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QGL Finals 2000 - Counter-Strike Structure & Rules

Admin: Trog, Nats, Saint.

Match Settings:

  • Teams: 5 vs 5.
  • Timelimit: 20 minutes as Terrorist, 20 minutes as Counter-Terrorist (40 minutes all up).
  • C4 Timer: 45 second c4 timer.
  • Maps: 1 map per game randomly chosen from: de_dust, de_prodigy, de_cbble, cs_italy, cs_militia, cs_seige.
  • Round Limit: 10 (ie. map will be declared over if 10 rounds are won by a team). There will be no round limit for the grand final.
  • Frag Limit: No Frag Limit.
Winner: The team who has won the most rounds throughout the game will be declared the winner.

Tied Game: Tied game will result in another 2x10min game, with a round time of 2.5 minutes. Map to be played in the event of a tie is de_train.

Other Rules: Please also take note of the general LAN rules and gaming rules which can be found here.

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