of presumed retirement to defeat Varun "DemiLove" Immanuel. Jamie "Peppy" Austin slayed the up-and-comer Tran "MeomaikA" Hong Phuc, and David "MightyKiwi" Gore wowed the audience with an impressive performance - falling a whisker short of the finals.
Sheldon "Seither" Barrow’s performance was a pleasant surprise after his miserly performance in Season 1. He burst forth like a phoenix from the ashes, demolishing each opponent with ease and quickly securing a finals placement.
The tumultuous bracket resulted in a photo finish towards the Grand Finals. Ethan "iaguz" Zugai and Sean "Probe" Kempen were tied in a best-of-three, locked in battle on Abyssal Reef. Winner-takes-all. After some calculated pressure, Probe over-committed his army and lost a critical engagement. Iaguz fought back with a huge advantage, clinched the win, and tickets to Jönköping.
The Grand Finals produced close games and intense battles as each player poised for position. Seither favoured ground-based compositions, scrappy engagements and multi-tasking, while Iaguz was more comfortable maintaining air control and and patient play.
The series eventually tied at 2 maps apiece. Iaguz set a trap for Seither and took control of the map, positioning himself to starve Seither’s economy until victory was inevitable.
Earlier this year ZeniMax managed to win a $500 million outcome on its lawsuit against the Facebook-owned Oculus for illegally using its VR technology. A staggering amount of money, offset by the equally staggering fact that for Facebook that figure isn't enough to cause any major damage to its brand. But, that's just the opening salvo as ZeniMax are looking to block sales of Oculus Rifts or impose a 10-year 20% royalty fee. Plus, increase the damages to... 1 billion dollars.
Bonus points if you read that last bit in the voice of Dr. Evil.
According to the latest developments, thanks to ArsTechnica.
US District Judge Ed Kinkeade of the Southern District of Texas heard arguments in that injunction case Tuesday, and he also addressed a ZeniMax request for an additional $500 million in false designation damages and lawyer's fees. In court filings, ZeniMax argues that "the jury verdict clearly establishes that Oculus wrongly obtained ZeniMax VR technology under the NDA and used it... to establish a business that would not have existed without ZeniMax."
In its defense Oculus points to the fact that ZeniMax currently doesn't offer any products that directly compete with the Rift, and that because the original events that led to the current situation happened years ago, well, its too late. Plus, it claims that ZeniMax hasn't been able to offer any evidence of current Oculus source code that infringes on the early code that the jury found to infringe on ZeniMax's copyright.
And to think, we didn't know if we'd ever be able to run on our go-to Oculus header pic.
Yeah, the game maker and streaming platform equivalent of a Dream Team (see: the 1992 United States men's Olympic basketball team), are partnering with popular streamers from Australia and New Zealand for ANZ Community Battles. Which means they'll get to pick members of their communities to play Overwatch, Quake Champions, or PLAYERUNKNOWN'S BATTLEGROUNDS in official gaming tournaments. And it starts next week with Overwatch!
This sounds like a lot of fun.
Each week starting the 26th of June, content creators are given the chance to hand-pick members of their community to take on teams assembled by other Partners in one of three popular competitive games: Overwatch, Quake Champions, and PLAYERUNKNOWN’S BATTLEGROUNDS. Participants will compete for a chance to win prizes as well as bragging rights.
Creators are given four days from the start of each week to choose members for their teams and train in a montage-type format. On Friday evening, teams will square off in one of two formats: round robin or free-for-all. The winning team will receive a unique trophy.
As mentioned above Overwatch will be kicking things off on the week of June 26, with Quake Champions scheduled to commence July 3, and finally PLAYERUNKNOWN’S BATTLEGROUNDS on July 10.
The tournaments will be streamed live on each of the partner's channels. With the Overwatch ANZ Community Battles streamers including: Loserfruit, Livibee, Crayator, and Rudeism. Streamers for Quake Champions and PLAYERUNKNOWN’S BATTLEGROUNDS will be announced on Twitter closer to those dates.
One of the original esports phenomenons, competitive StarCraft, is making its way to our shores this weekend as the StarCraft 2 World Championship Series hosts a live tournament at the Sydney ESL Studio. This is pretty big news, mainly because this the first time Blizzard's WCS (World Championship Series) has had a local live tournament since 2012. And it'll kick off this Saturday, June 24 in style when a whopping 8 players go head-to-head instead of the usual 2.
