Both the Warhammer and the Warhammer 40K license seem to be getting a lot of love these days, and with some great looking games on the horizon. Just yesterday the third game in the brilliant Dawn of War franchise from Relic was announced, with a grim and awesome looking cinematic trailer. And today, thanks to PCGamer we've got the first screens of that game in action. Plus, a trailer for something called Warhammer 40,000: Inquisitor – Martyr, a new action-RPG set in the 40K universe that looks very cool.
Onto the Dawn of War III screens!
As you can probably figure out what we see here is a battle between the Space Marines and the Eldar, who've looked to have adopted a brighter green than usual. As the style of the game is said to be a mix of the first two games, you can already get a sense of large scale battles, with a helping of hero-based combat.
And now here's a look at Warhammer 40,000: Inquisitor – Martyr, a new action-RPG that blends destructible environments with cover-based combat. This new video showcases the engine and cover system. Warhammer 40,000: Inquisitor – Martyr is being developed for PC, PS4, and Xbox One and cones from developer NeocoreGames.
We're talking the whole cast too. Adam Driver (Kylo Ren), Anthony Daniels (C-3PO), Carrie Fisher (Leia Organa), Daisy Ridley (Rey), Domhall Gleeson (General Hux), Gwendoline Christie (Captain Phasma), Harrison Ford (Han Solo), John Boyega (Finn), Lupita Nyong’o (Maz Kanata), Max von Sydow (Lor San Tekka) and Oscar Isaac (Poe Dameron)! Check out the very cool trailer for the game, which also highlights some additional adventures for the cast. Stuff that we didn't see in the movie.
Like Poe going on a rescue mission to save Admiral Ackbar, and Han and Chewie's voyage to capture a pair of ravenous Rathtars.
LEGO Star Wars: The Force Awakens launches on June 28 for PC, PS4, Xbox One, Wii U, 3DS, PS Vita, PlayStation 3, and Xbox 360.
Due sometime later this month the next big update to The Division will focus on rewarding players with better loot across a wider range of activities. In its weekly State of the Game stream on Twitch, developers announced that with the next update players can expect better weapon and equipment drops across Hard Mode, Challenge Missions, Incursions, and the Dark Zone. Also, a high-bracket 200+ Gear Score Dark Zone is coming, one that will see higher level enemies and the highest level loot.
Which, truth be told, sounds a little confusing because better drops would imply that the best loot would be obtainable regardless of mode, bracket, or difficulty. Baby steps, but it's good to hear that players can expect to see fewer high-end gear mods dropping, and that they're actively trying to shift the focus away from crafting. Which currently stands as the only viable way to get the best loot.
No word on when the 1.2 patch will drop, but we can expect more details in the coming weeks.
One you realise that Dangerous Golf comes from a studio made up of ex-Burnout developers, it starts to make a lot of sense. Well, in that it's always entertaining to watch a kitchen get totally wrecked by a golf ball whilst a damage cost meter slowly ticks upward. Like Burnout's Crash Mode this looks like a lot of fun, and Dangerous Golf will be out in June for PC, PS4, and Xbox One.
Every time we hear anything about Far Harbor, the third bit of expansion content for Fallout 4, there always seems to be a reference to it being the largest landmass ever created for a Bethesda Game Studios add-on. Which certainly raises your expectations quit a bit, especially after the cool-but-light one-two punch of Automatron and Wasteland Workshop. With a trailer and a date for Far Harbor, that being May 19 for all platforms, we now have a sense of what it'll look like. Which is to say, almost exactly like Point Lookout from Fallout 3.
With a story based around a synth colony, human settlements, and the freaky Children of Atom, we're sure it'll be different enough but it's hard to shake the feeling that a lot of it looks familiar. Mainly because Point Lookout was quite possibly Fallout 3 at its absolute best.
Also, what the hell happens to Nick Valentine to make him look like that?
In a bit of a surprise announcement it turns out that Respawn Entertainment, the studio behind Titanfall (and the sequel due later this year), are also working on new Star Wars game. As part of the May the 4th dealy, which is based around the idea that it's Star Wars Day because it sorta rhymes with 'May the Force be with you', EA made the announcement. Right alongside reiterating its commitment to working on a number of different Star Wars projects.
