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QGL Finals 2000 - General Rule List
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- No DoS attacks or flooding will be tolerated. If you are caught, you will be asked to leave the venue.
- You must be at the hall by 10am Saturday if you are competing in the finals.
If you aren't there and accounted for, you will forfeit your place.
- If you owe QGL money, you will not be allowed to take part in the finals until you have payed what you owe.
- You are expected to wear your player pass at all times. If an admin requests to see your pass, you must be
prepared to show it.
- You will not be allowed entry without a player pass.
- If you bring your own server, it must sit in the admin area. You will not be allowed to plug it in at your table.
- You must sit at your designated tables. Table diagrams will be provided on the day.
- No speakers will be allowed. We will be running a no speaker policy at the finals. If you simply cannot get hold of
a pair of headphones(by either borrowing a pair or buying a pair), then please Email us.
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QGL Finals 2000 - Gameplay Rule List
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- All official games will be played on the provided servers. Players can NOT play on their own servers.
- Any form of cheating is an instant disqualification. Cheating includes the following:
- Spectator Cheating. If another player enters the server and follows the other team/player for you,
you will be disqualified. This includes Ghosting in CounterStrike.
- Cheaty Paks. This includes custom crosshairs, custom player models, custom HUDS, custom sprites, etc.
Anything that doesn't come with the default installs of the games is considered a cheat.
- Any auto-aim bots will not be allowed.
- Asus Drivers. These drivers allow a user to see through walls in games. They will not be allowed at the finals.
- Teams cannot have any new players play for them in the final games. This means if a player didn't play for
that team for at least one game during the regular rounds, they cannot play for that team in the finals.
- If your computer locks up, the game will not be restarted. The server will only be restarted if there is a power
failure, a network failure, or a server failure.
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