With the two winners heading to Valencia in Spain to compete in the International Finals. In addition to hosting international talent the StarCraft 2 World Championship Series event this weekend will also be a chance for local talent to flex their Terran, Protoss, and Zerg APM skills in front a live audience.
Held at the ESL Sydney Studios tickets will are free for the first 200 lucky people, with the event scheduled to include a full day of StarCraft II. Here's the stream for Saturday's action, so be sure to bookmark this page and join us on the day.
Oh, and this is only the first event, with an additional series scheduled for August that will offer players a chance to make it all the way to BlizzCon in November. Which really, would be a dream come true -- seeing Aussies on the world stage at BlizzCon 2017 playing StarCraft II.
Obisidan's critically acclaimed RPG, Pillars of Eternity, is headed to both PlayStation 4 and Xbox One on August 29. Dubbed the Pillars of Eternity: Complete Edition, the console version of the isometric role-player will also include the The White March Part I and II expansions.
Development on Pillars of Eternity: Complete Edition is being handled by Paradox Arctic, and will feature a number of changes with the transition to console. Including, a revamped UI and controls specifically designed for big screen couch gaming.
For those that need a crash course in Pillars of Eternity, it's an RPG in the mold of classic computer games from the '90s like Baldur’s Gate, Icewind Dale, and Planescape: Torment. Where story is king, and deep RPG combat paves the way for both strategic planning and the building of a party of diverse characters.
With ad-free versions of Sonic The Hedgehog, Phantasy Star II, Comix Zone, Kid Chameleon, and Altered Beast, available for $1.99 USD. The collection, called SEGA Forever, is also expected to expand with a new classic game getting the mobile treatment every two weeks. And with each new title offering cloud-based save support, controller support, and visuals that would make 1992 a little bit jealous, SEGA Forever might just live up to its name.
Even the trailer is retro.
“Above all else SEGA Forever is a celebration of nostalgia. It’s about allowing fans to reconnect with past experiences and share them with family and friends in an accessible and convenient way,” explains Mike Evans, CMO of SEGA’s Mobile Division in the West. “Join us on a journey of rediscovery as we roll out two decades of classic games free on mobile. Create your own ‘SEGA Forever folder’ and collect your favorite classics. Enjoy moments of nostalgia on the go, or sync a Bluetooth controller to enjoy a console-like experience in your living room. SEGA Forever democratizes retro gaming, and seeks to change how the world plays, rediscovers, and shares in classic game experiences.”
Okay so that might sound a little like a sentient marketing robot unleashed into the world, but hey, we can always get behind retro gaming done right. And SEGA Forever falls into that category.
All five of the current games are now available for free on the Google Play Store for Android devices and on the App Store for iPhone and iPad.
When it was first announced a lot of people, including us, were wondering why a sequel to the excellent Total War: Warhammer was coming so soon. Thinking more along the lines of how different could it be. Well, in a new video that showcases the new campaign map with some great narration we can put those concerns to bed. Total War: Warhammer II looks very different to the first game. And just as impressive.
The journey begins in the High Elves’ homeland of Ulthuan, where The Great Vortex crackles with magical energy on the Isle of the Dead; its dangerously unstable presence a magnificent but ominous sight that dominates the immediate landscape. The High Elves who reside there are led by Prince Tyrion and, as the video swoops down towards the White Tower of Hoeth and past the Fortress Gates of Ulthuan, you begin to get an understanding of the proud, highly developed people who live there.
Across the treacherous oceans and into Lustria, we see several races from the Old World who have set up outposts, while rogue armies roam the continent in search of riches. You will need to decide whether to enlist them to your cause or put them to the sword in your quest for dominance. The ruins of ancient cities, overrun by the jungle-landscape are there to be exploited… will you build new settlements there, or risk calamity while you delve them for treasure, magical artefacts, and other rewards?
The new campaign map looks good, and the focus on new locations and races adds a different flavour to the dark Chaos invasion of the first game. In fact even though the fantasy aspect looks to have been expanded on quite extensively, with multiple starting locations and new varied end-game considerations it's also quintessential Total War.