As to what sort of game it will be, all we know so far is that it's a third-person action-adventure game set in the Star Wars universe. Patrick Söderlund, Executive Vice President of EA Studios made the announcement.
There’s never been a better time to be a Star Wars fan. The passion we’re seeing for Star Wars from gamers – whether they’ve been along for the ride since Star Wars™: Episode IV: A New Hope™, or were introduced to the magic of Star Wars with Star Wars™: The Force Awakens™ – is fueling our development teams and our partners to create unique interactive extensions of this deep, meaningful universe. As a game maker, nothing is more exciting.
Speaking of third-person action adventure games set in the Star Wars universe, the flawed but still very cool Star Wars Shadows of the Empire is now available on GOG.com
There's a new Battlefield game coming out later this year. That much we know. And with a reveal expected any day now, EA are offering up some free DLC for both Battlefield 4 and Battlefield: Hardline. So if you own either of both of these titles you can grab the Battlefield 4 Dragon's Teeth and Battlefield Hardline: Robbery DLC packs on pretty much every platform these games are available on.
Even though Battlefield 4 is a couple of year old now, it still looks fantastic.
Both of these expansion packs are available for free on Xbox One, Xbox 360, Origin for PC, PlayStation 4, and PlayStation 3.
And it's inspired by TV shows like The Twilight Zone, The X-Files, and Black Mirror. Which, should be enough to get your attention. Throw in a comparison to recent indie game The Stanley Parable and you'll be left wanting to check it out. Thankfully, the wait won't be too long as Asemblance will be released later this month for PS4 and PC. Check out the very cool trailer after the jump.
You wake to find yourself trapped inside an experimental machine.
A machine built to simulate memories.
You have no idea how you got here…
But to break the cycle, you must look into a past that you may not want to remember.
Better yet, this has also been described as the first episode in an expansive new franchise.
For fans of the series this is pretty big news. More Dawn of War! But with only a fairly abstract teaser trailer to go by, we are left with a few questions. Well, one. After the stellar forward thinking massive RTS Dawn of War from developer Relic we got the equally as good but very different action-RPG hybrid Dawn of War II. So which one will this be? Either way, it'll be 'For the Emperor!'
According to the announcement, it looks like a little bit of both.
Building on 12 years of explosive gameplay, Dawn of War III combines the epic scale of Dawn of War, with the customization and elite heroes of Dawn of War II.
As someone who loves both versions, here's hoping they strike the right balance. No release date has been set, though there is this lengthy cinematic trailer. One that features so many bodies they're literally falling from the sky.
With both Creative Assembly's Warhammer themed Total War and now this, it looks like Sega is making damn sure that the future is going to be bright for large scale Warhammer action.
Bethesda has officially dropped a release date for Dishonored 2 before showing anyone the game. Though to be fair, the first game was pretty awesome, so they can be forgiven. We do have a bit more info inside though.
So the game will be available across PC, PS4 and Xbox One from November 11, according to Bethesda's press release.
Dishonored 2 is the highly-anticipated first-person action game under development at Arkane Studios, and the follow-up to the 2012 ‘Game of the Year’, Dishonored.
The world premiere of Dishonored 2 gameplay will take place during Bethesda’s 2016 E3 Showcase being held in Los Angeles, California on June 12th beginning at 7pm PST, and streamed live around the world via Twitch and YouTube.
Reprise your role as a supernatural assassin in Dishonored 2 – the next chapter in the award-winning Dishonored saga by Arkane Studios. Play your way in a world where mysticism and industry collide. Will you choose to play as Empress Emily Kaldwin or the royal protector, Corvo Attano? Will you make your way through the game unseen, make full use of its brutal combat system, or use a blend of both? How will you combine your character’s unique set of powers, weapons and gadgets to eliminate your enemies? The story responds to your choices, leading to intriguing outcomes, as you play through each of the game’s hand-crafted missions.
Like the sequel to the '90s comedy hit Sister Act, AusGamers' own Joab Gilroy finds himself back in the habit. In the habit of playing Hearthstone that is. With the recent release of the Whispers of the Old Gods expansion for the popular card-battle game from Blizzard, one that introduces a bunch of new cards and different ways to play, you'd think that it would be a little daunting to start playing now. Well, you'd be wrong.
If you're brand new to Hearthstone, you probably won't know just how much has changed. To you, Blizzard's Warcraft-themed Collectible Card Game will be as confusing as any other videogame rendition of a CCG. But I returned to Hearthstone for the Whispers of the Old Gods expansion as a lapsed addict, and I was expecting the worst. Instead, what I got was the most refined the game has ever been.
From May 5-9 on PC, PS4, and Xbox One. And for those that pre-ordered their copy access begins today. As in right now! The open beta includes all heroes, maps, modes and features that will be available at launch so it's a great way to check out the game.
If you need more of an incentive to hop in, check out this recruitment video from Winston.
With the date being June 24 for the long in development spiritual successor to Mega Man from Keiji Inafune. Originally slated for 2015, it's taken almost three years for the Kickstarter funded title to get a firm release date. And it will be available on just about every console and PC platform, debuting on PS4, PS3, Xbox One, Xbox 360, Wii U, PC, Mac and Linux.
Keiji Inafune posted the following on the official site.
Firstly, I would like to say again how sincerely sorry we are for how long we have kept all of our fans waiting. We are finally able to deliver some long awaited news regarding Mighty No. 9. We have now confirmed the following release dates for Mighty No. 9: June 21st 2016 (North America & Asia) and June 24th 2016 (World Wide). We understand that as a result of the various delays we have disappointed and let down our fans, but we are happy to finally be able to deliver the game to everyone who brought us this far.
With a final shout-out to all the backers.
It has been almost three years since the start of our Kickstarter campaign, which was only made possible through the support of our backers and fans around the world. This is a project where everyone’s passions were combined in order to create something very special, and we are looking forward to delivering the final product to everyone who was involved. There can be no stronger connection between game creators and game fans.
Thankfully Infinity Ward's turn with Call of Duty this year isn't a sequel to Ghosts. Rather, the original CoD studio has taken the fight into space, and while you might normally shrug at the annual release of the series, this time we urge you to have a look at what the studio is serving up here, because it looks bloody awesome.
Call of Duty® is returning to its roots for a classic, epic battle of two armies unlike anything seen before in the record-setting series. Call of Duty®: Infinite Warfare will launch worldwide Friday, November 4, immersing players in a war story that, for the first time in franchise history, extends beyond the reaches of Earth into the vast expanse of our solar system. Published by Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard (Nasdaq: ATVI), and led by Infinity Ward, Call of Duty: Infinite Warfare will also be available as the Infinite Warfare Legacy Edition, which includes the return of the full campaign and 10 multiplayer maps from the famed Call of Duty® 4: Modern Warfare®, released in high-definition brilliance as Call of Duty®: Modern Warfare® Remastered*.
Infinite Warfare and the Infinite Warfare Legacy Edition, featuring Modern Warfare® Remastered, will be available for PlayStation® 4 computer entertainment system, Xbox One, and PC.
“This year, we’re both honouring the heritage of Call of Duty while taking players to incredible new heights," said Eric Hirshberg, CEO of Activision Publishing. “Call of Duty: Infinite Warfare is a bold, new vision from the studio that created the original Call of Duty and Modern Warfare, and an adventure on an insanely epic scale that only Call of Duty could deliver. And Call of Duty: Modern Warfare Remastered is one of the most beloved games of all-time, reborn for a new generation. We have lovingly remastered it with a whole new level of graphical fidelity and realism that wasn’t possible when the original was released. It’s going to be a great year for Call of Duty players.”
“With Call of Duty: Infinite Warfare, we are taking Call of Duty to places fans have never experienced in the series,” said Dave Stohl, Studio Head of Infinity Ward. “On one hand, this game is the kind of gritty, boots on the ground, visceral war story that Call of Duty is known for. On the other, its future setting takes players on a journey of epic scale and proportions, providing incredible gameplay innovations and new experiences for our fans. This is a grand scale, old-school, all-out war in an epic new-school setting. And it’s going to be a hell of a lot of fun.”