Total War: Warhammer II has a release date of September 28 for PC.
With E3 2017 wrapping up last week we’ve decided to take a look at some of the big games and other things that we either hoped to have seen, or learned a little bit more about. But didn't.
Rockstar’s Red Dead Redemption 2
This was always a going to be a longshot, and historically speaking Rockstar has kept its E3 announcements and appearances in line with the career trajectory of David Schwimmer. In that we used to see the studio’s efforts pretty regularly, but now they only turn up at the strangest times. Like in that OJ series. The different being that Rockstar’s marketing feels meticulously planned and thought out, as opposed to enough time passing since the cancellation of Friends that the idea of David Schwimmer is palatable again. Anyway, with the recent Red Dead Redemption 2 delay into 2018 we should probably expect to get our next slice of gameplay footage sometime later this year.
Even though it was the opener for Sony's E3 presentation this year, what we got was basically an Uncharted: The Lost Legacy trailer. Which, admittedly looked impressive, pales in comparison to the 9 minute gameplay demonstration released today. Taken from the E3 demo, it solidifies Naughty Dog's exceptional skill at creating stunning environments and action-packed set pieces.
Check it out.
Yeah, some jaw dropping stuff for sure. And with an August 22 release date for PlayStation 4, Uncharted: The Lost Legacy is shaping up to be more than a stand-alone expansion to Uncharted 4. Add in what has been described as the single largest environment ever created for an Uncharted game, and it's now essential.
With the streaming giant becoming the home for streaming esports competitions for top Blizzard games -- like Overwatch, Heroes of the Storm, Hearthstone and Starcraft II. And as part of the two-year deal, Twitch Prime members will be able to sync their accounts and receive special in-game goodies -- including a gold Overwatch loot box that will contain at least on legendary item. This offer will extend to future loot box packs in addition to similar deals for Heroes of the Storm and Hearthstone.
"We’ve had great experiences and a long history of working with Twitch, and we’re thrilled that this landmark agreement with them will help us bring some of the most exciting eSports action in the world to Twitch fans and everyone who follows Blizzard eSports," said Frank Pearce, chief product officer and co-founder of Blizzard Entertainment.
"Our goal as a company is to bring more of an experiential side to viewing content online," added Twitch COO Kevin Lin. "Blizzard always has been a close partner, in terms of how you really activate the community and how do you almost bring the audience into the content itself."
Some of the events that will stream on Twitch include the Heroes of the Storm Global Championship (HGC), StarCraft II World Championship Series (WCS Circuit), Hearthstone Championship Tour (HCT), Hearthstone Global Games (HGG), World of Warcraft Arena Championship, Overwatch APEX League, and Overwatch Premier Series .
The Elder Scrolls Online receives its first full-sized expansion and takes players back to the iconic island of Vvardenfell - first seen in the 2002 classic The Elder Scrolls III: Morrowind. With a new introduction sequence and story to experience, and a new class to play, we investigate this mushroom-filled island of magic and mystery to bring you our review.
Prior to the release of the Morrowind expansion, TESO got something called the One Tamriel update. A revised version that meant that any story or location could be visited in any order, with any character, and with no level restrictions in place. The outcome of which directly affects the new Morrowind expansion. Being able to approach the new content fresh, is a definite plus. As is getting to experience an entirely new introduction and tutorial sequence, and then travel to Vvardenfell to experience all the new sights and sounds with the new Warden class. It helps add weight to the situation and stories you’ll uncover, of which there are many. Whilst instilling the feeling that Vvardenfell is, as of right now, the place in Tamriel you need to be in.
To celebrate its independence as a development studio, whilst retaining the rights to the HITMAN franchise, Io-Interactive has just made the opening to its recent episodic HITMAN game free to play on PC, PS4, and Xbox One. The free version includes the entire ICA Facility location, packed with all content created for it during the first season of the game.
Including two story missions (including all cut-scenes), two Escalation Contracts, more than 40 challenges, 17 achievements and trophies, plus thousands of player-created missions in Contracts Mode.
"I'm proud to announce that our first hello as an independent studio is to invite all gamers to play the beginning of HITMAN for free. There is a lot of love out there for HITMAN and with this offering we hope that many more will fall in love with the game. We believe that this is Hitman at its best. So jump in and give a try.” - Hakan Abrak, CEO Io-Interactive.