Call of Duty: Infinite Warfare puts storytelling front and centre in a rich, immersive narrative. Infinity Ward breaks new ground by exploring the weight of leadership and its responsibilities. In a desperate time of overwhelming adversity, the player, as Captain of their own warship, must take command against a relentless enemy. Experienced soldiers are thrust into extraordinary circumstances that will test their training and reveal their true character as they learn to lead and to make the hard decisions necessary to achieve victory. The game also introduces stunning, never before seen environments, new weaponry, and inventive player abilities to Call of Duty. The entire campaign – from boots-on-ground combat to piloting high speed space-fighters – occurs as a near seamless experience with few visible loading times, and delivers the hallmark, blockbuster franchise moments that fans love.
For online action, Call of Duty: Infinite Warfare promises to strike with maximum impact in a world where every second counts as it delivers the future of warfare. The game’s Multiplayer mode features an evolution of Call of Duty’s movement system with an emphasis on front-line engagement. Additionally, Infinite Warfare will introduce an original cooperative Zombies mode that takes players on a wild ride through a new storyline with unique gameplay features and mechanics. More details about multiplayer and the new zombies experience will be announced at a later date.
Here's hoping the entire series is shaken up with this ambitious-looking title, with game-changing gameplay that doesn't just siphon the player-character through a linear story with big explosions.
If you woke up today thinking "Wouldn't it cool if there was a new team-based shooter set in the Warhammer 40,000 universe built using Unreal Engine 4 that put you in the giant metallic shoes of a Space Hulk", you're in luck. Because Space Hulk: Deathwing is exactly that. And it looks pretty good.
Based on the board game of the same name, the new game from Streum On Studio is atmospheric to say the least. Due for release later this year, a gameplay trailer has been released showcasing the squad mechanics, and what it's like to explore a giant dark and infested spaceship that also happens to feature some sort of futuristic cathedral.
Previously only available as a pre-order bonus, the Chaos Warriors DLC will now be free for all those who buy Total War: WARHAMMER during its first week of release. Which is a good thing, because the latest Let's Play video featuring the Chaos Warriors is probably the most impressive look at the game yet.
After spending some time with the open beta I'm pretty excited about Gearbox's hero/co-op/MOBA/shooter-thing Battleborn. It features a bright and colourful cast of characters, the same irreverent humour found in the Borderlands games, and some pretty fun co-op and competitive action. And, it's out tomorrow for Xbox One, PS4, and PC.
Unlike Overwatch (which is getting it's own open beta later this week) Battleborn feels like a harder sell. Mainly because it's hard to gauge exactly what sort of game it is from watching trailers. One great thing about it is that outside of the MOBA-style competitive modes there's a detailed and lengthy campaign that can be played solo or with friends. And in split-screen too.
Last week DOOM and Quake designers John Romero and Adrian Carmack launched a Kickstarter campaign for a new action-packed FPS called Blackroom, one that quickly drew a lot of attention and criticism for the lack of anything shown outside of some concept art. Albeit some pretty cool concept art. And now based on feedback, and the fact that it looked like it would fall short of its intended funding goal, the campaign has stopped. But it will be back at some point in the future, alongside a playable demo.
The team is at work on a demo which demonstrates the kind of gameplay, look and innovative, cool features that make BLACKROOM truly unique — the things we’ve waited years to put into an FPS and which make us incredibly excited about this game.
There’s a hitch here, a hitch that’s making us do something that’s right for the game, the team, and the community: we’re pressing “PAUSE” on the fundraising campaign for BLACKROOM to complete this gameplay demo. Simply put, this will take more time than the Kickstarter has left, so we’ve decided to suspend the campaign and launch a new one when the gameplay demo is ready. We believe, however, it is the right choice. We know you do, too. Thanks to your feedback, we know we should have included it at launch.
Since the latest update to the game, one that added end game content in the form of Incursions (the first of which being a horde mode of sorts) a number of easy exploits were discovered by players. Stuff that led to the game's rarest loot and gear being obtainable with very little effort. On the PC side of things The Division has also fallen prey to cheaters, where the Dark Zone slowly devolved into a game of legit players versus unbeatable cheaters. Ubisoft has now opened up about its plans to tackle it all, something that will hopefully fix things moving forward.
It's no secret that The Division is one of Ubisoft's largest investments in recent times, and a game that will receive additional content both paid and free throughout the rest of the year.
From the very beginning of development, our emphasis has always been on the player experience and how good we want it to be. We have great plans for the future of The Division, and for these to succeed we must make sure to provide a smooth high-quality experience. Unfortunately, the gameplay experience was recently impaired by in-game bugs and players violating the rules of the game. In order to bring back a better and healthier environment, we have taken new steps to address the situation.
So, what's to be done with those that don't play by the rules? For one thing better detection.
We have implemented new cheat detection methods that have allowed us to identify many more players currently using cheat engines in the game. We have already caught more cheaters in the last few days than we had in total during the previous weeks. As a result, we will be handing out the biggest wave of suspensions and bans to date over the course of the next few days.
Second, when cheaters are caught, we will now apply a suspension of 14 days on first offense (instead of the previous 3 day initial suspension). Second offense will always be a permanent ban.
And for those that use pre-existing bugs in the game to exploit and take advantage of broken systems, things will also change going forward.
Should new bugs be discovered, we will quickly confirm if these are considered exploits. All known exploits will be clearly listed in a public forum thread and across our various communication platforms. We want all players to be informed. This will ensure that those caught after an exploit was confirmed are aware of the consequences and actions that can be taken against them.
Second, sanctions will be implemented for players who repeatedly abuse exploits and will vary depending on the severity of the abuse, as well as the history of the player. Possible sanctions include character rollbacks, account suspensions and permanent bans. Those who encounter bugs during the normal course of play have absolutely nothing to worry about.
You can check out the full post here. Here's hoping we can get back to talking about what the game needs, instead of Ubisoft playing catch-up.
Based on a recent trademark and a few rumours, the next installment in the Call of Duty franchise will be called Infinite Warfare. And it will take place in the distant future. A new teaser video has been released ahead of a reveal tomorrow. Perhaps the most interesting of the recent rumours is a listing that the new game will come packed with a remastered version of the amazing Call of Duty 4.
Whatever the final name and setting may be, the next Call of Duty will most likely be out sometime this November.
As part of the 1.5 update to the game (which has gone live on Steam today), the newly revamped Survival Mode will finally be unleashed onto consoles sometime next week. For those that are unfamiliar this is the mode that introduces hunger, thirst, disease, and restricts saving to when your character sleeps. It's intense to say the least.
Here are the patch notes for the Fallout 4 1.5 Steam update.
New Survival difficulty
Survival adds additional challenges including no fast travel, saving only when you sleep, increased lethality, diseases, fatigue, danger and more. See the in-game Help menu for more details.
Characters set to Survival difficulty appear under their own Character Selection filter
Third person camera movement improvements when player is close up against walls and other objects
General stability and performance improvements
Fixed rare crash related to reloading a save that relies on Automatron
Fixed issue with the robot workbench camera not moving properly immediately after canceling out of the menu
Fixed issue with perks being repeatedly added when reloading a saved game while in robot workbench
Fixed issue with Ada not properly traveling to an assigned settlement
Robots can now be assigned as settlement vendors
Fixed issue with "Appropriation" where blueprints would not appear properly if the container had already been looted prior to getting the quest
In "The Nuclear Option," entering the Institute using the targeting helmet on Power Armor no longer inadvertently causes the player to go into combat, and become stuck in the Institute
Fixed distance check with Robotics Expert perk
While in Workshop mode, if the Jump button is remapped, the Y or Triangle button can still be used to jump
Fixed issue with "Defend the Castle" where speaking to Ronnie Shaw would not properly complete the quest
During "The Nuclear Option," fast traveling away from the Institute immediately after inserting the relay targeting sequence holotape will no longer block progression
Fixed issue where Workshop placed light bulbs would occasionally not light properly
Fixed occasional flashing issue with entering and exiting Power Armor
Fixed issue where terminals would not work properly after downloading and initializing an Add-On from the Add-Ons menu
In other Fallout 4 related news Bethesda has confirmed that mods are still on track to be released for Xbox One in May, starting with a beta, with the PS4 to follow in June.