Naturally, any progress you make will carry over if you decide to purchase the full game. Which is also being offered at a discount, for a limited time.
Which in Australian is ‘June 28 mate’, or ‘next Wednesday cobber’. Yeah, so right around the corner. Announced at BlizzCon last year, with the character going into beta a short while ago, the Necromancer class is finally making its way to Diablo III. Earlier than expected too, with the original plan being to release the new character class sometime in the second half of this year. Corpse explosions for everyone!
The Rise of the Necromancer Pack, which includes the class and a number of cosmetic items, additional stash tabs (PC only unfortunately) and additional character slots, will launch at $21.95 AUD (or $14.99 USD) and will be available day and date on PC, PlayStation 4, and Xbox One. That being, same day. And with Season 10 wrapping up a few days earlier on June 23, you can probably guess what’ll keep us playing until Season 11. Which is scheduled to begin July 20.
The Diablo team at Blizzard credits the support and feedback from the community for the early release date. The success of the closed beta played a pivotal role in helping refine the many different playstyles that the Necromancer offers throughout.
And for those that have gotten used to the idea of regular and free content drops for Diablo III, you’ll be happy to know that the arrival of the Necromancer also marks the arrival of Patch 2.6.0 which introduces a couple of fantastic-looking new zones to explore, new monsters to kill, and a new competitive time trial mode called Challenge Rifts.
Speaking with Blizzard and the Diablo team earlier today (via fancy telephone technology) I had the chance to ask them how the console version of the Necromancer was shaping up. Mainly because I exclusively Diablo on console these days. And, well, struggled a little bit going back to PC for the Necromancer beta. Heresy I know.
Anyway, I was surprised to learn that since the release of Reaper of Souls, the team has been factoring in the console versions, specifically the playing of the game with a controller, for all new content. Which included for the first time the design and implementation of a new class into the game. So, they made sure that from the outset every Necromancer skill worked just as well with a controller.
Speaking of skills, here’s a breakdown of the Necromancer’s with added Diablo II descriptive nostalgia.
Siphon Blood: Drain the blood from your enemies, sapping their life away while healing yourself.
Skeletal Mage: Raise the skeletal remains of powerful sorcerers and direct their spells against your foes.
Corpse Explosion: Turn corpses into grisly powder kegs, blowing them up for massive area-effect damage.
Bone Spirit: Conjure an unearthly marrow spirit to hunt down your enemies and explode on contact.
Revive: Command fallen monsters to rise and join your unstoppable army of death.
Frailty: Curse your enemies to bring them closer to death’s door, killing them instantly at low health.
Add in Runes, Set Bonuses, and Legendary Items that drastically change all the above, and the Necromancer quickly expands on the core abilities first seen in Diablo II and takes full advantage of Diablo III’s dynamic builds. That thanks to the Armory, can now be collated, saved, and changed in an instant.
In terms of skills, one of the hardest for the team to implement, and the one that was still in the process of getting all the art it needed during the beta was the Revive skill. Which, raises monsters you just killed to fight for you. Essentially turning just about every monster already in the game into a pet. No small feat, and something that felt like a work-in-progress as close as a month ago. So much so that we would have put money down that the class was still a few months away from release. In my discussion with the team it turns out that the skill worked as intended throughout most of the closed beta, with the only hold-up being the, you know, let’s make a hundred different pet demons.
For wondering if the Necromance plays like Witch Doctor, think again. Although similar in some respects the way in which you can command and constantly manage your undead army, adds a fresh take on the whole idea of a pet build.
That’s assuming of course you can avoid becoming obsessed with exploding both nearby corpses and the Priest of Rathma his or herself in a shockwave of blood.
For Sony to have closed out its pre-E3 press conference with Insomniac's Spider-Man speaks some volume about where they feel the product is at, but we're not so convinced. At E3 we also had a chance to catch a (almost identical) behind closed doors presentation of the game, while also being able to speak with one of the game's key developers about our very concerns. Were they able to right our rocky Spider-Man boat with their answers?
You be the judge, but like our initial thoughts on the game, we're still not convinced. Here's a snippet from our thoughts and Q&A:
What would be ideal is for games of this nature to show at least two variations on the same demo. So, let Sony and Insomniac have their big action-heavy, scripted gameplay reveal at the pre-show event, but then in the BCD sessions, go off script to let everyone see that there is freedom afoot and any and all concerns around a QTE-heavy game can be alleviated. And some devs and publishers do do this, so it’s a bit telling that Spider-Man, inasmuch as what we saw twice, barely altered in its delivery. Moreover, Intihar’s reluctance to deep-dive on the driving questions raised alarms. We highlight his use of the word “big” when talking about later reveals where the open-world part of the game is concerned, because it was encouraging, but that the “core Spider-Man mechanics” seem more centred around the Arkham-like combat (no judgement here, Arkham’s combat is still flawless, so borrow from the best we say), and less around the freedom of being Spider-Man. Which just adds heavier Comic Sans question marks into our cloudy thought balloons, and across several panels.
Announced all the way back in 2014, as Hunt: Horrors of the Gilded Age, Crytek's latest game sounded a lot like Left 4 Dead. Fast forward to E3 2017 and Hunt: Showdown re-emerged to become one of the sleeper hits of the show. With incredible visuals that evoke a sense of dread similar to Resident Evil 7, and an interesting mechanic that sees five teams of two navigate the world in an attempt to survive and fight all sorts of creatures and each other, this is now a game you should be keeping a close eye on.
Although the PvP and PvE combat might also sound a bit like Evolve, the gameplay itself looks to be a very different beast with survival elements, perma-death, and mechanics that also sound like a co-op first-person survival horror.
From strict PvE standpoint Hunt: Showdown sounds great, with combat, stealth, and exploration that looks fleshed out enough to be the game. Add in other teams where crossing paths will end in tense battles for survival and we can't wait to see more of Crytek's latest.
Making its debut on the Ubisoft stage at E3, The Crew 2 is set to be a very different racing game to the first one even though it essentially provides the same setting -- an open world U.S.A. Giving players the opportunity to both explore and race with boats and planes in addition to cars is the first giveaway. With the second being a bright and vibrant arcade presentation that reminds us of the Forza Horizon series.
Perhaps the best takeaway from the following clip has to be part where the car racing takes place on top of New York City buildings. Yeah, it looks great. And fun.
Another thing that points to the new approach is that the team is taking liberties with its representation of the U.S. with a network of rivers making it possible to go from one end of the country to the other, in a boat. The Crew 2: 'I'm On A Boat!' is on track for an Early 2018 release for Xbox One, PlayStation 4, and PC.
Out June 27 (or the next day depending on the local time difference), Final Fantasy XV: Episode Prompto is a new story-driven expansion that mixes things up with some third-person shooting. Taking place in a cold climate there's also some snowmobile action too. As the name suggests players will take on the role of Prompto, in what looks to be a new take on the real-time action of Final Fantasy XV.
Check it out.
Separated from the group and alone in an arctic environment, experience an untold story as Prompto fights to discover the truth behind his origins and to take control of his own fate.
Shoot down enemies, ride the snowmobile, and snap selfies along the way as you play as Prompto for the very first time!
Final Fantasy XV: Episode Prompto is part of the Final Fantasy XV Season Pass, but will also be available as a separate purchase.
Currently ranked as the best Australian Overwatch team, Blank Esports has been selected by fans to represent Australia at next month's Overwatch World Cup Group Stage in Sydney. The team, which is currently in Taiwan battling it out to win the first ever Overwatch Pacific Championship, will be going up against Sweden, Italy, and Portugal in Group C.
The team will make-up will be as follows:
Ajay ‘Aetar’ Umasankar (DPS), Jason ‘ieatuup’ Ho (DPS/Flex), Jordan ‘Gunba’ Graham (Support), Marcus ‘Kiki’ Jacob (Tank), Ashley ‘Trill’ Powell (Tank/Flex) and Andrew ‘rqt’ Haws (Support).
And will be led by their Taiwanese coach Jason ‘SereNity’ Wang.
Tickets for the Overwatch World Cup Group Stage in Sydney are also now on sale at Ticketek, priced at $60 plus booking fee. We've also been told that the event will be home to a Blizzard pop up Gear Store selling Overwatch merchandise currently unavailable in Australia.