An epic new six minute trailer for the upcoming Deus Ex: Mankind Divided has been released, and it will remind you why it's still one of 2016's most anticipated releases. Narrated by the game's protagonist Adam Jensen, it not only serves as a great way to get up to speed with a future where augmented humans are treated as second class citizens. But by using Adam Jensen to explain key mechanics and combat techniques, it also adds compelling context to everything from weapon modifications to non-lethal take-downs.
Alongside this new look at the game Square Enix has also revealed a new collectors edition ($139.99 USD) that will come with a nine-inch Adam Jensen figurine, art book, and more. All versions of the game will come with a number of different digital bonuses, ranging from soundtrack samplers, to weapon skins, and even a bonus DLC mission. Deus Ex: Mankind Divided will launch August 23 for PS4, Xbox One and PC.
As part of a recent Twitch stream, id Software showcased a decent chunk of DOOM's single-player. In in we got to see early parts of the campaign, how combat works, upgrades, level design, and a lot more. It's all very old school in design, and very action-oriented. For those that were left underwhelmed by the recent multiplayer beta you might want to check this out. There are even doors that reference different coloured key cards. Which is a nice touch.
Check it out. For those that want to get a good idea of how it plays, skip to the 30 minute or so mark to check see some double-barrel shotgun action against some of the bigger demons.
Nintendo's recent financial report revealed that the company would not be revealing any information on their new console codenamed "NX" at this year's E3, but that we would learn more later on in the year. It was also revealed that the new machine has a release date scheduled for March 2017.
Moreover, The Big N also said that The Legend of Zelda would be a launch title for the NX but was still coming to Wii U and that both versions of the game were being developed in tandem. At E3, their main focus is going to be on the game, and will likely be one of the only major titles they show:
Nintendo changes its approach to the show every year. This June, Nintendo will focus its attentions on the upcoming game in The Legend of Zelda series. The Wii U version of the game will be playable for the first time on the E3 show floor, and it will be the only playable game Nintendo presents at the show, in order to provide attendees a complete immersion. Additional information about Nintendo’s E3 plans will be announced in the future.
Finally, with the success of Nintendo's Miitomo app for smartphone, the company also revealed it would be taking the likes of Animal Crossing and Fire Emblem into the space:
Nintendo plans to release both of these applications this spring. As for the former app, while making it more accessible in comparison to the Fire Emblem games for Nintendo’s dedicated gaming systems, Nintendo aims to offer the great value of a role-playing strategy game. Nintendo will design the latter game so that it will be connected with the world of Animal Crossing for dedicated gaming systems. By playing both Animal Crossing games, users will find increased enjoyment. Both of these are pure game applications. Compared to Miitomo, they have more prominent game elements, and the game content will tie closely into Nintendo’s dedicated games business. Nintendo will provide more details about these applications closer to their launch period, and aims to have multiple types of apps that appeal to different audiences and different groups of players.
So, all in all there's a lot of interesting stuff to have emerged from this presentation, and that NX is actually just a year out is both exciting and alarming all at once. Would you prefer Nintendo's next home console to strip back on the innovation side of things a la Wii and Wii U to focus more on a system capable of standing alongside the Xbox One and PS4? If they did, and had a steady stream of their own franchises emerging with better third-party support and other exclusives, they could find themselves aggressively back in the game, so to speak.
Like mana from heaven, the Creation Kit for Fallout 4 is now available to download from the Bethesda.net launcher. Which means full mod support and integration into Fallout 4! And with the latest beta update on PC, players can browse, install, and enable mods all from within the game. And for Fallout and Bethesda fans, that's just about the best news you could possibly hear.
Check out this video for the new Creation Kit, it's basically a love letter to the mod scene. And an awesome one at that.
As the update is currently only available in beta, players will need to opt in to get early access to mod support via Steam. For console players, the feature is expected in May for Xbox One and June for PlayStation 4. Which will coincide with the next DLC expansion for the game, Far Habour. And the release of the revamped survival mode.
Some of you might be thinking that because the Fallout 4 mod scene is already thriving, what's so great about the release of the Creation Kit? Well, as it provides people with the exact same tools that helped create the game it will no doubt pave the way for some truly impressive creations. And with all current mod work based on what worked for Skyrim, it will also mean better and more detailed versions of what's currently out there.